Fireguard Shaman [New Meta Shaman]
- Last updated May 8, 2015 (Blackrock Launch)
- Edit
- |
Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8820
- Dust Needed: Loading Collection
- Created: 4/29/2015 (Blackrock Launch)
- CameronChaoss
- Registered User
-
- 6
- 13
- 28
-
Battle Tag:
CameronChaos#1836
-
Region:
US
-
Total Deck Rating
299
Whats up guys, CameronChaoss here, creator of the popular Chaoss Shaman back in early GvG. This is my new Shaman deck (can you tell I really like Shaman?) that has been doing REALLY well on ladder as of right now. No bad match ups I've noticed so long as you mulligan correctly. Write up to come as popularity increases, but for now I'll explain the cards I DIDN'T include since I know some of you probably crapped your pants looking at this deck list. I had to cut some "staples" for Shaman in order to fit all of the cards I really wanted in here, and the result is probably one of the most powerful Shaman decks in the meta right now.
Why Don't You Include...
Earth Shock?
You have Hex, you don't need Earth Shock. You don't see Mage running 2 Polymorph with 2 Ironbeak Owl do you? It's time to move on girls. "Not even one?!" I already here your nasally ass voice saying. No. Not even one.
Lightning Bolt?
No Unbound Elemental to synergize with Lightning bolt. Also, you have Rockbiter Weapons. No need for 2 more 3 damage cards. It's a waste of a card slot and throws the mana curve too low. This is the future we live in.
Crackle?
When Crackle came out, I loved it, but Shaman has two huge problems I tried to remedy here:
1) Not enough card draw
2) Too RNG based
Crackle is beautiful, but including it meant leaving fate up to RNG more frequently than I'm comfortable with and I'm not down with that.
Mana Tide Totem?
I understand you're fuming, but listen to me. You don't need it. I promise. That piece of shit only ever draws once card. I almost NEVER get more than that out of it, so screw it. If I'm only drawing one card from it I might as well free up some space to throw in the two Azure Drakes that weren't originally in this deck when I first built it.
Lava Shock?
Lava Shock was in the original build of this deck, and it was pretty good, but I decided I'd rather have Ysera and Sylvanas. They work much better. This deck doesn't have THAT much overload, so it really isn't a huge deal to not run it.
Big Game Hunter?
You have Hex, and a bunch of cards that allow you to trade up. Shaman doesn't need BGH.
Card Explainations
2x Rockbiter Weapon:
Arguably one of the best removal cards in the game. Slap one on a totem to trade up, or your face to take out something without injuring your minions. Also, put one on Al'Akir for a 12 damage finisher, two for an 18 damage finisher, or 2 with a Flametongue Totem already on board for a staggering 22 damage.
1x Zombie Chow:
Good in the early game against any deck, but best as anti-aggro. Piece of shit in the late game due to his +5 health for the enemy. Since you don't want to give the enemy 10 health over the course of the game, only 1 is fine
2x Flametongue Totem:
Allows totems to trade up, and weaker minions to trade with heavier minions. Perfect synergy with your hero power allows this card to be a staple in almost every Shaman deck worth playing.
2x Haunted Creeper:
Synergy with Flametongue Totem, good anti-aggro capability (especially face fucker with their shitty 1-health minions) and general stickiness of this card earned it a place as my two-drop of choice for this deck.
2x Feral Spirit:
Such a strong turn 3 play, especially vs aggro. I would avoid coining this out on turn 2 unless you have a 1 mana card in hand that you think you'll be able to play. It's a huge tempo loss if you do.
2x Hex:
Polymorph, but better! Every Shaman needs two. Save these for big scary minions for some easy removal. Against Face Hunter use it whenever you need to. There's no real wrong target so long as it saves you some health.
Budget Replacements for Legendaries
Dr. Boom for Piloted Sky Golem or Kel'Thuzad
Neptulon for Piloted Sky Golem or Mana Tide Totem
Al'Akir the Windlord for Doomhammer
Sylvanas Windrunner for Loatheb
Ysera for Chromaggus or Mana Tide Totem
Possible Craftable Legendary subs for other Legendaries you don't have
Bloodmage Thalnos
Harrison Jones
Cairne Bloodhoof
Hogger
The Black Knight
Toshley
Troggzor the Earthinator
Foe Reaper 4000
Ragnaros the Firelord
Sneed's Old Shredder
Alexstrasza
Okay, if you got to this point, you're probably either very interested, or about to hit that x button on your tab, but listen. Despite the deck looking like it has no card draw I never run out of cards too early. This deck runs the stickiest minions that will very often 2 or 3 for 1, and a sort of sneaky, hidden card draw in the forms of Neptulon and Ysera. The deck has a very well distributed mana curve, and allows you to come straight out the gate, and not lose steam as early as many other Shaman decks would.
