[BRM] Cheap Heroic Chromaggus Buff Priest
- Last updated Jun 16, 2015 (Blackrock Launch)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Chromaggus
- Crafting Cost: 880
- Dust Needed: Loading Collection
- Created: 4/23/2015 (Blackrock Launch)
- mastersuperfan
- Registered User
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- 13
- 17
- 33
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Battle Tag:
MSuperfan#1410
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Region:
US
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Total Deck Rating
591
This is the deck I used to beat Chromaggus on Heroic Mode. I was struggling greatly with this boss, but I beat him first try after making this deck.
Update History:
Swapped Northshire Cleric for Zombie Chow--it was difficult to get draws off of it, and Zombie Chow would trade 1-for-1 with the Faerie Dragon Chromaggus often plays early.
Swapped Mass Dispel for Antique Healbot--Mass Dispel proved too slow, and some people reported they were having trouble staying alive before they could get out Kel'Thuzad and a Taunt.
Swapped Temple Enforcer for Auchenai Soulpriest--some people have mentioned Temple Enforcer as also being too slow, and the standard Auchenai Soulpriest + Circle of Healing combo can help keep you alive early. Also, Brood Affliction: Green.
Swapped Auchenai Soulpriest for another Antique Healbot and one Shadow Word: Death--while Auchenai Soulpriest does synergize very well with Circle of Healing and Brood Affliction: Green, it clashes with Lightwell, one of the focal points of the deck. As such, I have switched it for another Antique Healbot for more sustainability and a Shadow Word: Death to deal with Drakonid Crushers, Alexstrasza, Onyxia, or the horribly dreaded Nozdormu. By all means, if you want to go YOLO mode, feel free to put the Auchenai Soulpriests back in.
Some people are suggesting Mountain Giant in place of Mogu'shan Warden--I've done some testing on this, and I feel like Mountain Giant is far too slow. You will have to pay Mana for a creature that doesn't have Taunt or a healing effect, and it will have to pick off enemy minions one by one. The Mana would more rather be used on a Brood Affliction, I feel, and the Taunt on Mogu'shan Warden doubles your chances of having a Taunt available when you get out Kel'Thuzad. If you're having trouble, feel free to try this change to see if it works for you.
Guide:
There is a bug with the AI where if you have Kel'Thuzad and a Taunt on the field, the opponent's minions will not attack. Many people, myself included, have used this to beat previous bosses of Blackrock Mountain on Heroic Mode.
You have three win conditions: getting Kel'Thuzad out behind a Taunt, buffing up a minion enough to kill Chromaggus in a few hits, or buffing a Lightwarden from Light of the Naaru to the point of insanity (see the second picture at the end of this section). Your goal is to stall out the game long enough in order to achieve one of these win conditions and beat Chromaggus. Lightwell is the core card in helping you survive the early game.
Mulligan for Zombie Chow, Lightwell, and Dark Cultist. Shadow Word: Pain and Silence are also good to keep to shut down the Chromatic Dragonkin. You can keep a Deathlord or a Mogu'shan Warden if you already have a buff spell in your hand, but it makes your early game a bit riskier.
The other cards are mostly spells dedicated to buffing up a big Deathlord or Mogu'shan Warden to stay alive. Once you have Kel'Thuzad, play him behind a buffed-up Taunt, and it's a free win from there.
Brood Affliction: Green is perfectly fine to keep in your hand, and Brood Affliction: Red is generally okay to hold for a few turns as you have enough healing with your Hero Power and Lightwell to survive long enough anyways. However, Brood Affliction: Blue and Brood Affliction: Bronze are necessary to get out as soon as possible. Brood Affliction: Black is not a huge threat as long as you instantly play Blue and Bronze, and Red will become a bigger threat than Black as the game goes on. However, the one problem with keeping Black is that if Chromaggus draws Swipe, he can double Swipe your Kel'Thuzad. If you stabilize early with a decently high life total, you can temporarily keep Red a bit longer to discard Black as soon as possible. In other words:
Bronze > Blue > Red/Black > Green
Until you stabilize with a buffed minion and/or Kel'Thuzad, prioritize trading with Chromaggus's threats over face damage. Especially if your minions have 4 or less health, such as Lightwardens, Chromaggus can clear them with Swipe or Flamestrike and pressure your health total.
Use Circle of Healing to cheaply heal your buffed Taunt minions and/or Kel'Thuzad, even if it heals Chromaggus's minions as well. Kel'Thuzad is still prone to damage from Swipe and Flamestrike, so if he's at 4 health or less, heal him up immediately. Buffing him certainly isn't a bad thing either.
Don't be overly greedy with your buff spells! Don't try to wait until you can heal that 2/13 Deathlord back to 16 health before you use Divine Spirit, nor try to wait to draw Divine Spirit before you use your Inner Fire. As long as a buffed Taunt can handle the board, then it's fine to buff it. You have to work very quickly in order to survive.
Almost always, you want to use Light of the Naaru on your Hero. However, if you already have a buffed Taunt up, you can use it on that to keep it alive for longer.
If you see him play Nozdormu, you'd better be prepared to kill that thing in a matter of seconds. Blizzard said they fixed this glitch with a previous boss, but it seems to resurface here. Nozdormu might not even give you two seconds to make a move.
This strategy is quite reliant on your draw RNG, but it certainly works if you have a little bit of luck. If you can't win, don't give up!
