100% Easiest Heroic Chromaggus Deck
- Last updated Apr 26, 2015 (Blackrock Launch)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Chromaggus
- Crafting Cost: 11320
- Dust Needed: Loading Collection
- Created: 4/26/2015 (Blackrock Launch)
- hammburglar87
- Registered User
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Battle Tag:
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Total Deck Rating
101
I finally decided to upload this deck because I'm tired of reading the forums about how everyone is struggling on this guy even with the KT + Taunt glitch because KT can still die.
This deck will answer all your problems with this boss because literally the only way you lose is if you don't have Innervate and Alarm-O-Bot in your opening hand.
The trick with this deck is that you dont even need legendaries. You just put 2 Alarmo-o-Bots and 2 Innervates, 2 Naturalize and 2 Healing Touches and the rest of the deck is the biggest and fattest minions you have in your collection. The Alarmo-o-Bot on turn 1 brings out a huge minion and you use that minion to trade with every minion he puts down repeating this process with the Alarm-o-Bot until he kills it with swipe or flamestrike. In my case he didn't have swipe so I had a bunch of giants out there and because this combo is so cheap you can spend all your mana getting rid of his stupid spells AFTER you kill his minions on the board and then the game becomes simple.
Problem solved...you're welcome.
EDIT: I did the calculation in more detail. Probability is now lower.
Seeing a lot of people complain about having to mulligan a lot. Make sure you use both your first and second mulligan and wait for the card draw in turn one - then the chance of drawing both an alarm-o-bot and an innervate is 8% and it should take you roughly twelve tries. See the paragraph at the bottom for an explanation of the math.
Explanation:
I really don't like the aggressive tone this conversation has gotten. Therefore let me first apologize for any offense I've caused. Hopefully we can continue in a rational and friendly manner.
I must admit I was a bit sloppy in my calculation. What we have here can definitely be modeled as an urn experiment. We have a bowl filled with 30 marbles, representing our cards. Two of them are red, representing the innervates. Two other ones are blue, representing the alarm-o-bots. The other 26 marbles are black, representing useless cards.
There are two types of urn experiments: ones with marble returning and ones without. The ones where marbles are returned after a draw can be modeled via a binomial distribution, whereas the ones where marbles are not returned after a draw can be modeled via a hypergeometric distribution. I believe that the hypergeometric model is better, considering we always draw several cards at a time.
Alright. Now we need to calculate the probability of a win scenario occurring. We win if we draw both cards before the mulligan OR one card before and one after OR both cards after the mulligan. This yields:
P(draw combo) = P(draw 0 cards before mulligan and draw 2 cards after mulligan) + P(draw 1 card before mulligan and draw 1 card after mulligan) + P(draw 2 cards before mulligan)
Given that because returning the cards to the deck makes the two draws independent events, this is the same as calculating the following:
P(draw combo) = P(draw 0 cards before mulligan)*P(draw 2 cards after mulligan) + P(draw 1 card before mulligan)*P(draw 1 card after mulligan) + P(draw 2 cards before mulligan)
Now we can calculate each of the individual probabilities using the hypergeometric distribution (see https://en.wikipedia.org/wiki/Hypergeometric_distribution#Application_and_example for reference):
((2 choose 0)(2 choose 0)(26 choose 3)/(30 choose 3))*((2 choose 1)(2 choose 1)(26 choose 2)/(30 choose 4)) + ((2 choose 1)(2 choose 0)(26 choose 2)/(30 choose 3))*((1 choose 0)(2 choose 1)(26 choose 2)/(29 choose 3)) + ((2 choose 1)(2 choose 1)(26 choose 1)/(30 choose 3))
This equates to 8.5% and it should hence take you around twelve tries to draw the combo. Note that this doesn't take into account cases where you draw more than one piece of the combo. The actual chance is therefore slightly higher.
Awesome! First try - Aviana helps me a lot!
Took a jillion tries but I finally got it! Emperor Thaurissan is the real mvp.
20 tries for mulligan did it! :)
I actually played 5 games to beat that bitch, he's a pain!!
Tx for the deck. A short list of advice for those trying this deck:
Timewise, I think it's a bit faster than Priest AI abuse with Kel'Thuzad and taunt; there's alot of RNG involved in both.
Good luck
This is the worst deck I have ever played over 30 tries
AHHHHHHHHHHH FINALLLYYYY!!! WOOOOOOOOOOOOOOO!!
Ok, got that off my chest, thank you! Got lucky and innervate/alarm/deathwing in my opening hand. Watch out because he'll use firestorm on your alarms, but I still won first try w/this deck. Thanks again!
This Deck WORKS for me. THANK YOU!
I got 1x Alarm-O-Bot and 1x Innervate on my second Try. Got lucky. Just be PATIENCE and keep conceding until you got your draw.
STOP BLAMING THE DECK POSTER for not getting your cards. Chromaggus is UNFAIR and he is no WEAKLING. Don't be a retard yourself.
