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GiantSmash

  • Last updated Aug 16, 2013 (Beta Patch 3664)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 9800
  • Dust Needed: Loading Collection
  • Created: 8/17/2013 (Beta Patch 3664)
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  • Total Deck Rating

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Well, my idea is to use the hero power and save cards + use Lay on hands if needed. Then summon cheap giants and drakes with a lot of stats (best of all - immune to silence). Use taunt minions to survive that far. You have a few spells to keep the enemy at bay too and you may try to get some more with Cho. Illidan and Hogger are more often then not just used to absorb the enemy's direct spells and delay the game. If the giants and drakes can't do it - you'll still have a lot of cards to choose from in your hand.

Be afraid of early game decks and spells that kill anything (especially twisting nether).

I recently changed it and took worgen and mad bomber to give it more survivability in the early game.

Hope it works out:)