[Legend] Anti-Jade Golem Tempo Mage
- Last updated Apr 9, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Mage
- Crafting Cost: 1520
- Dust Needed: Loading Collection
- Created: 4/24/2015 (Blackrock Launch)
- SirSalty
- Registered User
-
- 6
- 33
- 52
-
Battle Tag:
SirSalty#21189
-
Region:
EU
-
Total Deck Rating
347
In just over a week we will be saying goodbye to this deck with the rotation of flame waker. I will therefore no longer be updating this deck, however feel free to check out my new variate of tempo mage whihc uses the mage quest! http://www.hearthpwn.com/decks/767916-tempo-quest-mage-legend
Thanks for the support :)
Wait, how can this be a mean street of gadetzan deck you ask, without any MSoG cards? Good question, however tempo mage has always been really solid and especially with the Mad Bomber in this version I feel it is really great. The reason I run Mad Bomber is because it's great against aggro decks with all those pesky pirates and it's also great against jade golem decks killing off all their 1/1's and 2/2's.
Mullgian phase:
Overall: Hard mulligan for Mana Wyrm, this is ur best starting card with Mad Bomber being the card you want second most followed by Sorcerer's Apprentice. Never keep any card that cost 3 mana or more, except sometimes flamewaker.
Going First: You always want to be playing minions proactively, therefore never keep Frostbolt and if you have 2 Arcane Missiles mulligan one away. Only keep Flamewaker in the case you have a 1 mana and 2 mana minion already, otherwise mulligan it as its pretty useless without coin and you don't want to be playing passively and collecting cards waiting to go all out with a Flamewaker combo if you're first.
Going second: Going second is often more flexible as there are two ways you can play the game regardless of your opponent's class. Either you can play very tempo orientated and push damage, similar to how you would play going first however it is more risky and requires a more optimal draw usually with Sorcerer's Apprentice. Or, you can play a couple of spells as removal and play a water elemental and gather cards, going for a big swing turn with Flamewaker. Try and play proactively following the first style, however if you find you draw mostly spells and not enough early game minions switch to the second style. Regardless, I almost always will keep arcane missles, Flamewaker, Sorcerer's Apprentice, Mana Wyrm, Arcane Blast, Mad Bomber and sometimes a Frostbolt, always keep one if you already have a Sorcerer's Apprentice.
Matchups: Listed best to worst. An estimate as I haven't played against some of the decks enough to have stats.
1) Miracle rogue
2) Jade druid
3) Water rogue
4) Anyfin Paladin
5) Renolock
6) Renopriest
The follow matchups are more even and depend more and draw, skill and tech choices.
7) Control warrior
8) Jade Shaman
9) Pirate warrior
10) Aggro Shaman
Here they begin to become unfavoured for tempo mage.
11) Dragon Priest
12) Zoo
13) Dragon warrior
14) Very Agrresive aggro shaman
Hope you enjoy the deck, if there are any specific matchups I forgot, or if you would like to know how to play against in more detail please comment below, Thanks!
Any replacements for Arcane Blast?
Acolyte of pain or forbidden flame. Depends alot on your rank and whether your against aggro or slow decks. Experiment!
Swapped zero-cost freeze for 4 3/5 inspire +1 spell damage
I use minions one at a time to pull the opponents spell cards
unless there is a warlock or a rush type decks. Need help there!?
Sorry for the late response I have taken a break, yeah after more experimentation I decided freeze wasn't good enough (changed list now). If it's zoo your win chances arent great, just try and burn them out and use most your spells on their face if you find urself starting to lose the board which you will at some point. Against rush just spam cheap spells and then start racing them as midgame there's a good chance you can outburn them.
I agree. jade Druid is an easy win so far. 4 and 0 with deck so far. Thx.
wow. 1st game is vs a jade druid turn 5 he concedes with 3 hp! 4-0 vs druid 71% win rate so far 5-2
realy nice :D winning with maybe 66% of all my matches so far. thx for sharing
This deck is basically built around flamewakers. If u hav them just play regular tempo mage!
Okay, I tried a slightly modified version of the deck. And well, it was actually very fun and it worked well. My first match I played against a golden mage, and when I had lethal he played Ice Block. I used my Kezan Mystic and easily won. That was satisfying :). Also, this was the first time I used Dragon's Breath and Flamewalkers. I have to say, I didn't think Dragon's Breath was that good but it actually worked out great. The Flamewalkers are great, and the deck works well. Overall this deck is competitive, and in my opinion, much funner than playing more Mech Mage.
These are some changes I did with the deck:
+1 Azure Drake, +1 Mad Scientist, -1 Counterspell, -1 Kirin Tor Mage
Thanks a lot for sharing this fun deck!
Pls note this is completely original and not inspired by any similar pro deck. I accpet someone may have thought of it at the same time as me but for all i know this is currently a unique op deck. Please feel free to comment or ask questions. GLHF :)