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[TOP 1] Legend Oil Rogue

  • Last updated Jun 27, 2015 (Blackrock Launch)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3860
  • Dust Needed: Loading Collection
  • Created: 6/22/2015 (Blackrock Launch)
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Here is the deck, i used to reach rank 1 legend this season.

If this  gets +50, i'll post matchup details and a guide.

I'll post matchup details and guide in couple hours.

 

It was designed to be a midrange combo deck, that can race against aggro decks and outfast control ones. It's good against other combo decks, since you get your combos faster, that your opponents. Try to remember that, while playing and always ask yourself, how can you lose the match and how can you win the match. 

Cards, that i feel to explaine:

Emperor - DON'T, just don't play this card in rogue, if you are not stupid.

Sabotage

A cheap combination of assasinate and ooze, that requires combo activation. 

Q: What match-ups does it improve?

A: It's great vs Patron (on the second Death Bite). It's awesone against Handlock, if you sabotage their's first drage or giant - you are 90% likely to win. I have never lost to handlock after sabotaging first giant. It's also ok vs hunter, shamans and paladins. It's also good against druids after you get tempo advantage. Sometimes it can be used against stealthed minion (shade, Antonidas, etc.).

You have to understand, that this card CAN be match-deciding, and that's why i put it in.

Dr.Boom

There are to reasons, i don't play it:

1. I don't want to give opponent bgh value.

2. This card cad win you a match if ONLY you are in a SMALL disadvantage. If you are in lead, you can win without it, if you are behind on the board against face hunter, dr.boom won't help you.

You can play it, if you face a lot of control warriors or if you feel a need of another turn before you get your sprint.

 Edwin:

A typical winmore card. Edwin will never win you a match, except of freezemage or a mirror. It will catch opponent's owls, bghs, executes etc. Piloted Shredder is much better for me.

 Shredder:

Your bred and butter against pretty much all the classes. Deals ton of damage, not easy to remove.

If you play Coin - Shredder into second one, you are a favourite against a freeze mage. 

 Violet Teacher

A great card, but weak against patrons. Nothing new to be said.

Mathch-ups / mulligans:

Mage, Warlock, Shaman: BACKSTAB, SI:7. Do NOT keep any other card unless you have backstab and SI:7. One can try keeping deadly poinson and flurry, but it's too risky for me.

Paladin, Hunter: Fan, Backstap, SI:7. If you are sure, it's not a face hunter, you can mulligan Fan.

Warrior: Shredder. If you have one and a coin, get second.

Druid: Shredder, Teacher, Prep, Sap.
Play this as fast, as you can! Oil turn 5 MIGHT be great. Prep Sap is your midgame winning combo.

Priest: You can't lose, but try to get your shredders before turn 8.

Handlock: If you are sure, you are playing against a handlock, get your shredders, sabotage. Keep backstab-eviscerate combo. THE MAIN RULE HERE is: NEVER SAP FIRST GIANT OR DRAKE. Never do that, it's an insta loss.

 If i forgot something, ask me in the comment section. And please forgive my rusty english.