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Easy Heroic Drakkisath

  • Last updated Apr 17, 2015 (Blackrock Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: General Drakkisath
  • Crafting Cost: 6640
  • Dust Needed: Loading Collection
  • Created: 4/17/2015 (Blackrock Launch)
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  • Total Deck Rating

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First of all, this deck requires luck and making the most of the poor AI of the boss. This deck revolves around KT essentially, and if you dont get KT within the first few turns, you might as well forfeit because the tempo loss is too great. Also the core cards in this deck are KT, ancestral spirit, reincarnate, sludge belcher, and sunwalker which only cost 480 dust if you have completed the naxx expansion. Everything else is just extra to fill out the deck. Sylvanas gets an honorable mention bc sylva and KT together early on guarantee board control. The only problem is Drak is likely to twisting nether early if you have such a clear board advantage. 

The way the AI works is if you have a taunt up and KT, Drakkisath will not attack the taunt with his minions. However, he will try to remove KT from the board using either twisting nether, Drakkisath's Command, double flamestrike, or kidnapper. If you can keep KT up and a taunt, you essentially win. IMPORTANT: Try to let the opponent flood the board. If his board is full, he cant play kidnapper and he isnt likely to play twisting nether as it will destroy many of his monsters as well. 

To improve KT's survivability, we run faceless manipulator, reincarnate, and ancestral spirit with the goal of creating 2 KT's on board. 2 KT's will protect each other by reviving the other if one is defeated. So first turn, mulligan for KT and a survivability card (or a board control card such as sylvanas with KT). Drop KT and if Drak kills it with a spell, forfeit and try again. If he doesnt kill it, copy the KT. Reincarnate and faceless are effective except against double flamestrike or twisting nether. If you use Ancestral spirit, KT is safe from most things except kidnapper. 

If you've gotten past turn 2 with a double KT (or a KT with ancestral spirit) up, you're almost done. Put up a taunt and sit behind it. Following the previous tip, try to let your opponent flood the board to protect yourself from twisting nether and kidnapper. If you have 2 KT's up and a taunt, you've essentially won, just keep going for face. 

The best taunts are sludge belcher and sunwalker as they both take up to 2 hits no matter what. They also dont die immediately to flamestrike which is a danger if Flamestrike gets past your taunts and Drak has a full board ready to hit your face. You can also hex your own minions to create a taunt if need be.

 

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