[#56 LEGEND] Grim Patron Guide
- Last updated May 31, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4000
- Dust Needed: Loading Collection
- Created: 5/8/2015 (Blackrock Launch)
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Battle Tag:
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Region:
EU
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Total Deck Rating
255
The Grim Patron Warrior Handbook
This is my Grim Patron Warrior deck. There are many like it but this one is mine.
Mulligan Guide
Warrior: Loot Hoarder, Acolyte of Pain, Fiery War Axe, Death's Bite, Harrison Jones. Keep Grim Patron in the right conditions (advice on this in match up guide).
Druid: Loot Hoarder, Acolyte of Pain, Fiery War Axe, Death's Bite, Grim Patron. Always keep a Grim patron.
Priest: Loot Hoarder, Acolyte of Pain, Fiery War Axe, Death's Bite, Emperor Thaurissan. Don't keep emperor if you don't have anything else.
Rogue: Loot Hoarder, Acolyte of Pain, Fiery War Axe, Death's Bite.
Hunter:Armorsmith, Wirlwind, Fiery War Axe, Cruel Taskmaster, (and Acolyte of Pain, Loot Hoarder if you already have any of the first 4, on occasion I like to keep an inner rage in this match up too, especially with acolyte or armorsmith to kill huffer).
Paladin: Same as hunter, except also keep Harrison Jones if you have wirlwind and Armorsmith/fiery war axe .
Mage: Fiery War Axe. (If you have fiery war axe then keep Loot Hoarder, Acolyte of Pain, Armorsmith, Dread Corsair)
Warlock: Fiery War Axe. (If you have fiery war axe then keep Loot Hoarder, Acolyte of Pain, Armorsmith, Dread Corsair... If you have a death's bite and a dread corsair with the coin, that's a fine pick just mulligan the other 2 for normal low drops)
Shaman: Fiery War Axe. (If you have fiery war axe then keep Loot Hoarder, Acolyte of Pain, Armorsmith, Dread Corsair)
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Tip for aggro: If you have the axe & armorsmith/acolyte, it can be good to keep taskmaster or inner rage.
Dread Corsair Mulligan: Keeping dread corsair with the coin? That's your call, obviously not a good one when you're trying to be greedy. But if against aggro with fiery war axe or death's bite and the coin it's worth considering
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Some Card Explanations
2 loot hoarders. This is to guarantee that a 2 drop + card draw happens more often.
2 Inner rage. Many games can be decided by getting out an early combo, this lets you skip armor up more often, draw more cards, increases the odd to get better battle rage too.
The original deck which got me to rank 3-4 is -1 sludge belcher -1 harrison jones, +1 gnomish inventor, +1 dr boom.
Just one taskmaster and one dread corsair here. I think in this deck taskmaster is even more situational than inner rage as you need more mana to use it. Dread corsair is horrible when you don't have a weapon. I find having 1 of each of these to be the perfect amount.
Why no slam? There is limited slots in this deck, and I prefer double loot hoarder to get the 2 drops. By putting in slam I am reducing my guaranteed card draw and turn 2 plays.
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Random Tips On Using This Deck
2 Grim Patron's is just not enough, try and get at least 3 or 4 when you do a combo.
Dread corsair is in this deck for a reason and it's not just to throw out as soon as you equip your death's bite. The best use of dread corsair is playing it along with a combo to protect the patrons.
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Match Up Guides
Warrior: Keeping Grim Patron is a judgement call. If I have another combo piece like Inner Rage or Death's Bite then I'll definitely keep the patron. If I have a grim patron and I'm going second, and I'm going to to mulligan the other 3 cards, I think that's a good time to keep the patron as you get 3 rolls to get another piece towards your turn 5/6 combo. If the enemy warrior gets his combo off before you, don't quit. Wait and save all your cards and look for a way to get a clever board removal or a frothing berzerker OTK. Vs patron warrior you should always try and save your dread corsair for your death's bite patron combo. With Harrison Jones always keep it for when they are on their death's bite. If you get it on a good turn you win. If it is Vs control warrior - get out a grim patron combo and hope he doesn't have brawl.
