Gwens Dragonlock [S14 Legend]
- Last updated Jun 4, 2015 (Blackrock Launch)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7140
- Dust Needed: Loading Collection
- Created: 5/9/2015 (Blackrock Launch)
- user-18426631
- Registered User
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Battle Tag:
Gwenneth#2263
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Region:
EU
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Total Deck Rating
294
Hey everyone!
I am Gwenneth, a Hearthstone player for the team DoubleDutchDragons, from the Netherlands, and I got legend for the 5th time with my new Dragonlock deck in the start of season 14, so I thought I'd share it with you
I'll probably be streaming this deck and some other decks the next few days on my twitch account, so make sure to follow the stream if you are interested!
Below this is a guide of the deck with a mulligan and an explanation why I play and why I don't play with certain cards
Legend Proof with this deck:
Cards you want to have in your starting hand in every matchup are:
Against most aggro decks you mulligan for these cards as well:
Darkbomb:Against most aggro classes a really good card to keep in your hand.
Hellfire: You always keep this card if you think you are up against a zoo deck, most of the time you can see if a warlock is zoo, if you use the golden rule that only works right now: If my opponent doesn't have legend rank and doesn't have a golden portrait it must be a zoo. Only if you are 90% sure that you are up against a handlock you mulligan away the hellfire. Also you keep hellfire against Palladin and Shaman. And right now there is a lot of spell mages where you might keep hellfire against as well. Against Hunter you are not looking to mulligan for this card, because on ladder it's mostly a face hunter who doesn't summon that much minion treats, in comparison to zoo, even if it's a midrange hunter.
Zombie Chow: You keep this card in your opening hand against Palladin, Shaman, Hunter, and if you think it's a zoo against Warlock and if you think it's a spell mage or mech mage against mage as well.
Mortal Coil: You keep this card only when you are 90% sure you are up against a face hunter.
Ironbeak Owl: You keep this card always against every type of warlock, whether it's handlock or zoo or something in between, this card always has use.
Molten Giant: I usually like to keep the molten giant in my opening hand when I'm facing a rush deck, because it can suddenly swing the board in your direction. Against zoo it can be dangerous sometimes, with the burst of Power Overwhelming and Doomguard Against hunter I always keep the molten giant, because especially when you are up against a face hunter the games won't take that long anyways, and most of the time I win against hunters when I have a good turn of a taunted up Molten Giant into a Antique Healbot
And against most control matchups you can mulligan as well for:
Ironbeak Owl: Only like I said earlier against Warlock
Azure Drake: If you see you have a Blackwing Technician in your hand already, you are most of the time keeping Azure Drake as well or when you have Twilight Drake in your hand already.
Blackwing Corruptor: You can keep this card in control matchups always when you already have an Azure Drake and a Twilight Drake/Blackwing Technician
Explanation why I play with certain cards:
Alexstrasza Because this card can be used both offensively and defensively unlike Jaraxxus which mostly can only be used defensively. I've had a few games where I had two molten giants on board and was able to use Alexstrasza on my opponent to finish him off all out of a sudden. Also Alexstrasza has dragon synergy unlike Jaraxxus and it's a big body which mostly stays on the board because big game hunter has been used already on Dr. Boom or a Molten Giant
2 times Antique Healbot: You win a lot of matchups because you have two of them, like the matchup against face hunter and against freeze mage the second Antique Healbot almost every time seals the deal.
2 times Shadowflame: This card just has so much synergy in the deck, with Sylvanas,Power Overwhelming and Azure Drakes that can give your Shadowflame one more damage as well!
Power Overwhelming This card is great in most matchups because you can use it on a smaller minion like an Antique Healbot to use Shadowflame on that instead of on a Molten Giant In the matchup against Handlock it's really powerfull as well. Also you can use it as a surprise burst, or to steal something with the Sylvanas Windrunner combo.
2 times Blackwing Corruptor: This card is just way too good, it can be used as a surprise burst and as an amazing way to do effective trades! So basically you can't only have 1 of them!
