Cheap + Easy Heroic Nefarius
- Last updated Apr 26, 2015 (Blackrock Launch)
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Wild
- 11 Minions
- 13 Spells
- 6 Weapons
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Lord Victor Nefarius
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 4/24/2015 (Blackrock Launch)
- thepoxbox
- Card Design Champion
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- 14
- 16
- 37
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Battle Tag:
poxpower#1245
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Region:
US
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Total Deck Rating
669
Who would have thought this was possible?
I have an about 60% win rate now with this deck over 30 tries.
Btw: DO NOT WASTE YOUR TIME WITH MILL DECKS AGAINST HIM. ALSO, READ THIS GUIDE ON HOW TO PLAY THE DECK.
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Replacements:
Deck Core: 2x Arcane golem, 2x arcanite reaper, 2x death's bite, 2x execute, 2x cruel taskmaster, 2x kor kron elite, 2x fiery war axe, 2x shield block, 2x antique healbot, 2x shieldmaiden, 2x mortal strike
The epics don't really matter that much individually but they offer very good any-size removal. They can all just as easily win you the game as sit in your hand doing nothing. I'd say that bouncing blade is probably the best, followed by shield slam and then crush.
Other considerations: Mind control tech, big game hunter, cleave, whirlwind, sylvannas.
General Strategy:
Nefarius is as evil as he is stupid. How you beat him is simply to remove all of his minions and never play any of your own. This will cause him to stop playing cards eventually and just burn the rest of his deck as he sits there with a 10 card hand doing nothing even though he probably has lethal on you since most of his hand is direct damage. This is why mill strategies are bad. If you feed him cards, he will overwhelm you with the minions in his deck before you can remove them.
STRATEGY:
Mulligan for: Fiery war axe, ironbeak owl, execute, bouncing blade, arcane golem
1. Phase 1: Surviving ( turn 3,4,5 ) this is the time to remove his minions while taking as little damage as possible. This is where Brawl can randomly win the game. Arcane golem and bouncing blade are very strong here as they are just about the only removal that costs 3 and that will take out a guy ( like the 5/4 ). This is huge as it often means saving you 10+ life. Early you MUST kill as many minions as you can every turn. This means spending all your mana and trying to at least set up his guys to die ( for instance set a 5/5 to 5/1 by running a kor kron into it knowing it will die to death's bite trigger etc ).
These are the crucial turns where he will almost always bring you down to less than 10health before he just stalls out. If he draws just a little bit too many minions, you lose. It's about a 50-50 and it can depend on the Ragnaros card.
As a general rule, try to only have one minion out at a time, as if you have two he will simply flamestrike/cleave them while empties his hand. This is bad, you don't want this.
2. Phase 2: He's out of minions. Eventually, once his hand is usually at 4-5 cards, he will spend a turn playing just one or no minions. This means you've won. Now check how much health you have left. If you'are close to 4-5 and have low removal, play healbots and shieldmaidens. Otherwise, just armor up, then equip a death's bite / arcanite reaper and pass. In this phase, he will simply play one minion per turn if he draws one, so keep in mind that he could play a giant twilight drake or a 9/9 crusher. Keep your executes / shield slams / bouncing blades for those guys and use smaller chargers and weapons for the smaller minions. NEVER DROP TO 4, OR 8 IF YOU CAN HELP IT. DON'T PLAY ANY MINIONS AT THIS STAGE UNLESS YOU NEED TO HEAL.
3. Phase 3: Deck burning. Now as he keeps playing his topdecked minion each turn, he will also get a random warrior card which clogs his hand. He will also draw spells. In that case, he will play nothing and pass. Eventually he will be at 10 cards in hand and pass the turn. This is the time to just go face with weapons and burn useless cards like revenge so you don't have more than 10 cards in hand. NO MATTER WHAT THOUGH, DO NOT PLAY ANY MINIONS. He will just burn the rest of his deck so just wait even if you have 10 cards in hand and start burning your own cards. Doesn't matter. Just armor up and pass.
