Beatings Available [S14 Legend Mech Priest + De...
- Last updated May 21, 2015 (Blackrock Launch)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 5/21/2015 (Blackrock Launch)
- user-15870665
- Registered User
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Battle Tag:
TaylorSwift#21911
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Region:
EU
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Total Deck Rating
666
Introduction
Yo guys, I'm back with another masterpiece. Well, maybe not a masterpiece but it's an unique deck which brings a lot of fun into your constructed game. The main reason why I actually tried this deck is Upgraded Repair Bots attacking emote 'beatings available'. After a few failed attempts with Wild Pyromancer being in the deck due to possible spare parts synergy I came up with a semi viable list, but the winrate was not high enough. The final addition I made to the deck was Mind Blast which helps you to win games where your opponent manage to get back the board which is the case pretty often. I also had a Lightbomb in at first, but I figured the single Holy Nova was enough since you generally want to maintain board control with your minions.
But why mech priest and not mech mage or any other mech variant? I'm not saying that mech priest is better than any of the other mech decks, but it has advantages that other classes can't provide.
1.) Priest can heal minions or himself on demand, which is pretty important against face hunter. I had a lot of mech mage games where I could't win against face hunter because of missing face health. I still run one copy of Antique Healbot, because the hero power itself only negates the hunters hero power.
2.) Hihger health on your mechs is actually a pretty big deal. Casting early Power Word: Shield on your mechs, specifically Mechwarper not only helps against board clears like Hellfire etc., but it also lets your Mechwarper live against Fiery War Axe which is huge. The priest exclusive Upgraded Repair Bot is also very good to allow your 4 attack mechs to get some extra hits in. What's also quite hilarious is that you can buff your mechs health up to 11-14 pretty easily which allows you to do some heavy burst damage if you manage to get a Reversing Switch.
3.) The early aggression provided by the mechs followed by impactful midgame tempo plays with Shadow Madness and Cabal Shadow Priest leads to a very dynamic gameplay which is often pretty one-sided. If you can maintain board control and curve into your tempo plays you usually win the game on the spot.
The curve tops with Dr. Boom, because he is always good to have :p
Good against: Druid, Hunter, Control Warrior & Paladin
Weak against: Bad early game draws & Handlock
Card choices
1x Power Word: Shield, 1x Shadow Word: Death & 1x Dark Cultist
I decided to run only one of each of these due to limited card slots. I would love to run another Power Word: Shield, but I can't seem to fit it in. Dark Cultist and Shadow Word: Death are both fine at one. I wanted to have at least one removal against bigger minions and Dark Cultist is a great midgame minion to have.
1x Annoy-o-Tron & 2x Shadowboxer
Annoy-o-Tron is very good against aggro, but I don't want to run 2 since it is weaker against Patron Warrior. I decided to run double Shadowboxer because I wanted to have a decent amount of 2-mana mechs since those are the most impactful ones if you can spam them with Mechwarper. The discount on the 3 and 4- mana mechs are usually not that impactful except if you play them on curve.
1x Antique Healbot
Even though the priest can already heal himself with his hero power, I still want to have at least one extra source of healing against all sorts of aggro or even to get out of combo range against a druid. Also it is a mech so it benefits from the overall synergy of the deck.
Mulligans
Since this priest deck doesn't have any control elements, there is a genral rule for all mulligans. Always keep Northshire Cleric and Cogmaster. If you have the coin you also want to keep Mechwarper and a 2-mana mech. Also keep Power Word: Shield if you have the coin. Always put everything back that costs 3 mana or more, playing on curve is the most important thing with this deck. It's much better to coin out a 2-mana minion on turn 1 if you don't have a 1-drop. The only exception is if you happen to get a 1-drop along with double 3-drops that are good on curve and if you have the coin, then you can keep all of them.
Card replacements
2x Cabal Shadow Priest & 1x Dr. Boom - There are all sorts of minions that are good in these spots, even though you can't 'replace' the impact that both of these cards have. You can try Loatheb additional mechs like Mechanical Yeti or Annoy-o-Tron or even an Azure Drake. If you have Sylvanas Windrunner you can also use her.
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That's it for now, if you liked it leave a +1 or comment with all your hate if you've lost with this deck :p
Follow me on twitter @TimmusGG for all sorts of hearthstone related things and other rant.
Best regards
Legend Proof
Raped rank 20 - 12 with a pretty decent streak.
Now I'm stuck at 11 =/ Still great deck.
