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Elosteroid's Dragon Control Warrior [Season 15]

  • Last updated Jun 17, 2015 (Blackrock Launch)
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Wild

  • 18 Minions
  • 8 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8460
  • Dust Needed: Loading Collection
  • Created: 6/13/2015 (Blackrock Launch)
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Hello!
I just wanted to introduce my version of dragon control warrior here in Hearthpwn. I feel like it fits in the meta really well right now, having a lot of really good matchups vs common decks.

Gameplay video:


MATCHUPS

VS Warriors
The deck is very strong vs Grim patron warriors (Which is currently the most played warrior deck).
I feel like it's favored for this deck 70-30, there are so many tools in this deck that can counter grim patron completely unless he has super perfect draws, in that case no one can beat it pretty much.

VS Hunters
Face hunters are very common in ladder right now, and it will be the same in every season because it is so fast deck to learn and play (learn? Hit the face, done lol). This deck, just like warrior decks usually, has many ways to survive the burst of face hunter and buy the board control and fight back. Revenge is really strong vs all hunters.
Midrange hunter can be complicated to deal with, sometimes they act just like face hunter but suddently highmane lion appears, it can be quite even matchup but so far I have usually won them as well. VS Facehunter 70-30VS Midrange 50-50.

VS Warlocks
Strong vs handlock warlocks. This deck has so many tools to deal with big monsters and taunts, for example the ironbeak owl usually ends the games. First I shieldslam / execute / bgh / brawl everything from warlock, and when he gets his final taunt I usually get owl and grommash or something. I find this matchup favored for warrior, maybe 60-40 or even 70-30. Sometimes it's just about luck.
VS Zoolocks or currently popular demon varitation I have around 60% winratio vs. I think zoolock is quite easy, but if they suddently get big demons on the board for practically free, there isn't much you can do unless you have the answers ready in your hand. Sometimes they just keep swarming your board and you have too little time to win the board back. Sometimes you win the board back early, and that's when you win the games with ease. VS Zoo 70-30, VS demons 60-40.

VS Mages
There are few working mage decks currently in competitive ladder, when you figure what kind of deck you are playing against, you usually have high chance to win. Right now tempo mage is quite popular with manawyrms and some secrets, and if you have way to get rid of that early tempo, you usually win that matchup. I would say 60-40 vs Tempo mage for example.

VS Druids
I think druid is one of the decks that is just matter of draw. Sometimes druid gets board control early and finishes the game with savage roar combos, sometimes warrior just controls the game with so many one mana clear spells. Druid is very versatile deck that has even matchups vs most of the classes in game. 50-50 for warrior or maybe even 60-40.

VS Priest
Against priests I have love/hate situation. I love the way I can clear priest's 1/3 with just one weapon hit for example, but I also hate it when priest mind controls my acolyte of pains for example. In this matchup you should just play safe and answer the threats he throws at you. Just try to get your hand full of cards so you have many choises to answer with. Mind control can be devastating in endgame but again I feel like this matchup is favored for the warrior. Maybe 60-40 or even 70-30.

VS Paladins
You will beat paladins with this deck unless they get their combos really early in the game. Paladins can't be beaten by any deck if they get super lucky with their draw. I find this matchup favored for warrior something like 80-20.

VS Shamans
Shamans can be problematic vs warrior because of their totems, but so far I haven't met many shamans in competitive with this deck so I can't comment much. I feel like it would be probably 40-60 VS shaman but then again I don't have much experience in this one to confirm it. 

VS Rogues
Rogues have hard time getting through your armor and the small early threats rogue is throwing at you are usually easy to handle for a warrior. Sometimes they get really sick combos with their oil and everything and in those cases they can actually win. I would say 80-20 in favor of warrior vs most of the rogues I have met so far. 

There are of course some exceptions that make the tables turn, some decks are designed to beat control decks even you would usually beat that kind of decks. This is also just how I feel this deck is doing vs other classes and since I don't have thousands of games with this deck I cannot say for sure.

Card choises and
differences

What I have added:

Revenge: 
I replaced sylvanas with Revenge quite early in this deck development and I have been really happy with the results. Very very often it either clears the board for me or acts like whirlwind. If you are getting overran by some zoo or aggro deck and you're really low health, this card acts like mini flamestrike and can single handedly win you the boardcontrol. With Emperor T you can sometimes use it for 1 or even 0 mana. It also works together with azure drake, so it can sometimes clear 2 health minions from board also. You could combo it with Blobut I haven't found room for that card in my deck yet. Maybe with 2x revenges it would be worth it to add bloodmage, card draw is great in decks like this.

Blackwing technician: Since we are using a lot of dragons in this deck, I just felt it's good idea to add tecnician in here aswell. This card is basically replacing another armorsmith, and having 3/5 for just 3 mana is usually better than having that 1/4 armorsmith collecting few extra armor. That's why I'm also using azure drake since they have synergy with drakes. I'm not using second azure drake because spell power is kinda going in waste in this deck, only revenge uses it (and some spells created by nefarion).

Ironbeak owl: Silence is something that cannot be replaced, you can use it for so many things if you just play clever. Silence can give you chance to hit minion behind taunt for example, or even land lethal. Owl is great for early vs mad scientists for example, basically removing one trap from enemy mage or hunter. It replaces cruel taskmaster basically. 

Azure drake: Makes this deck more consistent. Very reliable way to draw card while also gaining some board control. Power ups Revenge and nefarion's spells. Also makes it possible for you to use blackwing corruptor and technician's battlecries more often. Basically replaces one sludge belcher.


What I have removed: 

Sylvanas : I have tried playing with it but I feel like it's more often just dead card in your hand and doesn't win games as often as something else would.

Second armorsmith: I like this card but I feel like 1 is enough, replaced with blackwing tecnician.

Second sludge belcher: Again, I love this card but I prefer having azure drake since I'm using blackwing technician and 2x Blackwing corruptors also work well with azure drake. 

Second cruel taskmaster: Again, this card has great synergy in this deck but I want to have one ironbeak owl in the deck so I had to make compromise. Seems to be working great so far.