Lord of Blessings - Updated with Stats
- Last updated May 25, 2015 (Blackrock Launch)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4360
- Dust Needed: Loading Collection
- Created: 5/2/2015 (Blackrock Launch)
- CobaltTurtle
- Registered User
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- 4
- 25
- 38
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
137
Edit: Been trying so many different versions of dragon paladin and found lots of different builds for different situations, so I'm not going to update the decklist just yet. Going to underline the new things added. Also added match up section.
This is a Paladin deck that out tempos your opponent with Dragon cards into a board that overwhelms your opponent.
This deck was fairly cheap too. I wanted to make it using mostly BRM cards to keep the dust cost down, all of the more expensive cards have cheaper replacements. Check the Card Choices section for replacements.
Mulligan
Against most decks, you want to mulligan for minions that cost 3 or less and Muster for Battle. You want to keep Blackwing Technician even if you don't have a dragon, unless you have a better turn 3 play. You should try to get a proactive hand with minions instead of removal even if you are facing a faster deck. I also recommend keeping Truesilver Champion in most matchups.
Face Hunter - If your have 2 cards to play in the first 3 turns (or 1 card to play in the first 2 turns with coin), you should keep Truesilver Champion since you will need all the healing you can get. Seems like a bad match up though.
Warrior - Blackwing Technician is better than Muster for Battle as a turn 3 play because warrior decks have lots of 1 damage AoE. Shielded Minibot is way better than Knife Juggler in the first turns too. Aldor Peacekeeper and Truesilver Champion are great against Grim Patron Warrior. If you are fighting more control warrior, I would add another Equality.
Zoo - Muster for Battle is harder for zoo to deal with than Blackwing Technician.
Mech/Tempo Mage - Blackwing Technician is harder for mech mage to deal with than Muster for Battle.
Rogue - Same as Mech Mage, you don't need to keep Zombie Chow in this matchup since they don't have good turn 1 or 2 plays without coin.
Priest - Keep Truesilver Champion, and especially Knife Juggler. They have no turn 2 play and Juggler contests their Northshire Cleric. Your weapon kills off their turn 3 plays: Dark Cultist and Injured Blademaster.
Game Plan
You try to get board control early then you take favorable trades to turn your board advantage into tempo and card advantage with Volcanic Drake and Solemn Vigil to overwhelm your opponent.
The Blackwing cards really help you lock down your board lead and the spells in the deck help a lot when you are behind. The deck runs out of steam pretty quickly without the draw, so cycle Blessing of Wisdom when needed but if possible, combo it with Dragonkin Sorcerer or Chromaggus. We also have Nefarian as late game card advantage.
Dragon Consort is the star of this deck, playing him on curve lets you play a 6 mana Chromaggus, but I usually find myself playing a Dragonkin Sorcerer and Truesilver Champion, letting you develop a weapon and a strong creature in the midgame.
Tips
Don't cast Blessings on creatures that can't attack yet, they are best used offensively when you can immediately get value from them. They are also great on Shielded Minibot due to the Divine Shield.
Blessing of Wisdom should be cast on whichever creature isn't highest priority target for your opponent. For example, if you have a 5/5 and a 3/5 out, cast wisdom on the 3/5.
If you have only one midrange dragon in hand and two or more Blackwing cards, it is usually better to play out your Blackwings even if it not entirely mana efficient.
Equality is better for taking out 1 or 2 huge minions or when you are about to trade to get discounts on your cards.
Card Choices
Dragonkin Sorcerer - I like the synergy between this card and Blessing of Wisdom. I don't like Hungry Dragon in this deck because if you don't have a weapon up, you have to spend minion attack on the 1 drop that spawns. Worst case scenario is playing him on an empty board and not being able to deal with their 1 drop the turn it is summoned.
Blessing of Wisdom - This card is great because it makes one of your creatures a target, so if you have multiple targets, your opponent won't be able to deal with them all and have to decide between giving you card advantage, or board advantage through inefficient trades. The card also works great with Chromaggus in the late game since you run out of steam later in the game.
After further testing I really enjoy having this card. The one mana cycle is great and it divides your opponent's attention.
Blessing of Kings - Great card for taking a contested board. It can make your little dudes into nice midrange threats and fits perfectly on curve with Muster for Battle, so it acts as another 4 drop in some games. Good replacement for Quartermaster.
Harrison Jones - Good card in the current meta since I've been seeing lots of warrior and paladin. Replace with either Acidic Swamp Ooze if you are facing lots of weapons or with any card that isn't a 2 of like Knife Juggler, Equality, or Aldor Peacekeeper.
Nefarian - Good late game card that will refill your hand and has good synergy with the deck. If you were to add him, I would remove a late game legendary like Dr. Boom.
Dr. Boom - He's Dr. Balanced. He wipes your opponent's board with his little bots and still swings in for 7. Good card for taking back the board. The bots are very versatile and help Volcanic Drake and Solemn Vigil.
Aldor Peacekeeper - Great card for getting board advantage and being pseudo removal, I just don't have him and can't find a spot. If you are having trouble with big creatures then this seems like a good choice. He really makes dealing with big guys easier.
I've tried 2 but it made the deck a lot worse against aggro.