So give it a try and if you like it, let me know, and if you think it's trash, let me know and then go back to playing Hunter. This deck isn't brainless. It requires a lot of thought. Shaman is a pretty hard class to play, but if you can pilot this deck well, you WILL see results.
I'm really struggling against mid range mage all of the sudden. Any advice?
Do you mean tempo mage? The one with the Flamewakers? That one's weird match up that I'm not entirely sure of. I know your priority targets are Flamewakers and Sorcerers Apprentice, but I'm still getting used to this deck. It's a weird match. Just try to maintain board control as best you can and when they drop a Flamewaker, kill it as soon as possible. Sorry, that's all the advice I have :/
Yeah that's the one. It is a weird matchup.
Face scunter is going to be hard for most decks. Mulligan for wolves, Zombie Chow, Rockbiter, and Creepers and just try to keep their board clean at all costs. At some point start going face and try to burst him down quickly. Get your Sludge Belchers out and just try your ass off to win. It's not easy, but at worst it's a 40/60 game, which isn't TOO bad all things considered.
I really love this deck man.I think this is as close to perfect as a shaman deck can be right now.Kudos to you man you definately deserve it.
Thanks a lot dude! I appreciate it!
To be honest, this deck is very solid and I hope to hit a high rank with this deck! (I have already beat out frost mages and grim patron warrior with this fairly easily.)
I'm pushing for legend right now with almost exclusively this deck, so I'm right there with you. Glad its working for you!
If you want Foe Reaper in, I would chose one of the legendaries or a Sludge Belcher to switch out. Thalnos can then be switched for the drake, as they more or less do the same thing.
Glad you're enjoying it!
What about taking out a Creeper for Thalnos?
Also, what are your thoughts on Earth Elementals?
Creeper for Thalnos seems fine, though they fit differen't roles and might make the deck function differently. you'll probably be weakening your aggro matchup though
Earth Elementals don't fit in this deck. I think they work better in a deck with Ancestral Spirit and Lava Shock
Good deck. I haven't been playing much in the past few months. I'd felt pretty constrained by NEEDING to include ES,LB, Crackle in all shammy decks. I'm shocked at how much I don't miss them. This deck got me from 22-16 in 2 play sessions with no losses. I'm using a couple of the budget replacements (Chromaggus for Ysera, Mana Tide for Neptulon) and they haven't seemed to slow me down much. I'm constantly worried I'll run out of cards but I never do....I really don't understand it honestly.
I have to say, that the strength of this deck is how easy it makes decisions.
Glad you like it my man! I honestly didn't understand it either, but i think it's because you have a lot of "floater" minions the leave something on board when they die, allowing them to trade for more. Congrats on the success!
i really like the explanation on why some cards arent included
i dont have neptulon and al akir but the sky golems are doing fine in their place
If you have Doomhammer, that's the best replacement for Al'Akir since you maintain your win condition (Windfury with Rockbiter for 10 damage, or 2 Rockbiters for 16 damage). If it works for you this way though, then keep it up! Glad you like it!
Earth shock is a key card, u cant have jst two hex as a disable man. Also i like loatheb, key card against rogue (hard matchup) and freeze mage. Nice deck anyway
I barely see any Rogue or Freeze Mage. There's a tempo mage that's running around, and oil rogue is out there, but it's not so rampant that I'd consider dropping any of these cards for Loatheb. Maybe a Belcher if you REALLY wanted him. I never valued Loatheb that highly to begin with.
Also, Earth Shock USED to be a key card. Back when Zoo ran Argent Squires and Scarlet Crusaders, and when beefy Twilight Drakes from Handlock were a real big threat. Not anymore. People really don't like to give up their staple cards, but Earth Shock just isn't as good anymore, and weakens your mana curve. With no Thalnos to buff it, and only a few minions that get one-shotted with 1 damage in the meta that really require silencing first, it's just not worth the two card slot it held. I promise you, with this deck, you don't need all the crazy removal. With this deck if an opponent plays something and you aren't way behind on board already, I promise you can deal with it without too much of a hard time.
what about emperor?
Shaman doesn't need the ramp aspect of cards like what Thaurissan provides due to Overload. The Shaman's cards are already "discounted". Plus, though it looks tempting, you wanna play your deck slowly. Thaurissan encourages dumping your hand, and once the Shaman falls behind with cards he can't catch back up easily.
If you want to try Thaurissan in this deck, I'd swap him for a Drake, a Belcher, or Sylvanas, but I think the deck is just fine without him.
ok thanks :)
I was wondering if chromaggus would fit in this deck maybe?