Nigerian Priest Top 100 Legend
- Last updated Feb 24, 2017 (Gadgetzan)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 10560
- Dust Needed: Loading Collection
- Created: 6/25/2015 (Blackrock Launch)
- OluphemyYessofou
- Registered User
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- 2
- 6
- 18
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
90
Hey Guys, this is Oluphemy Yessofou. I am from NIgeria. I usedto be a carpenter , but recently i got into Hearthstone and I'e been enjoying it very much. I have used this deck you see to get legend 2 seasons in a row. I will write a guide to be successful with this deck if this guide gets atleast 40 up votes, general tips, mulligan guide. Thanks!
Introduction:
Although many of you may be questioning the viability of this deck, I have successfully hit legend for two consecutive seasons. The overall objective of this deck is to surprise your opponent with an unconventional style of playing priest. This deck gives a lot of spotlight to underrated cards such as shadowbombers and shadowboxers. Simply from spells/cards alone, you will accumulate a total of 22 damage (6 shadowbomber, 2 leper gnome, 4 holy nova, 10 mindblast). It is very easy to draw cards and play on curve with this deck. In the early game you will always be pressuring with cards like shadowboxers and dark cultists. Late game, you can easily deal with weapon classes and pressure with sylvannas, dr boom, and ragnaros. Holy novas and lightbomb can constantly clear the board when you need to. If you are looking for a fun deck that you can enjoy and experience thoughtsteal/blingtron RNG, then this is the deck for you! Since this is my first guide, there may be many unanswered questions and confusions. If you have any lingering questions, then feel free to leave a comment below.
Rogue:
Although rogue generally overpowers the typical control priest with its burst, this deck allows you to apply some surprise burst of your own. All rogues want to do is clear your board while dropping their own sticky minions. Try to mulligan early for shadowboxers, clerics, leper gnomes, or harrison jones. If you meet a lot of rogues on ladder you can replace a thoughtsteal (to prevent those deadly poison, blade flurry steals) and tech in a loatheb or ooze.
Hunter:
This is the typical no skill no brainer anti-carpenter deck for me. Usually try to mulligan early and just survive till late game where you can overwhelm him with your late game combos. You got cabals to steal their units if you get to turn 6. If you still have trouble,it may be a good idea to sub in some sludge belchers or heal bots just to beat these hunters. Try to mulligan for early drops such as clerics, leper gnomes, shadowboxers, and maybe a holy nova to turn into a more control style after turn 5.
Druid:
Usually the druid will mulligan mid-game for you because he thinks you’re the average priest deck, but you are not the average priest deck. You are the special priest deck that has an early game as well. Get out the shadowbombers and leper gnomes to make the druid hero power to get rid of them. The druid will take a ton of damage and you can finish him easily with mind blasts or weapons from blingtron or just rag/boom.
Mage:
This is a bad matchup because she has hero power to ping your stuff down which is really broken. Not to mention unbalanced ratios for stuff like fireball. 4 Mana for 6 damage….Really? Ok anyways you can overpower them with your super mind blast, 2 Mana for a whopping 5 damage. Either way, the matchup isn’t fair, and it’s alot harder for you. Try to just chip em down a little everyturn. Eventually you can bring out the YoloRag and perhaps take them down. Don’t get too frustrated if you lose because you can’t win them all, but you will have a great winrate if you play your cards right.
Paladin:
Truesilver makes this matchup a bit difficult, other than that, you have a pretty good chance to win. This is because Blingtron/Harrison Jones counters ashebringer and truesilver because you change his weapons just like a carpenter changes your floors. The carpenter is in control and you will be able to win if you can get these value powerplays.
Priest:
He will not expect your early game powerplays, so hopefully you can put enough pressure early game, and take him down easily late here. Generally I have an easy time vs other priests because they never have much early game to put up with my shadowbombers/leper gnome/shadowboxers. You mainly win this matchup because of the enemy will be unprepared for you.
Warrior:
Very similar to paladin, utilize the Blingtron/Harrison Jones to wreck your opponent and leave these warriors defenceless without weapons. To deal with the Patrons, just simply lightbomb/Velens chosen +holy Nova for easy
Warlock:
Most warlocks don’t expect you to have double mind blast/shadowbombers. They think all you really have is only minions to deal damage to their face. Use this to your advantage and take them down. Consider saving your shadowbombers/mindblasts if you can to surprise them. The double mindblast/Shadowbomber combo does 16 damage to their face. Most won’t expect it.
Shaman:
I do not play vs many Shamans, I still don’t even know what half of their cards do. All I really know is they have totems and many of them like to play mech shamans. In this case, just drag it to late came for your late game winning combos to kick in.
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I really don't see how to play this deck, I win 3 games in casual figure I will try it at the bottom of the barrel on ladder.
first game, token druid... goes spider > harvest > shreader yeah I don't even, yeah how you meant to deal with that? -_-
second game mech mage ROFL no much explanation needed, HELLO HELLLO HELLO OWWW FIRE GG
next up control paladin HOOT HOOOT HOOT, reportin for duty, two arms men
3 lost, I don't get this deck?
edit:then a DS / IF followed by a mech rogue -_- yeah not liking this deck at all
I'm loving this deck so far. I've made the last 3 opponents concede out of frustration! I can almost hear the clown music while I'm playing it!
+1
Doesn't win against hunters at all. especially face. Rank 500 legend player here.
oK
Here, take +1 for the deck name.
Replacement for Blingtron?
So far 4-10.. props for being able to play with this deck, let alone make it to legend.. you must be truly gifted.
Started playing the deck (exact list) and was wondering about best cards to keep in mulligan (do you ever keep Power Word: Shield for example even if you don't have any 1-2 drops?). Also, do you keep Shadowbomber and do you play it on turn 1 usually or do you keep it to surprise burst later on? Thanks! I know it's matchup dependent but as a rule of thumb would be helpful.
I've been considering adding a Bloodmage Thalnos into this deck for some additional push on Mind Blast, Holy Nova, and Lightbomb when needed, but I can't figure out what to drop. I was thinking maybe Auchenai Soulpriest, any thoughts?
I'm thinking about exchaning the Auchenai Soulpriest as well. 2 alone without Circle of Healing is maybe 1 too much. Nevertheless i experience quite often, that the 3/5 body itself is a good 1 for 2 trade if played early. People value the card as a big threat and do unfavourable trades after they saw you dropping aggro cards before.
All in all i like the deck a lot as it is, but i have to admit you tend to think about switching cards a lot...what maybe is not necessary.
What should I use to replace shadowbombers? They're the only cards I don't have. +1 Leper and?
Is this deck a joke? No offense intended, it's just the whole Hearthstone "Nigerian Prince" spamerinos that is making me question the validity of this deck lol
No, this deck is not intended to be a joke.
well it is
Being a F2P player that only recently got back into the game, I'm kinda low on dust. So i tried making my own version of this deck, with more common cards.
http://i.imgur.com/sSouyOT.png
- Shadowbomber x2; Blingtron, Harrison, Sylvanas, Dr. Boom x1; Dark Cultist x1
+ Ooze x2 ; 2nd Leper Gnome & Velen's Chosen ; BGH, Azure Drake, Holy Fire x1
Seems to be working well, and having 3 "big creature" removals, has worked better than expected.
Is there a soulpriest without CoHs just to make opponent overreact and kill it as fast as possible or what ?:O
The effect still matches well with the hero power, but yes, any patron deck will more than likely waste either a whole death's bite or an execute just to kill the 3/5. Which is a good thing.
Also, it's a very strong 4 drop on it's own, even without the circle combo.
Legend proof?
Yes