Cheap + Easy Heroic Nefarius
- Last updated Apr 26, 2015 (Blackrock Launch)
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Wild
- 11 Minions
- 13 Spells
- 6 Weapons
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Lord Victor Nefarius
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 4/24/2015 (Blackrock Launch)
- thepoxbox
- Card Design Champion
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- 14
- 16
- 37
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Battle Tag:
poxpower#1245
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Region:
US
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Total Deck Rating
669
Who would have thought this was possible?
I have an about 60% win rate now with this deck over 30 tries.
Btw: DO NOT WASTE YOUR TIME WITH MILL DECKS AGAINST HIM. ALSO, READ THIS GUIDE ON HOW TO PLAY THE DECK.
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Replacements:
Deck Core: 2x Arcane golem, 2x arcanite reaper, 2x death's bite, 2x execute, 2x cruel taskmaster, 2x kor kron elite, 2x fiery war axe, 2x shield block, 2x antique healbot, 2x shieldmaiden, 2x mortal strike
The epics don't really matter that much individually but they offer very good any-size removal. They can all just as easily win you the game as sit in your hand doing nothing. I'd say that bouncing blade is probably the best, followed by shield slam and then crush.
Other considerations: Mind control tech, big game hunter, cleave, whirlwind, sylvannas.
General Strategy:
Nefarius is as evil as he is stupid. How you beat him is simply to remove all of his minions and never play any of your own. This will cause him to stop playing cards eventually and just burn the rest of his deck as he sits there with a 10 card hand doing nothing even though he probably has lethal on you since most of his hand is direct damage. This is why mill strategies are bad. If you feed him cards, he will overwhelm you with the minions in his deck before you can remove them.
STRATEGY:
Mulligan for: Fiery war axe, ironbeak owl, execute, bouncing blade, arcane golem
1. Phase 1: Surviving ( turn 3,4,5 ) this is the time to remove his minions while taking as little damage as possible. This is where Brawl can randomly win the game. Arcane golem and bouncing blade are very strong here as they are just about the only removal that costs 3 and that will take out a guy ( like the 5/4 ). This is huge as it often means saving you 10+ life. Early you MUST kill as many minions as you can every turn. This means spending all your mana and trying to at least set up his guys to die ( for instance set a 5/5 to 5/1 by running a kor kron into it knowing it will die to death's bite trigger etc ).
These are the crucial turns where he will almost always bring you down to less than 10health before he just stalls out. If he draws just a little bit too many minions, you lose. It's about a 50-50 and it can depend on the Ragnaros card.
As a general rule, try to only have one minion out at a time, as if you have two he will simply flamestrike/cleave them while empties his hand. This is bad, you don't want this.
2. Phase 2: He's out of minions. Eventually, once his hand is usually at 4-5 cards, he will spend a turn playing just one or no minions. This means you've won. Now check how much health you have left. If you'are close to 4-5 and have low removal, play healbots and shieldmaidens. Otherwise, just armor up, then equip a death's bite / arcanite reaper and pass. In this phase, he will simply play one minion per turn if he draws one, so keep in mind that he could play a giant twilight drake or a 9/9 crusher. Keep your executes / shield slams / bouncing blades for those guys and use smaller chargers and weapons for the smaller minions. NEVER DROP TO 4, OR 8 IF YOU CAN HELP IT. DON'T PLAY ANY MINIONS AT THIS STAGE UNLESS YOU NEED TO HEAL.
3. Phase 3: Deck burning. Now as he keeps playing his topdecked minion each turn, he will also get a random warrior card which clogs his hand. He will also draw spells. In that case, he will play nothing and pass. Eventually he will be at 10 cards in hand and pass the turn. This is the time to just go face with weapons and burn useless cards like revenge so you don't have more than 10 cards in hand. NO MATTER WHAT THOUGH, DO NOT PLAY ANY MINIONS. He will just burn the rest of his deck so just wait even if you have 10 cards in hand and start burning your own cards. Doesn't matter. Just armor up and pass.
4. Final phase: Fatigue war. When he's burned the last card in his deck, you've usually won. Now you have two options: Play it fast or play it slow. If you're really low on life ( like 15 or less total life + armor ) you should play it fast. So just drop your weakest minion ( ONE AT A TIME, NEVER MORE THAN ONE, EVER ) first ( like ironbeak owl and cruel taskmaster ) so he starts to burn his good removal. You will see that eventually he will run out of removal and you'll stick like an arcane golem or healbot on the field. This will allow you to deal a good chunk of damage because he drops to about 10-12 armor, at which point he will remember that he has shield slam ( lol ). Then you simply continue playing minions, ONE AT A TIME. Usually you can stick a kor kron elite or a shieldmaiden that he can't remove and then even if you started out at low HP, you'll destroy him as he fatigues for 5-6+ a turn while you armor up and hit him for 5. Even if he started out at 80hp you'll destroy him with 30+ armor remaining on your side.