Druid: Grim Patron is a good pick. If you are against a skilled player, you will only win this match up by getting out a Grim Patron combo early. Usually any tempo style play will not work on it's own, although you are forced to resort to tempo style gameplay and fight for board control until you can get off a grim patron combo. Don't rely on a frothing OTK because they usually don't have many minions on board.
Priest: Go super greedy. Usually you're only going to win this with a big OTK. Use what you can to keep tempo but always save enough to make the kill. I've only lost outright to a very aggressive priest. Most priests are too slow and will let you draw your entire deck and get off your frothing OTK on them.
Rogue: Bit of a different playstyle here. Like priest you need to save at least 1 frothing for an OTK, but you also need to keep up the tempo play, clearing the rogue's minions while not actually playing patron combo's until you have seen the rogue use his aoe and you think it's safe. Even though every match vs rogue seems close and difficult to win, patron warrior can really pull this one off well if you play right.
Hunter: For facehunter, Only play Armorsmith on turn 2 if you have no other turn 2 play, save it for a big wirlwind combo (they typically happen at 10-15 health) and then from that point you can't die. If you can get out a couple of grim patrons at any point in the game, you also win this way. Vs facehunter, 2 grim patrons is more than sufficient, especially with an armorsmith out and a charge grill in your hand for the next turn. I had a lot of hunters get lucky on me at the higher ranks, but this a really nice match up for patron warrior. Mid range hunter is a fairly tough match up but if you can swarm the board with grim patrons and use your armorsmiths in good ways you will win. You also have possibility of being able to rush down mid range hunters.
Paladin: Mulligan for aggro every time. Try and get out early grim patron combos and win in any paladin match up if they don't have equality concecration. Watch out because they can win if they play well.
Mage: If it's mech mage you need the axe to win, period. You might need to use executes on Snowchuggers and Water Elementals sometimes. Same story if it's tempo mage really. These 2 match ups are not favored. If it's freeze mage, try and rush them down while gaining lots of armor. If you can rush them down fast enough it's always an easy game.
Warlock: You need the axe to win vs Zoo and Demonlock. Both of these should be easy games if you use execute correctly and save your whirlwinds for boards filled with 1/1's. Once you got a patron combo out you should win. VS Handlock it's horrible. The only way you can win is if you work out some surprise lethal with grom or berzerkers. Other than that, you have no chance vs handlock.
Shaman: This is a hard match up no matter what shaman it is, it's difficult to give playstyle instructions for all the different types of shaman, but you must assume it's mech shaman for the mulligan, your experience vs mage and warlock should give you enough knowledge to play this well, albeit keeping all the shaman's difference in mind.
Harrison Jones is huge in this warrior meta, everyone's running it. Here's some advice on playing around it...
A good player will save their harrison for a death's bite. I always try and bait out harrison with fiery war axe first. But if there's no way to play around it just yolo!!
Here is a good mind game that might win you a game or 2. So It's turn 4 and you are going first without the coin, there's no minions on board... so you equip fiery war axe and pass the turn without swinging. He will find it tempting to coin out his Harrison for 2 cards. At which point, you smile, equip your deaths bite and kill the harrison, ready to win with a big combo next turn.
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My stats from somewhere around rank 4 to legend + match up notes.
I highly recommend you record your wins and loses. I just write them on paper in between games. Some points: It was all handlock at rank 3+. Face hunter's out and mid range hunter is back, which isn't such an easy win for us. And finally tempo mage is really good against patron warrior.
- Mage: 11-9
- Hunter: 11-7
- Druid: 9-10
- Warlock: 6-13
- Warrior: 18-5
- Rogue: 4-0
- Paladin: 8-2
- Priest: 2-0
- Shaman: 2-4
Dude, at least you admit you are a noob and don't know what you're talking about, but saying Senfglas' deck is worse and this is better, especially without any argument is ridiculous.
Saying you're better off without unstable ghoul? I'm not even going to bother listing the five? synergies you have with it and this deck, along with the survival assistance it provides. More importantly, it's a staple in many PRO players' and legendary players' decks. You think you know better than all of them eh?
Dr Boom is GOD? He's not even worth putting into this deck, because much like Bash, Brawl, or even Grommash Hellscream, their value is overshadowed by cards with the ability to draw you into your combo more.
