Legend TempoWaker
- Last updated Apr 29, 2015 (Blackrock Launch)
- Edit
- |
Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1620
- Dust Needed: Loading Collection
- Created: 4/26/2015 (Blackrock Launch)
- Sesalc
- Registered User
-
- 2
- 4
- 11
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
137
Overview
This is the deck I made based on tempo. It allows you to keep refilling the board as long as you have early board against your enemy. So far, it has an around 65% win rate in legend.
Proof: https://www.youtube.com/watch?v=6cF8jGoRMAU
Tutorial/Gameplay: https://www.youtube.com/watch?v=sqTeY2KtPfU
Mulligan
Always mulligan for a 1-2 drop minion, preferably a mad scientist or a mana wyrm. You can debate whether or not to keep the unstable portal based on the cards you have in hand already.
Depending on whether or not you have the coin, you may choose to keep the flamewaker because you are capable of dishing out 5 damage @ turn 4 if you have arcane missiles + coin, or perhaps more if you have the sorcerer's apprentice in play.
Matchups
As long as you have a 1 or 2 drop minion, you should be able to flood the board quite well and win against most matchups.
Mage
The issue will probably be freeze mage as they are capable of wiping your board; however, your double fireball and frostbolt should be able to pressure the freeze mage.
You should not struggle against the other form of tempo mage unless you aren't able to clear their board with your flamewaker.
As for mech mage, the matchup may be 50/50 depending on whether the mech mage gets an insane start with mechwarper and etc.
Warrior
You should be able to do well against control warrior as they require a lot of resources to get through your mirror entity. However, make sure you play around brawl every so often OR only commit most of your minions if you have echo. This will prevent the warrior from gaining too much value. Also, your counterspell is capable of preventing brawl.
You may have issues against grim patron warrior as your flamewaker actually helps against their deck. This means that you have to sustain your pressure against them through your taunts and early game pressure with mana wyrm and etc.
Rogue
You should be able to do well against oil rogue if you are able to sustain your early pressure. However, if they boardwipe you through bladefury, the game is pretty much over. Depending on the situation, you may want to frostbolt his face to prevent him clearing your board early. The key to winning this matchup is to win early and be able to do 20dmg by turn 6-7.
Shaman
I am uncertain about this matchup because there aren't as many shamans on ladder anymore. As long as you are able to sustain your board, and can bait out the lightning storm early, you can re-flood the board and slay their totems/minions easily.
However, you should do fine against mech shaman as long as you able to remove their board early through frostbolts, flamewaker, and arcane missiles. The 0/2taunts can also prevent their early aggression and cause them to run out of steam.
Hunter
You should be able to do well against face hunter because of your spells and 1 damage spells + flamewaker. Your 0/2 taunts can also prevent incoming damage. However, you should be aware of explosive traps as they can easily wipe your board.
You may not do as well against midrange hunter if you aren't able to gain tempo through mana wyrm and mad scientist; however, this is where polymorph comes in and can take out their first big threat (i.e., highmane).
Priest
Against control priest, you will want to sustain the board and play around holy nova if possible. You may want to go face in order to secure your win, as priest has a lot of boardwipe opportunities, such as lightbomb, holy nova, and soulpriest + circle.
Warlock
Against zoolock, you want to maintain pressure through your mana wyrm. As long as you are able to build a board, they aren't able to break through your taunts and be able to make favourable trades. However, beware when they play egg as you can proc it easily with flamewaker and arcane missiles.
Against handlock, you will want to go face as much as possible as they have good boardwipe opportunities. If you are able to make them go to 15hp, you are capable of bursting them with your spells (i.e., fireballs/frostbolts).
Against demonlock, you will want to maintain board presence and make favourable trades. You may want to sheep voidwalkers in order to maintain tempo.
Paladin
Against control paladin, you will want to sustain your board, similarly to previous cases. You may want to play around consecrate as it can wipe your board easily. You may want to play counterspell early in order to play more aggressively, which means that you should or may want to heavily mulligan for mad scientists. Your polymorph should be able to deal with heavy taunts (such as tirion).
Against ebola paladin (hobgoblin), you just require board presence as they don't have any board clears. Just ensure you take out the hobgoblin and you should be fine.
Against midrange paladin, you would want to be able to clear his board more effectively than he does yours. This means that you want mirror entity taunts up as soon as possible and be able to sustain your damage source (i.e., a snowballing mana wyrm behind taunts).
Druid
Against druids, you should be able to do well if you can maintain a strong board. It is okay to flood the board as druids will have issues clearing 2 health minions (they will have to hero power, which wastes 2 mana). You would want to burst druids as soon as possible as they have an overwhelming late game advantage through their taunts and combo.
Major Points
- Depending on the situation, you may want to go face in order to secure your win. However, it is okay to clear the board if you're against another tempo lineup.
- If you are capable of drawing echo while having a board, it is quite possible that you want to refill the board as you run out of the mirror entity taunts. This will allow your flamewaker to dish out damage as long as you have the 0/2 taunts up.
- You may want to make your opponent think you're a freeze mage through playing loot hoarder and arcane intellect in order to bait out some unnecessary aggression from them.
- When they play kezan mystic, it is alright as you have many small minions and can clear it off with flamewaker.
Cards to be aware of
Kezan Mystic
It is not the worst case scenario for them to steal your mirror entity secret in play because if you use echo, you are able to play the 0/2 taunt as the body.
Brawl
You should play around brawl or have a counterspell set up before you commit too much against brawl.
Explosive Trap
You may want to play around explosive trap by committing only weaker minions on board, such as loot hoarder or mad scientists, minions that you want gone.