If you get good draws and play it right...
This can happen.
Videos of Gameplay:
Note: The decklist may differ in the videos as I update it very frequently. Regardless, any version of the decklist should mostly work in the same way given varying amounts of luck.
Credit to Kizaru1 for this video:
Credit to Windslot for this video:
Credit to Matt_Sparks for this video:
If you managed to beat Heroic Chromaggus with this deck, then give it an upvote and comment! If you managed to beat it with an altered decklist, post your changes here, and I may consider them. If you are unable to beat him using this deck, then perhaps give a suggestion to improve the deck or post why you are having trouble. Remember, this is really about luck of the draw. It takes people anywhere from one try to thirty tries. Don't give up!
1st Try TY
got an easy T4 16/16 deathlord after two attmepts, and got rid of most of the brood affliction. By T8 gg. Nice deck dude, ty.
Took me a couple tries but Chromaggus finally drew a bad hand, and I was able to buff up Deathlord. Didn't even need KT. Thanks for the deck!
Took me more than a few tries but this deck got it done. Plus it was a lot more fun to play than the druid deck.
My second attempt at a deck like this for Heroic Chromaggus and got him down on second try yay ty!!!!!
Got it on my 8th try, not lucky today. The first time I got the combo, one turn before Kel'Thuzad hit the board, he had tons of damage and managed to kill my 30+ life Mogu'shan Warden because I hadn't previously discarded Brood Affliction: Bronze. Later I managed to get the combo right.
Tough as hell.
on first try with full mulligan and draw for double power word:shield and deathlord. Took him down to 2 with 27/2 lightwarden, then after flamestrike, killed him with 3/3 mogushan warden. Success!
Yup. This is the deck to do it with. It's no wonder it's top rated. Extra kudos for finding/making it inexpensive, too!
Damn, I had three Nozdormus... http://imgur.com/wKdQfmJ
Good deck. Took a few tries to mulligan correctly but once you start with the right cards this deck works great.
Took me a few tries to get the right cards in the right order, but I managed to win with this deck. Damn, is the Nozdormu bug annoying!
If he plays Nozdormu, just concede. The timer starts before your turn and you just lose turns instantly for ever.
way too much rng necessary the druid deck was a much better 1 to use
Thanks, it took me 5-6 times to beat him, but I did it without KT. Because I'm poor since I did dreadsteed's deck, I needed to change some things. Both Light of the Naaru with 2 Holy Champion. Also I changed 1 Silence and 1 Lightwell with 2 Power Word: Glory. I usually use variations of this deck to beat ALL the heroic bosses, normally they go just for face so use Power Word: Glory in their minions and wait for your Holy Champion.
After having such serious problems with some prior challenges in heroic... This was a godsend. Third try. Im sorry for anyone having trouble but this deck CAN win and it doesn't seem to be shitty low luck variance. Just believe in the heart of the cards.
Edit: As an aside... I never even got Kel'Thuzad when I did win. I buffed a lightwell to 28/28 and kept clearing or going face from there. You don't need to bug out the AI to win with this. Lightwell turn 2 seems to give the best possibility of a win.
This deck works well, If you're this far in Heroic BWL you can probably tell these priest type decks are very common in winning with the kel taunt glitch. So pretty much it took me a couple tries probably won't win first time but just get a good draw, keep board control and when you have a decent buffed taunt and kel it's gg. Upvoted
Yes ! This deck does work after a few tries and playing it right. I was able to land kt behind a 2/8 death lord and 4/7 zombie chow and it was game. He did play a nozdormu, but i had a silence ready for it. The glitch really does work once you get your kt behind a board, chromagus wont attack he will develop his board with minions and just pass turn. It can be done !
tried another 15 times, managed to get a deathlord buffed enough to survive, then he pops Nozdormu with the stupid bug and its game over.
there is no way you can win against this boss right now.
It will work, just finally completed mine. Have had all Blackrock completed since the launch, but Chroma, and I decided to work on him inbetween RL chores last two days - and I just beat him, using this Priest deck.
I did lose the first game with this deck, because he put out three Chromatics Dragonkins and my 2 silences weren't enough.. the second game I died to the Nozdormu bug. However:
The third game I was hit with the Nozdormu bug, after I had Kel'Thuzad out and a taunt. He did attack me (once), but after Kel' had rezzed that Deathlord, the Nozdormu bug got stuck and locked me up. After that Chroma stopped attacking me. After maybe 5-6 turns (when I was at 6 hp, after constantly eating 3 dmg/turn from the red card), I finally got to play my cards. By this time I had 2 Silences on hand, so I immediately silenced Nozdormu. After this I could suddenly move and play again, and like the OP described here, Chroma didn't attack while Kel' and a taunt was out.
It did take the Nozdormu bug + enough hp/time to catch up with all animation + a Silence in my hand to be able to beat him, but by then I did comfortably. It's alot of RNG to get there, but it did work. The Nozdormu bug can be survived if you just have enough hp to live through the animation floods.
Don't give up. And, this deck definately works as of today. As much 'thanks to a gamebreaking bug', as 'in spite of one'. ;)
1st try... bs... you need perfect draw then crazy luck to not get your taunt, KT, lightwell killed, which does happen every time (double swipe, flamestrikes, etc).
30+ tries and still not close to surviving turn 9.