Hope this helps!
Inspired from this deck, i built an Odd Quest deck with Baku the Mooneater and Fire Plume's Heart
This deck is totally irrelevant now. Arcane Golem was nerfed long ago and does NOTHING in this deck, yet it was a key card.
Note all the comments dating from 2016 and that this deck has not been updated.
Downvoted for being a currently useless deck.
This guy : Don't play mill deck. It wastes your time
Me:Got him on first try with Mill rogue
LUL
HOLY CRAP!!! FINALLY DID IT!!! Been trying for 2+ hours. All decks failed. This worked. Added Wolfrider instead of Arcane Golem. Also added Justicar Trueheart.
THANK YOU AGAIN!!
OMG! Thank you! This worked for me. However I didn't have Shield Slam, Bouncing Blade and Brawl so I replaced it with Sylvanas, MCTech and BGH as you suggested. Also I didn't have Healbot so I replaced it with Cult Apothecary. Got it on my 3rd try with 24 health and 40 armor. :)
Yaay!
THANK YOU!!!! Finally a deck that works. I tried many others and this one took a while too but finally after some tries I got it. Thank you for your insight, you have this down literally to a science. Your hard work is much appreciated sir/ma'am.
Had to retry a few times but I got him. This is a very strong, nerve-wracking deck. We went into the Fatigue zone but I used some cards to accelerate his fall + keep me armored up.
Some edits I did due to not having them. Of course, this made it not "cheap" anymore, at least in the cost department:
-2 Bouncing Blade
-2 Shieldmaiden
-2 Arcane Golem (nerfed)
-2 Revenge (did not feel like using it)
+1 Alexstrasza (Accelerated Fatigue damage to him)
+1 Sylvanas Windrunner (was not needed)
+1 Justicar Trueheart (Helped keep me armored up during Fatigue)
+1 Leeroy Jenkins (Took out 6 Health minions, but need to have countermeasures on the Whelps he summons)
+1 Brawl (both were not needed when he started playing minions 1-by-1)
+1 Gorehowl (served as my late game removal for his remaining minions)
+2 Slam (used for draw power)
If one can afford Alexstrasza and Justicar Trueheart, they are very, very helpful. Leeroy Jenkins was pretty risky but I managed to take out a big minion with him, as long as you can deal with the 1/1s he brings to Nefarius' field. Some of the adjustments I made turned out to be unnecessary, like the second Brawl and Sylvanas Windrunner, but the Slam helped me draw better. Love the deck, really! This was very exciting.
This deck needs tons of costly cards and even more luck. It's just unplayable... I'm sorry, but I must have played this deck close to
405060 times and every time he pulls the perfect answer or I don't pull any answers... I've been ay 7 health with a solid board position and had him play Mortal Strike + Dragon's Breath on me. I've played Ironbeak Owl + Cruel Taskmaster to kill his Twilight Drake, only to have him play Cleave and then drop two more minions I couldn't kill on the next turn. Nefarius is insane and this deck just isn't worth the dust you have to put into it... Not to mention now that Arcane Golem is nerfed this deck doesn't even play the way it's supposed to.How is this deck cheap? you have 5 epics and 8 rares in it.
First try win! Thanks so much. Great deck!
Won at 1st try! Screw the other decks, this one is the best by far!
Thank you for this detailed guide!
I see this guide is from BRM launch and I think it desperately needs to be updated. With the addition of Bash from TGT, this match-up is significantly more difficult. It not only gives him the ability to clutch the win (with 3 damage to the face), but it also provides yet another way to eliminate a minion as well as extend his life total. I believe he played Bash 4 or 5 times against me and won the game on the final turn playing Bash + minion + Charge. I'm not suggesting this is typical, but I do think his ability to pull Bash from Wild Magic is significant.
Was stuck on him for a long time. I tried your deck and strat. Got him down the 2nd attempt. TY!
Man, I've been stuck on this boss with some inconsistant control warr deck, and your deck has won me the game in first attempt. Good stuff, man, thank you!
Edit: It's not even a deck that helped, but your advices about minion play. Awesome work!
I had to do alot of substitutions (Bouncing Blade, Sheild Slam, and Brawl) but I still won on my first try! Thanks a Mill! (pun intended)
First try after many try with mill rogue)
Thanks man!
Avesome deck! Won on my second try with some substitutions (don`t have Brawl or Bouncing Blade). And great guide, a pleasure to read&very useful. Thanks!
great deck!!!did it on my second try just because the first time i played a minion when i shouldn't!!!
Solid strategy. I got him on the first try with this deck. I tried a few others first, but had no luck. Thanks for a great deck!