[TGT] Draconic Shadowform
- Last updated Sep 20, 2015 (TGT Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 10540
- Dust Needed: Loading Collection
- Created: 5/28/2015 (Blackrock Launch)
- sashashepto
- Card Design Champion
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- 17
- 52
- 207
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Battle Tag:
sashashepto#1435
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Region:
US
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Total Deck Rating
52
Basics: Gain midrange tempo and control the board as a typical dragon deck. There are plenty of ways to maintain board control and keep your minions alive at the same time. Towards the mid-end game, Shadowform to cement your board control and allow your bigger minions to go face.
1 Power Word: Glory: You just need a method to get back a ton of health in the mid-late game, and it's this. Just play it when you have the board under your control and you can start gaining health back. Don't feel the need to wait for a Dragonkin Sorcerer, where you play it doesn't matter nearly as much as when you play it. If you're really in trouble against aggro, remember that you can even play it on an enemy minion.
2 Power Word: Shield: Use to keep your minions alive during trades, but don't use it just because you have 1 mana. Use with Dragonkin Sorcerer and Chromaggus if possible.
2 Twilight Whelp: You need some early game, and this deck is just oozing with dragons. He's your prime mulligan target, along with Wyrmrest Agent.
2 Wyrmrest Agent: He's just good! He's great on curve and an amazing anti-aggro tool. Not only is he good early, but taunts are good throughout the game.
2 Shadowform:
2 Shadowform: Use in the mid-late game during a tempo swing (preferably on one of those turns where priests normally pass). However, it's sometimes good to get it out as soon as possible, if you're lucky enough. Great card. You just start dominating the board completely.
2 Dark Cultist:
2 Dark Cultist: Amazing card.
1 Mass Dispel:
1 Mass Dispel: It's the only silence in the deck. Save it for Tirion Fordring or Sylvanas Windrunner, or any other really important time. The card can be incredibly important in the right circumstance.
2 Dragonkin Sorcerer: It's really good midgame. You have Power Word: Shield and Power Word: Glory. I also like to keep this at mulligan becauase it's a decently early dragon that powers up your Twilight Whelp and Wyrmrest Agent.
2 Twilight Guardian. It's a great minion. That's it. I keep it at mulligan, but come on. It's a cheaper Fen Creeper, it's amazing.
2 Blackwing Corruptor: He's really good. Tempo mid-range plays.
1 Azure Drake:
1 Azure Drake: Yeah, I only play one because he isn't that insane. He's yet another dragon, but the card draw is really the important part. Don't forget that he also works well with Holy Nova.
2 Holy Nova:
2 Holy Nova: You know how this card works. You kill the opponent's small minions and you heal yours back up. It's fantastic. It also pairs with Azure Drake to get everyone out of here.
1 Vol'jin:
1 Vol'jin: Very handy removal/tempo play. Use him to handle big minions with your early game, and if you wait long enough, you can get an incredible Shadowform play in.
1 Holy Fire:
1 Holy Fire: The card is pretty much a Fireball and an Antique Healbot in one. Lots of things have 5 health, and you need some way to heal once Shadowformed. Good against any deck, but surprisingly good at sealing the deal with aggro decks.
1 Lightbomb:
1 Lightbomb: The deck could use an emergency play, and this is it. Dr. Boom is a thing, and Grim Patron is a thing. Also, I've noticed that this deck has some trouble with Ragnaros the Firelord, so keep this card if you suspect your opponent has him.
1 Drakonid Crusher: Surprisingly good here. He's yet another dragon that waits until the late game to power up your dragon cards, but you can play him turn 6. Your opponent will expend resources to kill your other large dragons or buffed up minions, it would be hard to deal with yet another enormous minion in the late game with you have 4 extra mana for accessory plays.
1 Chillmaw:
1 Chillmaw: Damn, this card is good. Yeah, anti-aggro, but against everything else too. Not many decks run big taunts nowadays, and this guy just handles shit super well.
1 Prophet Velen: Huh? What? YUP! It's really just the Shadowform synergy. It's completely gnarly. Mind Spike goes up to 4, and Mind Shatter goes up to 6!!! DAMN SON! And if he manages to stay alive (honestly he does sometimes), see if you can Holy Fire to win the game. HOWEVER, if you're facing aggro and you need to heal some more he works in that situation as well.
1 Confessor Paletress: There comes a turn when you've got Shadowform up and you can afford to pay her and kill a small enemy minion. YOU DO THAT, AND BOOM. She's just insane.
1 Chromaggus:
1 Chromaggus: Yet another dragon. He's a 6/8. The card draw is nice, I guess, since you can Power Word: Shield in the same turn, but the 6/8 dragon body is good already.
1 Ysera:
1 Ysera: She's the staple late-game dragon. Hard to deal with and powers up other dragon cards. Plus she draws cards that complement your cards nicely (all except Laughing Sister)
Thumbs up! Alone for your description! And for another deck here with Shadowform
++
I like the way this deck switches from tough defence to brutal aggression in lategame, eliminating opponent's side of the board. It feels like something between tempo-priest and control style without extending its own deck size (:
Good luck with no removals.
It has lots of removal...?
Shadow Word: Death
Mass Dispel
Holy Fire (with Velen's Chosen)
Blackwing Corruptor
Vol'jin (especially withShadowform, which is also good by itself)
Rend Blackhand
Nefarian more often than not pulls removal
and anyway, the priest style of playing is to have your minions live favorable trades with stuff like Power Word: Shield and Velen's Chosen and heal them with Lesser Heal. Big minions get hard removed and small minions get ticked off with stuff like trading, Shadowform, or even Cabal Shadow Priest.
Hey. No hard feelings. I'm just finding this deck incredibly difficult to manage with no AOE removals for classes such as hunter, druid, warlock, warrior. I played around with it for a few matches, and it always came down to not having a proper AOE to deal with the board.
I lost 5 ranks trying to make this deck work. But is a really fun deck! You are right about the 2-drop, but it really need lightbomb is kinda working now, but i can work some more.
It needs more removals on this meta, also your mana curve really sucks (no 2-drops?), but i like the idea.
Thanks man. Have you tried it? I'm curious because no 2 drops still works for me in the meta. The Coin enables my good 3-drops turn 2, and if I don't have it then I manage anyway.