Nozdormu almost screwed me up because it gives u like 5 seconds to play your turn. I thought it is 15?! Be sure you got your taunts up early or he can still kill you by surprise.
GREAT DECK!
Took 7 mulligans to get the combo in my opening hand, but once I did I was able to one shot the boss. Spend the 10 or so minutes it will take to concede till you get it, and it's a piece of cake. Deathwing did most of my heavy lifting.
I have been trying to finish Heroic BRM recently, and I've been stuck on Chromaggus for a while now. I know that this is somewhat after the fact, but I wanted to save anyone in the same boat the trouble of wasting their time on this deck.
"This deck will answer all your problems with this boss because literally the only way you lose is if you don't have Innervate and Alarm-O-Bot in your opening hand."
You say this as though this is a simple thing. The truth of the matter is that, as as been pointed out before, the odds of this happening are around 3%. That means that for every 100 games you start, you will end up conceding 97 of them. That further breaks down to having the combo in hand about once every 30 games you start (although this is only an average: my longest streak was 72 games before seeing the combo in hand).
The other problem is that this statement isn't even remotely true. Yes, you have a chance of beating him, but it's by no means a sure thing. I couldn't believe that I was having so much trouble, so I wrote down the results of my attempts. Here are the results:
Out of 200 games, I got the combo in hand exactly 5 times (a little below average, but hey, it happens). Of those five times, I got exactly one minion out on turn 2. On turn 3, Chromaggus played the coin and used Swipe on my Alarm-o-bot. FIVE TIMES OUT OF FIVE. Needless to say, it was game over at that point. The mathematics of this are perfectly clear: you would need to play this deck hundreds, if not thousands of times to even have a remote chance of beating the boss, and even then, you can only win if the boss has ridiculously bad luck. All of the people saying they did it on the first time: sorry, but the numbers don't lie: you're all full of it.
In any case, I wanted to post this here in case anyone else is taken in by the ridiculous bullplop written here. Yes, it's theoretically possible to win with this deck, but the odds are hugely stacked against it. Don't waste your time.
I'm afraid your numbers are incorrect - the chance of drawing both an alarm-o-bot and an innervate is actually 1/4. Are you sure you used both your first and second mulligan and waited for the card draw in turn one? See the paragraph at the bottom for an explanation why it should on average take you only four tries to draw into the combo.
Regarding what you said about coin swipe - I don't understand why that is important. Getting out one big minion is usually enough to last you until you can play your other stuff. You don't need to spam minions to win this. Key to victory is being able to play Brood Affliction: Blue and Bronze without loosing board control, as when he gets those bonuses he will draw a huge number of cards and play out an army of minions. If you do not give him these bonuses then he will soon run out of cards to play and lose.
Probability Explanation:
You have 7 draws at the start of the game: 3 from the first mulligan, 3 from the second mulligan, and 1 from the first card you draw in turn 1. For each of these draws the probability that you draw into either an alarm-o-bot or an innervate is 2/30 each, because there are two alarm-o-bots and two innervates in the deck. Since we are repeating the same process several times, this can be modeled using a binomial distribution with n=7 and p=2/30, yielding a mean value of roughly 1/2 (look up binomial distribution if you want to learn more). This means that on average every second game (probability 1/2) you should draw an innervate and every second game you should draw an alarm-o-bot. Since these draws are independent events, you can multiply the values to get a mean value of 1/4 for drawing both innervate and alarm-o-bot.
That is absolutely NOT how probabilities work. You don't simply multiply probabilities together to get a value. No wonder you believe in this deck: you have absolutely NO idea of the mathematics behind probability. If you don't believe me, do this experiment: start a game with this deck 100 times; on average, you will get the combo about 3 times. That is nowhere near 25%. You need to go back and learn how probabilities work, because the numbers you have posted here are laughable.
The probability that two independent random variables assume a certain value is the product of the probabilities of each of them assuming that value. So yes, in case of independent variables you can simply multiply the probabilities as in P(A and B) = P(A)*P(B). Sorry to burst your bubble bro, I have a bachelor in mathematics. That is how probability works. Maybe you got insanely unlucky, but I think you just didn't mulligan correctly.
Seeing as you seem to think I have no credibility, you may also choose to read this for confirmation:
https://en.wikipedia.org/wiki/Independence_(probability_theory)#Two_events
Sorry to burst YOUR bubble, bro, but you have absolutely no idea what you're talking about, and if you actually had a bachelor's in mathematics, you would know that. The link you have provided has absolutely NOTHING to do with the odds of pulling specific cards out of a deck. If you're going to calculate probabilities, you need to use the correct equations. In the case of the probability of drawing two specific cards out of a deck, you need to use what is called a a Hypergeometric Distribution, in which you need to know the population size, number of successes in the population, sample size, and number of successes in sample. So, for Hearthstone, you get a population size of 30 (number of cards in the deck), a number of successes in the population of 4 (2 each of our 2 target cards), a sample size of 3 (the number of cards drawn), and the number of successes in the sample of 2 (drawing both cards of our combo). If you calculate a Hypergeometric Distribution, you get a probability of around 3 percent (actually, a little less, because this doesn't account for the possibility of drawing two of one part of the combo, but whatever). if you manage to draw one card of the combo, then the same calculations give you a 14% chance of drawing the other card on your mulligan. If you don't get any cards of the combo on your first draw, the chance of getting the combo after the mulligan is about 4%. So no, I didn't get insanely unlucky: my results were about what you would expect to see given these probabilities.