Quartermaster - Good for snowballing. If you don't have one, add another Defender of Argus for more taunts or Blessing of Kings for more burst and an offensive presence.
Hand of Protection - Good card for taking favorable trades and combos with Dragonkin Sorcerer. If you aren't fighting too many aggressive decks then I would consider switching out a zombie chow for one.
Statistics- I'm going to be posting the match up data for the deck from my trackobot data. The data at least gives you a broad overview of what the deck is good against and what it is bad against.
I've been experimenting with so many types of dragon decks: faster, slower, more token based, more blessing based
Monthly Stats - Rank 18-5
The data is sorted from most common to least common decks (Zoo is the most common and Druids are the least).
This is the data sorted by class and not decks.
Matchups (new section)
Zoo - Super good. Your early game into Truesilver Champion or Consecration just destroys them and your midrange guys are big enough to eat their dudes and go toe to toe with Doomguard. It's really important to not let them have anything on board.
Tempo Mage - 50/50. 4 drops are the key to beating them to deal with Flamewaker and Sorcerer's Apprentice cleanly. If you are finding a lot of them, add Piloted Shredder.
Face Hunter - Awful. I tried a more token based deck here http://i.imgur.com/m98l7nb.jpg and it significantly improved the match up. Haunted Creeper made it really easy to always have a two drop and it works great with Knife Juggler. Replace the Frostwolf Warlord with Sea Giant if you have them. I wanted to test a version that was better against BGH.
Warrior - Bad. I don't have a lot of experience playing warrior, so I don't really know how to make the match up better. I would suggest running weapon removal and putting tons of pressure before it's too late.
Druid - Great. We are fast enough that we can out tempo them early on and keep up the pressure with big creatures every turn. Druids have no way of dealing with Midrange creatures without creatures of their own so cards like Truesilver Champion, and Blackwing Corruptor are amazing in this matchup.
Freeze Mage - Terrible Matchup. I would suggest a different deck or just hate on them so hard with double Kezan Mystic, Antique Healbot, and Loatheb.
Interesting list. I love Blessing of Wisdom in Dragon Pally as well, (such sick value with Chromaggus), but I've got a different take for a lot of the other minions. There's no way I'd run that light on Taunt, or just a single Aldor Peacekeeper, (without Silence or a BGH), or the Dragonkin Sorcerors with only 2 activators in the deck, but if it works for you, excellent. :)
The meta changed a lot since I last updated the deck and now it is very late game oriented with Control Warrior, and Handlock on ladder.
The deck without taunts did bad against really aggressive decks so I added taunts during testing but now it loses to all the control decks on ladder.
Because of the shift in the meta, I basically have to start testing from scratch.
Cant win a single game against face hunter . Any suggestions ?
Yeah, Face Hunter is a really tough matchup.
If you are fighting more face hunter/aggro than anything else then possibly swap one Blackwing Corruptor, and one Volcanic Drake for an Antique Healbot and another Defender of Argus or Zombie Chow.
This deck is a lot of fun. I'm messing around with some slots to try to make it work for my play style. Will let you know how it evolves!
I have problems with rogues since they make solem vigil pretty much useless also nefarian dosn't impress me even on turn 7 i would rather wait one turn for rag or play dr. boom.
-1 nefarian +1 dr. boom atm
Since loss of dragon i cut out one technican for aldor peacekeeper.
Against rogues, try to stick 2-3 creatures with 4-5hp because they can't easily clear all of them without a huge blade flurry and always keep some threats in your hand to refill the board as insurance.
I've been switching a lot of things but I didn't think of cutting one technician, it's definitely something I'll try.
-1 Chow, +1 Wild Pyro?
It's hard to see equality without pyro.
Yeah, I've been experimenting with cutting one chow. I seem to be having a hard time against patron warrior so I might add another Equality but that's a good suggestion too.
I haven't really had an issue with not having dragons in my hand. Shielded Minibot also works well with buffs, so I would really advise against it. If you really want to add Faerie Dragon, I would probably remove one Zombie Chow and one Dragon.
you dont think you need lay on hands?
and how do you deal with bigger threats like boom
I think lay on hands is slow since you are going to be on the offense against slower decks so the heal doesn't help too much. Against Face Hunter, you either get a good hand or you don't. If you are facing decks like Mech Mage and Zoo and seem to lose once you stabilize then Lay on Hands is probably the best card.
The way you deal with big threats is by having a board to deal with the large body or Equality. Paladin's hero power and Muster for Battle help against most of the common legendaries like Dr. Boom, Sylvanas Windrunner, and Ragnaros the Firelord. Hard removal is definitely the deck's weak spot deal with the deck though and someone else in the comments added things like BGH and rend.
Sick deck
No taunts against aggro?
Well, the deck is actually pretty fast, hitting it's strongest turns around 5, because of that it can take on mech mage and zoo pretty well just by fighting for board.
Your best strategy against Face Hunter is a good offense with your early game of Zombie Chow, Shielded Minibot, Muster for Battle, and Blackwing Technician.
Edit: Recently added Defender of Argus and I really like it.
Glad you like it. I haven't had too much luck with Rend in other decks so I didn't even consider him, but if it works then great!