I've played about 20 games with this deck and won maybe 3 games. Don't use this deck.
You will lose to every other midrange deck that packs actual control cards. You will lose every game you don't get a perfect mulligan. You will lose every game the other guy doesn't pass his first two turns. You will have 2 mind blasts and 2 shadow madnesses rotting in your hand the whole game with no way to play them. You will have a crappy Antique Healbot in your hand with 30hp because your opponent is just abusing your terrible slow board instead, and keeping you powerless. Mages will repeatedly laugh at you while they hide Flamewakers and Apprentices behind mirror image while you sit there with no play whatsoever and your board getting suffocated by removal and a barrage of spells.
Don't use this deck.
Emogirly, what do you think about Enhance-o Mechano being support? I use it in my Hybrid Mech Mage deck and works nicely.
I really dislike Yeti due to the spare part that your opponent gets (I'm very against giving your opponent anything) and replaced the Yeti with Mechano.
And at which rank is this deck most effective? Because I seem to be 50/50 atm at rank 14.
Why exactly?
I somehow had an inner fire by accident in the deck but it seemed to work out fine. Upgrade repair bot buff on mech warped and then inner fire.
Yeah I was running a Mech Priest very similar to this one, but with 2x flying machine and 2x inner fire. It was sorta gimmicky and not as consistant as this one, but i'd very often win before of a 8/8 windfury mech
Usually when playing with double mind blast, do you want to use it whenever you get one to put pressure on the opponent, or Save it until he has 10 or 5 HP? How would dropping a Mind Blast without killing off the enemy affect him psychologically?
For me I think keeping it in hand is better as burst damage seem to work best when it's not expected to sneak in lethal. Maybe against facedecks you want to be mana efficient and just toss when you can that would seem fine IMO.
I thought "wow I have two Mind Blasts in hand!!! USE THEM" and I end up losing matches if I had waited until lethal. Keeping them is way better I think...waiting for a sneak lethal like the others said here too
People hardly expect Mind Blast. They often think 5~10hp is pretty safe against Priest... aaaaaaaaaand BAM
I'm giving this deck a try, and I played two games so far. One was a lose, and the other I had great board control, and had almost one...but I lost the match. It was VERY close, and if I had a Holy Nova, it would had been a big win. Maybe my aggression was not good enough at the start of the game, but my clerics were taken out ASAP, and I never got good card draws.
This deck will be awesome, once I learn how to use it better.
Yes, and I'm still pretty new to HS, and I don't know the Priest that well atm. Also, I have learned to safe my Mind Blasts UNTIL I have lethal lol I played a good about of games last night, and I was hitting hard at first, but lost at the end against a priests/paladins haha
If I kept my two mind blasts...I would had won the games easily :)
It's a lot of fun tho, and I'll keep learning the ropes.
Fun deck. I'm a big priest player and after seeing this post, there was no way I wasn't going to try it. I won my first 5 games and had a blast. I swapped out 1x cabal for Vol'Jin because I was finding that the game would go downhill fast if I were stuck behind a big taunter and had already used or not drawn the single PWD where-as I was usually able to manage the early game (smaller minions) through board control alone, without the need for removal beyond shadow madness.
It starts a bit slow against classes that can take out your 1 cost minions but it's remarkably easy to get back on curve thanks to awesome priest spells. Thanks for the deck.
Loving this deck so far. Had to use up quite a bit of dust to get the cards i needed, and since i dont have dr boom i replaced with Loatheb. Have yet to try it out in ranked since i played mostly hunters and locks in ranked. but so far even in casual or against my friends, i have yet to lose. thanks for great deck.
edit. lost every match against every deck when i was playing with legend friend ><.. thats just me being bad and him having everysingle card and way more knowledge....
Yeh this deck is really fun to play. I replaced the two mindblasts with mind control and darkknight. I feel more safer to know that I have mind control in hand for late game while in lead, and darkknight for the heavy taught meta currently.
edit: just replaced mind control with shadow word:pain
I've had a really bad experience with this deck yesterday evening, 0 Win - 7 Loss at rank 7 to 9...
This loss streak had pissed me off, so I took back my regular Priest Deck and went 14-2.
So my personnal conclusion is that this deck is:
- or not-so-good in an aggressive meta,
- or not fitting my playstyle.
Velen's Chosen?
I personally love the card but maybe it is too slow and vulnerable to silence. Experimentation might be warranted.
Really ?)
Not enough AOE to deal with aggro and zoo. Needs more AoE removal to deal with the current meta.