Legend Zoo S13 - Match ups guide
- Last updated May 13, 2015 (Blackrock Launch)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4340
- Dust Needed: Loading Collection
- Created: 4/22/2015 (Blackrock Launch)
- JacquesDupont
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Total Deck Rating
63
Hi, I'm Jacques Dupont (Only Dupont in the game). I've been playing Hearthstone for a few seasons now, but I was more an arena player until this one, when I tried to grind for legend in ranked. I finally made it with this traditional Zoo deck, which includes Voidcallers for great tempo plays.
This is the legend screenshot proof, in case you need it: http://gyazo.com/10f642dc468df97aa8f770dda133ec00
As you see, the deck doesn't have anything new, but I wanted to share my experience with it, as I think it can help some players to understand what to do in certain match-ups, because it's tricky sometimes to understand when you have to trade and when you need to be aggressive and go for face. Before realizing that, I couldn't pass rank 5, and when I finally understood how to play each match, it was a lot easier. So, I created a "trading rate" to sum up the general strategy for each game, which goes from 1 to 5. 1/5 means you should almost always go for face, while 5/5 means exactly the opposite, that is, always prioritize board. Note: sorry for any misspells, I'm not a native english speaker.
Combo Druid: this is one of the easiest match-ups when you understand that you should almost always go for face. Mulligan aggressively. Don't be afraid to put many minions on the board, but always playing around Swipe. Only trade if it's extremely efficient to do so, otherwise, you are just doing your opponent a favor. Trading rate: 1/5
Face Hunter: the complete opposite from Druid. Always trade (with the exception of maybe Haunted Creeper), their minions should never attack you more than once. Never tap. Voidwalker is the perfect start, while Defender of Argus is essential entering mid-game. It's usually better to trade minions 1x1 than to remain with many minions with low health in the board. This is because of Explosive Trap and Unleash the Hounds (for example, it's usually better to trade Abusive Sergeant and not Voidcaller for his Knife Juggler). Try not to use Imp-losion unless you have already seen at least one Unleash the Hounds. When you have dominated the board and your opponent is running out of cards, start pushing for lethal. Trading rate: 5/5
Midrange Hunter: you have to be more aggressive in this one, as your opponent has a better late-game, with cards like Savannah Highmane and Dr. Boom. Unlike against Face Hunter, you should kill his Haunted Creeper because it's a Houndmaster target (the same goes for every beast). Try to wipe his entire board before you play your Doomguard, as it can be easily killed with any minion in combo with Hunter's Mark. Also, be aware that his secret could be Freezing Trap instead of Explosive Trap. Trading rate: 3/5
Zoo: Similar to Face Hunter, you'll win by making more efficient trades than your opponent. You can put as many minions as you like on the board, so Imp-losion has much more value in this match, except if your opponent is running Sea Giant, which can be a problem. Be much more aggresive if you see that he is not playing the typical aggro zoo, because cards like Dr. Boom or Malganis will cripple you. Trading rate: 5/5 (4/5 in case it's the Boom version)
Paladin: my experience against Pally indicates that it's preferable to be aggresive in this match. Only make very efficient trades, like Knife Juggler on turn 2 (anticipating his Muster for Battle). Be careful with playing your Flame Imp on turn 1 because of his Shielded Minibot. If you don't have the coin, you can play it if you have Voidwalker for turn 2. If you do have the coin, you can play it along with Voidwalker or Argent Squire on turn 1. Try to put Nerubian Egg on the field as soon as posible, and don't activate it, as it's your safeguard against Consecration. Don't be afraid to use Ironbeak Owl on his Sludge Belcher, as it's a very strong play to pressure for lethal. Don't save it for Tirion Fordring, if you got to turn 8 you are in trouble anyway. Trading rate: 3/5
Control/Patron Warrior: you should try to be as aggresive as possible in this one. Trade against Armorsmith and Acolyte of Pain, but not against Loatheb, Shieldmaiden or Piloted Shredder. Tap as much as you can, he will use Alexstrasza anyways. Nerubian Egg is, again, very valuable here against his Whirlwind and Death's Bite. Don't trade with your Doomguard unless it's completely necessary, because it can get easily killed with Execute or Shield Slam if you do so. Trading rate: 2/5
Control Priest: tough match-up if he starts with Northshire Cleric or Zombie Chow. Play cautiously, trade whenever you can, as you don't want him to be healing his minions or buffing them with Velen's Chosen and Power Word: Shield. Don't be afraid to use Power Overwhelming to make an efficient trade. If he starts slowly, then it's a lot easier, as you can pressure him by developing a strong board with sticky minions that will survive his AoE. If you get to mid-late game, be prepared for Cabal Shadow Priest. Trading rate: 4/5
Oil Rogue: always trade, as any minion is a possible target for his Tinker's Sharpsword Oil. Besides, if you don't trade, he can clear your entire board with Blade Flurry. Don't be too confident about his low life and keep trading, because an Antique Healbot can mess up your plans. Trading rate: 5/5
Tempo Mage: you need to trade during the early game to establish your board. Use Abusive Sergeant to counter his Mirror Entity. Around turn 5, you should be dominating the board, so you can start going for face. Nerubian Egg and Haunted Creeper are your safeguards for Flamestrike, and playing Loatheb in turn 6 means winning. Don't bother trading against Dr. Boom (in fact, you should never trade against him in any match). Trading rate: 4/5
Mech Mage: similar to the mirror match against Zoo. Also, be prepared to kill Archmage Antonidas after turn 7. You absolutely must kill him the next turn he was played. Trading rate: 5/5
Freeze Mage: not much to say about this match, you have to be of course very aggressive so you don't give him time to draw all his key cards. Don't play Nerubian Egg until turn 5 to counter his Blizzard or Flamestrike. You can also drop it if he plays his Doomsayer and you have no way to kill it. Trading rate: 5/5 (although there isn't much trading in this match).