As someone who claims to know mathematics so well, I find it amusing that you think posting to some random equations gives you credibility. The numbers I've posted here are the right ones: if you don't believe me, look up Hypergeometric Distribution on line. I hear there's a lot of information out there on the Internet.
I really don't like the aggressive tone this conversation has gotten. Therefore let me first apologize for any offense I've caused. Hopefully we can continue in a rational and friendly manner.
I must admit I was a bit sloppy in my calculation. What we have here can definitely be modeled as an urn experiment. We have a bowl filled with 30 marbles, representing our cards. Two of them are red, representing the innervates. Two other ones are blue, representing the alarm-o-bots. The other 26 marbles are black, representing useless cards.
There are two types of urn experiments: ones with marble returning and ones without. The ones where marbles are returned after a draw can be modeled via a binomial distribution, whereas the ones where marbles are not returned after a draw can be modeled via a hypergeometric distribution. I believe that the hypergeometric model is better, considering we always draw several cards at a time.
Alright. Now we need to calculate the probability of a win scenario occurring. We win if we draw both cards before the mulligan OR one card before and one after OR both cards after the mulligan. This yields:
P(draw combo) = P(draw 0 cards before mulligan and draw 2 cards after mulligan) + P(draw 1 card before mulligan and draw 1 card after mulligan) + P(draw 2 cards before mulligan)
Given that because returning the cards to the deck makes the two draws independent events, this is the same as calculating the following:
P(draw combo) = P(draw 0 cards before mulligan)*P(draw 2 cards after mulligan) + P(draw 1 card before mulligan)*P(draw 1 card after mulligan) + P(draw 2 cards before mulligan)
Now we can calculate each of the individual probabilities using the hypergeometric distribution (see https://en.wikipedia.org/wiki/Hypergeometric_distribution#Application_and_example for reference):
((2 choose 0)(2 choose 0)(26 choose 3)/(30 choose 3))*((2 choose 1)(2 choose 1)(26 choose 2)/(30 choose 4)) + ((2 choose 1)(2 choose 0)(26 choose 2)/(30 choose 3))*((2 choose 1)(2 choose 0)(26 choose 2)/(30 choose 3)) + ((2 choose 1)(2 choose 1)(26 choose 1)/(30 choose 3))
This equates to 8.16% and it should hence take you around twelve tries to draw the combo. Note that this doesn't take into account cases where you draw more than one piece of the combo. The actual chance is therefore slightly higher. Based on these results you have to be extremely unlucky to only draw into the combo after a hundred tries.
I hope what I've said makes sense, since I did study in Germany and had to look up some of the English terminology. If not, please ask for clarification.
Regarding your last post - interesting that if you don't get any cards of the combo on your first draw, the chance of getting the combo after the mulligan is about 4%. Maybe restarting after getting nothing in the starting hand is a valid strategy. Then again it only takes a few seconds to get dealt your other cards.
all fun and games until he flamestrikes my alarm bot. ugh :(
This deck was the only one where I knew I had any chance in the first 5 turns against Chromaggus, being able to kill those pesky 2/3 with buff effects. Also ,Lorewalker Cho dropping from Sneeds was a blessing in disguise, I was able to dump the +6 health and the like, forcing him to overdraw and burn cards, and ended up winning by fatigue.
In my experience, Chromaggus will kill your Alarm-o-Bot if he dropped a Technician or any damaged character (including him). It will not kill the bot with the faerie dragons or the 2/3.
Got the combo my 2nd try, everything went wonderfully, even got the KT+Lumberer and Ironbark out, so no problem. Then he plays Nozdormu, and the card I got was the one that reduces mana cost of minions by 3. My turn lasted 5 seconds and I didn't realize that I had that affliction, looks like the bug is still in place. He plays flamestrike, and proceeds to drop down 6 minions and pass. The animations for him playing those minions took so long I completely missed my turn, and he topdecks a 2nd flamestrike, kills my 2 trees, kills KT, then I lost.
On a sidenote, about 10 games later when I got the combo again it worked like a charm.
thank you! I tried a million decks to defeat this boss and only this one worked. I got the combo and my first minion out was an ironbark so easy win :D
Despite getting the Innervate and Alarm-o-Bot combo several times, it isn't a guaranteed win. It depends on what other cards get pulled into it and if Chromaggus himself tries to attack your alarm-o-bot or with his Faerie minion.
I'm keeping at it because it's the 'easiest' way to try to win. Just keep mulliganing for those two cards and go from there.