Chromaggus: This card just has incredible synergy in this deck! Sometimes you can play Chromaggus into coil in one turn, or Chromaggus tap, and if it survives one turn, it also synergizes with the card draw from Azure Drake
Explanation why I don't play with certain cards:
Sludge Belcher: I've tried to play this deck with them but then in my opinion there's no space left for this card and it's not really needed. Either way have to substitute Azure Drake which gives you not enough dragon Synergy, or you have to substitute something like a Blackwing Corruptor but as I explained above that card is just way too powerfull.
only 1 Hellfire: This card is only usefull sometimes, to whipe the board against aggro, but the deck doesn't have any synergy to play a second in it! For example when you play Azure Drake and you Hellfire after, it kills your own Drake as well!
Lord Jaraxxus: Because it doesn't have synergy with Dragons, because it can't have a direct aggressive impact like I said earlier, and also because of another important reason: Imagine you play Chromaggus and then you draw into Lord Jaraxxus he gets copied into your hand, and then you have two of them, which you don't need, because you will keep the same hero power. You only refresh your weapon which mostly isn't needed and you gain health. But with Alexstrasza you gain health again the second time, you get another 8-8 body and you get another card that synergizes with your dragon cards!
Mountain Giant: If you play with Mountain Giants in your deck, you are relying on having a lot of cards in your hand, so most of the time, in aggro matchups you are not able to play the Mountain Giant a single time, because either way, you don't have the mana for it, or it's too slow to only play the Mountain Giant on it's own. In my deck you can benefit from having a lot of cards as well, but first of all, only because of the Twilight Drake, and second of all you don't necessarily need all the cards, because you can always play the Twilight Drake for 4, which means, you can play this deck with a lot of tempo when it's needed, with cards like Zombie Chow, Blackwing Technician and even Azure Drake, and you can play the deck slow, and get bigger Drakes, when it's not needed. Which is in my opinion the strength of this deck! =)
what about Malygos?
Hey Gwen, great deck, feels much more interactive than handlock because of the technicians and the corruptors instead of ancient and sludge. More burst, more attacking, feels almost like a straight upgrade and much more fun to play. I've been playing this deck for a few days, and I was wondering, why chromagus over Nefarian? I haven't yet found a situation where Chromaggus duplicate has even triggered, let alone save me, and the extra attack on Nef does't seem to matter in a deck full of BGH targets. thoughts?
Thanks a lot for this deck and this nice guide. im struggling really hard against face hunters which i face a lot because its the start of the season :S and even now when im rank 8 i still see them in half of my games.here are my stats (if someone is interested) http://hss.io/d/632507
- Sylvanas Windrunner
- Power Overwhelming
- Big Game Hunter
+ Sludge Belcher
+ Earthen Ring Farseer
+ Kezan Mystic
Made the deck a lot better against mages and hunters (and aggro decks in general), which I'm seeing a lot of lately. Also not seeing many 7+ attack minions (apart from Dr. Balanced) which made BGH a dead card most of the time. You need to adjust the deck to your current meta
I'm going to make these changes as well. I did drop coil for the Kezan Mystic, but I'm interested to see your changes as well. Over all, this deck has done very well for me.
I don't have Twilight Drake, sunfury and shadowflame
it is worth to craft them * x2 * or there are any good replacement?
sorry, no good replacements for most of these cards. Shadowflame you might be able to get away with 1 and get a second hellfire instead, if anyone asks just say it's a meta choice.
Incredible fun deck to play. Getting pretty good results, even tough I am certain that I still have plenty of mistakes.
is it even possible to win against face hunter with no early drops or removals on hand?
also, I get pretty destroyed by most decks except Patron Warrior, what am I doing wrong
Cards you want in your starting hand against face hunter:
Don't keep Healbot or Sunfury in hand, though Darkbomb can help sometimes. Playing minions is more important than your HP in the early game (you can sometimes squeeze in 1 tap in the early game) and it's the other way around the longer the game goes, though obviously you want a board in the late game.