Final note: As a general rule, I try not to trade against cards with deathrattles that summon another minion, like Piloted Shredder, Savannah Highmane or Piloted Sky Golem, unless I can silence them first (there are exceptions, of course). As you will usually be ahead in the board, your opponent is the one that will have to do the trading, so trading with them is losing tempo and card advantage at the same time. Targetting them with Imp-losion, on the other hand, is more acceptable.
04/27: Added 1 Void Terror. It allows some fantastic combos with a huge gain in tempo, like with Voidcaller having Doomguard in hand, trading a minion with Power Overwhelming or just as an activator for Nerubian Egg, should you need it. Besides, it's a very versatile card that can help you in many matches, like when Hunter plays Explosive Trap and you have a board full of 2- health minions. Imp-losion wasn't doing enough to justify 2 of them in the deck.
05/13: Wanted to add more range, so I included Malganis. Then, obviously, Voidcallers had to be there again too.
So... what is next?
You're welcome! As I said in the previous comment, you can remove the Void Terror to add a Dr. Boom and have more range that way. It has worked well for me, except for the times when I drew Boom and Doomguard in the eraly game, which is very bad. Don't remove Argent Squire, you need cheap sticky minions in the board, and that is one of them.
AboutMalganis, I'm not so sure. It wouldn't be Zoo anymore. If you want to play with Malganis, you may want to try a more demon focused deck, adding cards like Mistress of Pain, Demonwrath and Bane of Doom.
Neither. The key with Zoo is the cheap, sticky and aggresive minions, so you don't want to replace a 1 mana minion for a 4 mana spell. If you really want to play with 2 Imp-losions, then you may need to cut one 4 mana minion, like Dark Iron Dwarf or Voidcaller (or not playing with Dr. Boom).
Of course, that is for Zoo. If you want to play a midrange Demon deck, then it's another story. In that case, you should remove the 2 Argent Squires and add more demons into the equation. Here is what it should look like: http://www.hearthpwn.com/decks/224939-demon-70-win-rate
It's funny you ask, because just today I started testing it. I haven't edited the post yet because I want to see how it goes, but what I did so far was:
- 2Voidcaller, - 1 Void Terror
+2 Dark Iron Dwarf, + 1 Dr. Boom
Basically, I took out the combo cards to have more range. The Voidcallers x Dwarfs change means better trading, and a big reason for Void Terror being in the deck was precisely those Voidcallers, so replacing it for Dr. Boom was an obvious choice. So, if you want to put Dr. Balance in your deck, those are the changes you could make.
Thanks man, u are my hero. Add me #1828 http://imgur.com/bQVoXhR
I love this deck.
Especially when I got "power overwhelming" and "void terror"
I used power overwhelming on a 1 and 1 sheep that a mage poly morphed then used void terror to get it's attack and defense before it died lol!
Glad you like it! And yeah, that's the whole idea with Void Terror. It allows you to create a big threat using a minion that was going to die anyway because of the Power Overwhelming's effect. Just remember that you should always try to trade the minion with PO for an opponent's one before you use Void Terror on it, so that you get maximum tempo benefit.
Turn one, void walker or flame imp better to start? and what cards will i be looking to get in my starting hand?
I didn't make a specific mulligan guide because it's pretty straightforward: you're looking for mostly any 1 or 2 drops, and maybe Imp Gang Boss too. About your question, it depends on the match up. Flame Imp is usually the best start, but it sucks against hunter, where Voidwalker is what you want. Also, as I explained, against Pally Flame Imp is very risky because of Shielded Minibot, so Voidwalker, Argent Squire and Haunted Creeper are preferable there.
Brilliant guide. Thank you for taking the time for the write-up!
What do you think about having one Sea Giant? I know it's the only BGH target in the deck, but decks that are unable to deal with it will struggle and has great synergy with Argus.
Well, you said it. If you play Sea Giant and it gets inmediatly killed by BGH, you lose a lot of tempo, while not having BGH targets makes them have a garbage card in their deck. Granted, there are going to be times when your opponent doesn't have the perfect answer in that moment and it could win you games. Combined with Argus, as you said, can be game winning against some classes like Hunter. So, if you decide to try it, let me know how it works for you!
Thanks for the response man, just noticed Xixo and Firebat have been using 2. I will try it out since I am vsing a lot of agro decks right now.
wut can i use instead of voidcaller?
Dark Iron Dwarf is the typical 4 drop replacement, In fact, I was using it before, until rank 5, when I decided to change it for Voidcaller. The good thing with the Dwarf is that it has better stats and his battlecry can help you a lot to trade efficiently. But killing something with Voidcaller, dropping a Doomguard for free and attack with it in the same turn is such a strong tempo play that I lent towards it. Even dropping an Imp Gang Boss is good, and it's also the safer way to play Flame Imp in the Face Hunter match ups.
A nice written guide, very well thought out.
Nice thanks for the deck dude !
What could I use instead of the Imp Gang Boss, I still don't have it :/
Thanks man! I guess the closest replacement for it would be Harvest Golem, like the old Zoo decks. But try to get Imp Gang Boss ASAP, because it's very good, and has better sinergy with the rest of the deck.
Before BRM i played Harvest Golems :D
How do you play against demon lock btw?