Legend Patron Warrior(full guide)
- Last updated Jun 5, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 840
- Dust Needed: Loading Collection
- Created: 6/2/2015 (Blackrock Launch)
- panosdarklord
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Total Deck Rating
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Hello guys i reached legend with patron warrior proof http://imgur.com/MqHvDNf,vDJIyoz#1
if it gets 20 upvotes detailed guide
So some tips before the mathup mulligan are that this deck is very op has no really bad matchups.Also i dont run loot hoarders cause i think they are bad cause the 1 hp dies to hero powers
Warrior:Control depends if he has brawl or no.Keep axe death bite if you have the coin armorsmiths and acolytes
Patron if you know its patron keep patron and all of your weapons in your starting hand this matchup is whoever gets the combo first
Shaman:Midrange keep weapons acolytes and armorsmiths always if you dont have the coin dont keep deathbite favored matchup especiallly with 2 lighing storms in the shaman deck
Mech:same mulligan with midrange but be carefull with your executes
Druid:keep axe always deaths bite if you have the coin and armorsmith you can also keep taskmasker with execute if you have them both in your starting hand also be carefull with your executes if its ramp druid cause you will need them for the ancient of war
Roque:always keep your weapons with or without the coin the only advice i have is to play arround double bladeflurry which is a lot of difficult
Paladin:always keep whirwind its really op also armorsmith takskmasker axe and deaths bite with acolyte are good favored matchups if he dont run 2 equality concetrates
Hunter:keep axe taskmasker and armorsmith you dont need something else to win
Warlock:ALWAYS keep axe vs zoo its about if you get the axe also double whirwind helps a lot
vs handlock you have to get a good combo with emperor and kill them with a lot of fronting bersekers
Mage:Mulligan HARD FOR AXE if you dont have it toss exerything else with coin keep slam
Priest:keep all weapons you can otk them with a good emperor combo
The deck has no problems with the card draw even without gnomish inventor. She is like "draw next card" for 4, cause since you have better things to do early turns, you usually throw it later when 2:4 is irrevelant, while a slighty better 2:5 with 4-6 damage to the face can be deciding. In my opinion it is an odd oversight of this amazing deck, but obviously not big enough to interrupt pwning everyone. A change, though, lets to pwn a little bit harder.
well normaly you dont need damge to face, its the combos that shoud do that, and win the game, Gnomish is basicly to kill other minnions, ofthen they have less than 2 life, and than you can trade 2-1, and at the same time draw 1 card. in as good as all the matches you play your combo will be mutch more powerfull if you can draw one more cards, like if you draw one more Whirlwind effect for your combo, it can deal 10-20 or amby 30 damage more, and win you a game. but the 2-4 damage you will get whit axe flinger, is not helping anything at all. if you ending upp useing your combo effect on dealing damage to him, you will just lose most matches.
and this is a deck you can find your self running out of cards, and thats basicly when you lose the game.
I really liked this deck,but have no ideia how to play it,can you write a guide?
Specially about mulligan
well i writed the guide
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