Health becomes very important later in the game because of their direct damage and hero power so healing yourself is usually more important than taunting your minions if you think you're about to die (depends on their board too and other factors like how many cards they have in hand and what cards they have played). All I'm saying is that 2 9/9 taunts ain't gonna save you from 2x KC + Quick shot + hero power to the face if you're at like 10hp, be smart and pay attention, rope every turn if you have to. You have 90s to come up with the best possible play, so use them, even if your opponent doesn't.
Trade with their minions (Blackwing Corruptor is so so good) , control them, exhaust them, force them to waste damage on minions instead of dealing it to your face but avoid letting them make super value trades. Your cards are worth more than theirs in the long run. So yeah, it's possible to win against face hunter, they are predictable and they are a good matchup with this deck. I've won around 65 - 75% of my matches against SMOrc.
There's a lot more to be said about the matchup, these are just general guidelines. Play and learn.
WOW what a great FUN deck, and I have been having a blast with it! I knew the Warlock would be a lot of fun, and I think most of the people I battle are like: "Hmm ok is this a handlock? A Blackwing technician?!?! WTF"
haha the first match I got WTF owned by a warlock, but I started to kick ass afterward. Good times indeed, and I have much to learn about this deck, and the warlock in general. I have only been playing Hearthstone for a few months, but I'm trying!
Hi, GwenHS!
Thanks for posting suck a interesting deck! What is your winrate against midrange paladins? Seems like It's almost impossible for me to beat them :( I don't really know why. Never played handlock before.
Thanks!
How dare you compare this awesome deck to filthy handlock?? ;)
This is the biggest piece of advice that I can give you. Do NOT play any of your Antique Healbots unless you can combo it with a super cheap Molten Giant.
Then you've already lost the match, anyway.
Also, it should go without saying, but unless you are in a pinch, about to start burning cards, or have some weird lethal, never play a Giant for more than 5 Mana. As a Warlock, your health is not just what keeps you alive; it is a resource to be manipulated strategically.
Also, see my post below for some replacement suggestions that might help you out. An extra Ironbeak Owl can help you quickly deal with minions buffed by Blessing of Might, Blessing of Kings, and Coghammer. Rend Blackhand can demolish a late-game dragon, Dr. Boom, or Tirion Fordring.
Really enjoying this deck, but had to make a few small changes against the current meta.
-1 Mortal Coil – While picking off minions gasping for breath was always fun, it never felt like it won me any games. And since this isn't a zoo/aggro/spammy deck, Life Tap gives me plenty of card draw.
-1 Sunfury Protector, +1 Defender of Argus – Double Sunfury is great against aggro, but doesn't really win me games against any other decks. Argus allows me to make trades that I otherwise couldn't, or force a 2-for-1 trade if I can buff a minion's health high enough.
+1 Ironbeak Owl – Gives me the edge I need to shut down Argus'd Nerubian Eggs and push past taunts to scrub Flamewakers off the board.
-1 Dr. Boom – Great, powerful card, but not tech-y enough to swing games for me with this deck.
+1 Rend Blackhand – It's still a toss-up between this guy and Siphon Soul, but Rend adds some much-needed hard removal to this deck. Keep in mind that most laddering decks (excluding face hunter, of course) run at least 2 legendaries, so as long as you ration your dragons efficiently, it's unlikely that he will sit dead in hand. He is unfortunately squishy against Flamestrike, though.
Also, not quite sure about Chromaggus. Definitely need a dragon in that slot for sure, but I'm thinking there may be some better options. I have a Nozdormu I've never used, might try that just for fun =P
Loving this deck now that I have the hang of it. I've made some nice comebacks against agro which is verrrry satisfying. Overall I find it more fun and less predictable for my opponents than the standard handlock decks.
David
Meh - tis ok.
How are the results going with the AW's now?
Edit: I've been using it for a couple of games now and I feel that it's much better
Amazing deck, it's the first time I'm playing handlock and I'm really enjoying it!
How is this deck compared to regular handlock at the moment? I really like the playstyle and thinking about crafting Lord Jaraxxus and Mountain Giant for a classic handlock deck, but if this deck is better I won't...
Thanks
tl;dr to this comment ~
- Blackwing technician -Emperor Thaurissan
+ Voidwalker +Sludge Belcher