This deck makes full use of the Mad and the Madder Bomber. Works very well in ranked.
Cheap taunt. Good early play with Cruel Taskmaster on turn 2.
Synergy with nearly all of our minions. Can also be used as removal.
Key card. Use as removal if the enemy has multiple low health minions on the board. Use it to trigger your minion effects. If you want to play a Madder Bomber in the same turn play the Madder Bomber first and this after it (that way no bomber has the risk of dying from the madness).
Acolyte of Pain:
Obvious draw choice.
Key card. So easy to buff up with this deck. Play the bombers in the turn the Frothing Berserker can attack, not the turn you play it.
Normally a not good value card, HOWEVER, in this deck it rocks. Use it to trigger effects or for Execute combos.
You are able to use its effect to full potential with this deck. Use it to clear minions, as the effect damages the hero.
Can be so evil with a Madder Bomber, then Mad Bomber (if necessary) triggering. Key card.
Key card. Trigger effects and remove enemies.
Good value and we need that armor.
Obvious removal. Even more obvious in this deck.
Very good in this deck. Try to use it when a Frothing Berserker is out. Only one because we got the bombers.
Early AoE. Needed because of mech decks.
Key card. Draw. Use it only when you rescue at least one minion with its effect or when you REALLY need that draw. Grim Patron loves this when you play bombers.
Key Card. Triggers effects. AoE. Use it for minion removal. Only attack hero when you got a second weapon in your hand or when going for the kill.
One more weapon for removal. Gorehowl is too late game.
Removed the Axe Flinger for a Brawl and another Shield Maiden.