After reaching rank 5 earlier than usual this season I've been experimenting more with deck building.
In this meta I noticed Coghammer was getting incredible value from being able to prevent early aggression and make for 3/1 trades with Shielded Minibot. With the idea of weapons in mind, and also having seen how Grim Patron Warrior has been using Dread Corsair to great effect, I created this.
What's the deck about?
The deck is a more midrange take on pirates. You are not trying to rush your opponent down, although you if you have a good starting hand you can take advantage of the early game pirate synergies.
This deck is worth playing if:
You like pirates
You dislike ninjas
Want an interesting take to “midrange” paladin
You will NOT like this deck if:
You are a ninja
You are looking for an overpowered ladder deck to take you to legend in 10 minutes flat
How do you play the deck? (in 3 sentences)
Look for 2 drops in your starting hand (except for Captain's Parrot, he/she/it is for drawing late game/ when you start to run out of cards). Coghammer is also a good card to have early on if you know you can secure a minion on board. Dependent on class match-up hold onto cards such as Equality, Big Game Hunter etc.
Why is X Y Z card in the deck!?!?
First of all, use this deck as a template for your own pirate deck. Experiment and see if you can do better. There are many cards I haven't tested yet and I'm sure the current list can be improved on.
Secrets: are in the deck because I find the tempo swing from Avenge can be game winning. I chose to include Noble Sacrifice as well as it can help out early game or prevent large damage from legends late game, it also combo's with Avenge to buff the board) Mad Scientist is a strong 2-drop because of this and it is often helpful to bait out early game removal with this guy, and still gain some tempo by having a secret in play.
Captain's Parrot: is a good way of drawing a card that is guaranteed to be a fairly cheap minion, it's been working for me so far.
Why is X Y Z card NOT in the deck!?!?
I can't go through every card, but I'll explain why I left out certain cards that I tested:
Muster for Battle: Incredibly awkward playing around destroying your weapon with this card.
Divine Favor: this deck isn't fast enough to always guarantee value from this card.
Video is of three matches, 2 wins 1 loss all recorded in succession to show how the deck works. The two wins against aggro show how the deck can keep up well due to the use of Coghammer. The loss was really fairly close, although the Lay on Hands Thoughtsteal sealed my fate. I carry on playing to see what order I draw, I've cut it out, as it's a waste of time to watch.
Thanks for reading, hope you enjoy.