If you need the additional damage and creatures like Boom or Grommash and they help you win then by all means keep them, just know if they do indeed help you that you aren't very good with the deck and when you improve you'll perform better with cards that get you to your combo faster rather than help you get that last bit of damage you failed to get for the win due to misplays and poor calculations and planning.
Spend some time following and reviewing guides, gameplay, and theory by players better than ourselves and you will learn a lot and play patron much better then currently. Feel free to get pissed and say I'm an asshole but this is a site for discussing hearthstone and I just though you should be aware for your own good that you may want to reconsider some things. Best of luck, and I'd be happy to help you with any decks or questions you may have. I just couldn't help myself after reading all those ridiculous statements in one post heh.
How do you win using this deck against aggro? I find I never have enough early game answers for their really hard aggression and just fall into combo range in which I am forced to make bad plays with my combo's when I don't have kill potential. Am I just not mulliganing hard enough for Fiery War Axe and Dread Corsair?
If you don't have win axe in your mulligan, coin or no coin, you need to get rid of everything for it, you can still win without axe but you also need your opponent to have a bad hand or not play right.
This goes for all zoo/mech classes, but not facehunter.
Thanks for the tip, I've edited my version also too better handle the aggro, and it's gotten a little better.
Stupid f.... game, what if you'r luck is to never get a fu..... axe from mulligan? You just die and lose more and more
it's kind of true I win more games with this deck when I get war axe out first.....still a card game...
may i replace grom with boon or sylvana?
Grommash is not necessary in the deck. Some like it, some don't. You can replace with a tech card or something that works in the deck, it doesn't even need to be a legendary.
I teched in brawl for belcher and harrison for dr balanced, so much warriors on ladder right now. What do you think?
I chose to mainly play grim patron this season after trying it several times and it is working great so far, 9-0 from rank 17 to 13. Your guide is really helpful, thanks mate!
I also hit legend with this deck today. I reverted to the older version with Dr. Boom instead of Harrison Jones and would use either Gnomish Inventor or Sludge Beltcher depending on what I was facing. Best patron deck out there imo! Thank you Dysgenics.
Thanks dude :D
You can still get legend today if you have a few hours free and get a lucky streak, if you can get rank 2 then you can get legend for sure!! Go for it dude!!
Got legend yesterday with Grim Patron deck. It took about 320 games in total, with a rising win ratio that went from 54% to an amazing 72% in last two days of rank. That does not mean I didn't got some bad losing streaks ;) As you know I liked your deck, but made some changes to it.
Used 2 Cruel Taskmaster and 1 Inner Rage as I personally find taskmaster more consistent as removal/board presence and combined with charge.
Took off Harrison Jones for a Unstable Ghoul (I found it very useful vs hunters, zoo and Mirror Entity mage secret, and supercool as an extra whirlwind when combined with Warsong Commander).
Dropped the two Loot Hoarder for one Gnomish Inventor for better board presence and one Slam, that performed very well combined with Execute, or an extra removal for one small and annoying creature like Knife Juggler or Sorcerer's Apprentice when weapons are still not in sight.
No Dr. Boom, as I agree it's too expensive for a card that goes down to a 3-mana drop as Big Game Hunter.
A single Sludge Belcher does a great job for tempo and saved game a hundred of times vs aggro as vs druid, rogue and control warrior as well in mid/lategame.
Core and strategy are about the same as your deck. Once again, great job in writing this guide and thank you for inspiration!
That's great! Thank's for the write up and letting me know your progress. Really awesome news.
My win rate was also nearer 75-80% before I hit rank 5 and ran into almost exclusively counters. Fortunately I am quite good in the mirror match up but that didn't stop my win rate plummeting down to around 60%.
Once again, congrats on legend!
Thank you mate for sharing this awesome guide! See you on ladder next month!
Since you're not running Grommash I can definitely recommend trying out Senfglas' patron deck, he does not run grommash and got #1 legend with his deck.
Those changes essentially sound fine, I'm sure they are working well, all I will comment on is the fact you're limiting you're combo potential by taking out card draw.
Glad to hear it's working well for you :)
Underwhelming? What exactly are you looking for? If you win more than half your games you will eventually climb to legend given enough time. To each his own.
' I think that's a good time to keep the patron as you get 3 rolls to get another piece towards your turn 5/6 combo.'
which grim patron combo are you talking about here? Otherwise, great deck, and congrats on legend