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*TOP LEGEND* Shadow Control

  • Last updated Aug 14, 2015 (Blackrock Launch)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6600
  • Dust Needed: Loading Collection
  • Created: 5/30/2015 (Blackrock Launch)
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  • Lyme
  • Registered User
    • 11
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  • Battle Tag:

    Lyme#1767

  • Region:

    US

  • Total Deck Rating

    396

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*RECENT CHANGES*  Added OOZE + Harrison.  Solidifies the Patron matchup, and helps with hunters & paladins. Removed one SW:D for mass dispel, which I feel has too much power in this deck to remove. Added Mind Control back in with the previous changes as it's good against almost all matchups that arent super aggro.



Hey everyone! This is the deck I used to get to and maintain top 100 legend. I'm constantly adjusting this deck for the meta, and have found it EXCELS at tournaments. This deck is good against almost every class, and has a 100% win ratio against most control decks (Seriously, it's not even funny).

Basic strategy

Try and use as LITTLE as you can card wise each turn. You will likely be behind in health for a while and stabilize, similar to control. An early shadowform will win you games, this does not exlude aggro matchups. You have two healbots, two holy novas, two holy fires that total 32 extra health + damage, do not be afraid of saving cards for BIG aoe turns.  You are removing minions the entire game, not going face, not worrying about armor or health.


Against aggro: Mulligan for Sheep, Smite, Pain, Deathlord, Shadow madness, Healbot, ooze (depending on class)

Against control: Mulligan for Shadowform, thoughtsteal, Shadow Madness, and Death. (Keep voljin against Priests and druids)

Tough Decks: Combo Druid & freeze mage can give you problems, but are still very winnable given you draw well.

Key / unconventional card explanations:

Shrinkmeister: Consider running two of these. They combo with cabal, pain, shadow maddness really well.

Smite / Explosive Sheep/ doomsayer : Good to deal with pesky early minions or to combo with voljin if you don't have shadowform up. Against mages, a copied doomsayer or sheep can be devastating for his board.

Every card is a tech card, the point of this deck is to literally outlast your opponent and plays very similar to a control warrior with much more utility, 

Harrison Jones & ooze: Absolutely destroys paladins / warriors, and can come in handy against hunters. Allows you to draw cards to stabilize. 

Mind Control: Against certain matchups, this is crucial. Those being preist, paladin, warrior for obvious reason.

Mass Dispel: Near the end of the game, this can disable cards like boom, sylvanus, muster for battle combo, secretkeepers, and draw you a card. IF they have a large board, it combos with lightbomb very well.

Shadowform: 2 mana / 2 damage or if you get lucky, 2 mana / 3 damage that doesn't use cards. Combos so well with so many cards in your deck.  Voljin / free removal.    Holy Fire / 8 health giant killer. If a game goes long, it also puts on insane pressure. Don't forget, you can also Hero power, shadow from, hero power for double hero power insanity.

Lightbomb: Two of them are key in this deck, deals with handlock / paladins / warriors (grim and control) very well. Since the point of this deck is strictly to get value from killing minions, these really go a long way in winning you games.


Please up-vote and comment if you like the deck. I'd love to give a much more detailed guide if this gets more views. I'll be playing this a lot more on stream with walk through videos to come! http://www.twitch.tv/storchlol


Check out previous streams, as I've took first in a couple tourneys with this deck.