Overall
You should aim for a turn 6-7 win, just like a mech mage; however, you can take it to the late game, but your chances of winning drops significantly if you run out of spells (such as fireballs and frostbolts). You will always want to snowball your flamewaker as it is capable of dishing a lot of damage if they are echo'ed and behind taunts.
You are also capable of refilling your hand if you have a board (with flamewaker) without losing aggression as you can still dish out damage to the enemy and enemy's board.
Feedback
Feel free to give me your thoughts,
Sesal
Look at the number of spells: 18, so not many minions to bounce off Knifes.
I find this decks relies too heavily on Flamewakers. But it is very good fun if they come through.
Shaman and druid are hard to beat because this deck lacks hard removal and AoE.
Absolutely loving this deck. It's way better than the aggro variation. What do you think about Thalnos in place of a Loot Hoarder? They basically serve the same purpose, but an extra arcane missle is great, and 4 damage frostbolts clear out Azure Drakes very nicely. I also have one Kezan in place of one of the Azure Drakes. The meta is full of decks running secrets right now, so I typically get value from Kezan.
I haven't tested out thalnos because I thought a 2-attack minion is better. I guess you're right in the way that you can clear 4 health minions easier. As for kezan, it's based on the current meta, you can put it in if you're facing more hunters/mages, BUT i don't think it's that necessary as it's a card that usually works against your tempo.
All in all, feel free to change up the deck in any way possible to fit your needs! As long as you can maintain the board and gain an early advantage with your changes, it's a good deck to play with.
What do you do if you get a slow start? Sometimes even after mulligan, you still get a slow start. I have never won from a slow start, they get stuff on the board fast and there is no way to wipe and then still have enough spells to stabilize.
if you get a slow start, u have to cycle your cards faster and be able to efficiently clear the board. sometimes it's best to hold onto certain spells in order to win.
Cycle cards while hoping for secrets or Flamewaker + 1 mana spell turns. Flamewaker has made for some of the most insane swing turns I've ever seen in Hearthstone.
Since this is mostly spell-based, what do you think about dropping one azure drake for Antonidas? We could benefit from the late game fireballs.
i do not recommend that because this deck needs draws. if i need to wait until turn 8 for antinodas, i probably lost or lost the board. antinodas just basically extends your lead more, and with this deck, if you don't have a lead, i feel like you lost already.
I'm on a +6 rank winning streak with this deck right now, with one Azure Drake subbed out for a Kezan. I've found that if you're relying on an Azure Drake any time during the mid-game for card draw, and you're also spending your entire turn dropping the drake, you're probably behind on tempo and you're most likely going to lose the game.
I've found that this deck is most effective when it snowballs out of control because of a strong start. If you're relying on top decks and you're hurting for card draw, the game is probably a lost cause.
I'll try! :)
Alright, I made a gameplay/tutorial video for it. You can check it out if you want!
thanks! I agree. I would replace an echo for violet teacher though, but I guess water elemental works also.
Thanks!
With this deck, it's actually REALLY hard to not get an early drop or be able to get early aggression due to the many 2 drops (i.e., unstable portal, sorcerer, loot hoarder). But yeah, it's based on quite an explosive start; HOWEVER, u can comeback with the flamewaker mechanic if all goes bad.
Very nice deck, I am having a lot of fun and made it to rank 9 so far, started at rank 15. A warrior conceded when counter spell stopped brawl. My favorite is when face hunter conceded, I had a flamewaker and apprentice on board. I used echo next turn, then drop 1 more flamewaker, mirror image and double arcane missiles, it was beautiful.
Antonidas is too slow for this deck because you want to win the game by turn 6-7 like a face hunter or mech mage. You have enough spells (i.e., fireball, frostbolts) that should be able to finish your opponent early on.
This deck has lost every time for me against aggro-heavy decks. I can never manage to clear a board with all of the small minions in this deck, I feel likes it's impossible to comeback unless you get Flamewalker and a couple of spells. If you don't have that your screwed.
not necessarily, you can always use mana wyrm and mad scientists behind the 0/2 taunts to your advantage. You can go face instead of clearing the board in order to race the face hunters and/or zoos. You have more spells compared to your opponent so it's best to use that to your advantage.
Very nice deck man nice video to i would love to see more games that you played with this deck! ever since flame waker came out i really want to make a good deck with him i have been playing him in a tempo deck but i think i wanna switch to a more aggro deck with him in it.i made some changes what do you think
-1 Loot horder +1 Bloodmage Thalnos
-1 Echo of Medivh +1 Loatheb
do you think those are a good fit for it also what do you think about Dr. Boom in this deck? or no just because its to "slow" for this kind of deck
oh and one last thing how about arcane explosion since really no AoE spells in the deck this would synergiese really well with a Flamewaker/bloodmage/Drake on the board. your thoughts?
+1 form me man keep it up and if you are interested in a tempo mage deck go check mine out!http://www.hearthpwn.com/decks/234062-updated-anti-aggro-tempo-mage-78-9-win-rate
Alright, I +1'ed.
I wouldn't suggest the thalnos because its generally a weak minion. I usually want a 2 attack minion to clear off aggro. I doubt the one extra arcane missile or one extra dmg on frostbolt would matter much in this tempo deck. However, the 1 extra attack minion would be able to not only clear but be used as burn also.
- 1 echo seems to be good for loatheb; HOWEVER, i think violet teacher would be better because I lack a 4 mana minion in the deck.
- I do not believe in arcane explosion because it's not worth the mana. I can basically do the same with arcane missiles as long as I have the board and the burn. Using arcane explosion with azure drake will delay the tempo of the deck quite a lot.
Thanks for your feedback!
How are the changes working for you? I agree with removing an Echo but Loot Hoarders always keep my hand full and Dr. Boom might be a bit too slow/greedy for Echo value and the general Aggro pace of the deck.