4. Final phase: Fatigue war. When he's burned the last card in his deck, you've usually won. Now you have two options: Play it fast or play it slow. If you're really low on life ( like 15 or less total life + armor ) you should play it fast. So just drop your weakest minion ( ONE AT A TIME, NEVER MORE THAN ONE, EVER ) first ( like ironbeak owl and cruel taskmaster ) so he starts to burn his good removal. You will see that eventually he will run out of removal and you'll stick like an arcane golem or healbot on the field. This will allow you to deal a good chunk of damage because he drops to about 10-12 armor, at which point he will remember that he has shield slam ( lol ). Then you simply continue playing minions, ONE AT A TIME. Usually you can stick a kor kron elite or a shieldmaiden that he can't remove and then even if you started out at low HP, you'll destroy him as he fatigues for 5-6+ a turn while you armor up and hit him for 5. Even if he started out at 80hp you'll destroy him with 30+ armor remaining on your side.
Hope this helps!
best deck to beat nefarius
first try
WOW, just WOW!
Dude you are a genious, made it from first try, wasted so much time before!!! +1
your deck should be at the top of the nefarius guides, i cant believe how much time i'd wasted trying with mill druid if i didnt come across your guide
The ONE that really works :)
Amazing! After hours of trying other decks this one worked out on my first try. Thanks! I made the mistake of playing a creature after his hand was full and milling cards. Don't do this! Just armor up and pass. You can play a creature after all of his deck is milled. Once your hand reaches 10 cards you can start getting rid of your obsolete cards like playing cruel task master then immediately slamming it to avoid card draw and to keep the board free of minions for him to unload all his spells onto.
Great deck. Didnt have the second Bouncing Blade So i put in a Mind Control Tech. Took me about 4 tries, you need to get a bit lucky he doesnt draw too many minions and/or bites/claws. The tactic described worked perfectly tho. Thanks!
Great guide, 1st try, thanks bro!
Ya....the claims this wins 60% of the time is sadly a lie
I don't understand why some people win this match-up quickly and easily, while others like myself can't win. I have the same cards and am fairly experienced. More important, I am following the guide which is pretty straightforward. The enemy is the same, the cards are the same, we're following the same guide... what gives? Why are some players "luckier" than others? I bet it has to do with how much you spend on the game (no, I'm not F2P... also not a whale.)
Yes must be that!
Thank you, thank you, thank you! Took me a few tries, but I got it.
First try man! thx a ton!
Great WORK! Thanks dude. I was trying druid mill, paladin healing\clear and It all just went sucking ass, got him with 3rd try with this deck, good job.
Got him on my first attempt! Your excellent guide made this fight look really easy - though he kept getting Slams and Shield Slams every single time from his hero power after he burned his entire deck (which was infuriating), but he eventually ran out of steam and got completely destroyed by fatigue.
Logged in for the first time in a while to post on this. 1 shot him with this deck. The instructions were very clear. By the time he stopped playing cards I was at 8 hp.
I also did not have Shield Slams or Bouncing Blades, instead i replaced them with 1x Mind Control Tech, 2xCleave, and Sylvanas Windrunner
I won just 1 game out of 10 attempts. I don't have all the cards though, but from the missing ones only Bouncing Blade seems to be useful in the early game and i took other early removals in the deck. However, i have hugh problems to survive longer as turn 5 or 6. I don't think i make big mistakes. Actually there is not so much you can do in the beginning. Is Bouncing Blade so important for the deck?
No, not really, I didn't have any when I first made this deck actually. Didn't even have arcane golem and it still worked decently well. If you are losing 9 times out of 10, you are either really unlucky or doing something wrong :O
I finally did it. this was the first deck I tried since the strategy seemed interesting. It's kind of weird just staying there, passing and armoring up but you do end up out fatiguing him. It took me 6 times to beat him, although I messed up in 2 and 1 it was pretty close.
Nice deck!
worked 2nd try for me. thanks man. great guide too.
You are often going to take a lot of damage early, as long as that damage is taken while killing his creature you are still fine, most of my games whether winning or losing I dropped to between 3 and 10 health by turn 6, but after that his hand is usually filled with removal spells and you can use your weapons and hero power to both build up shields and start taking down his.