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S13 LEGEND ZOO EU (83 winrate from rank 3 to le...

  • Last updated Apr 14, 2015 (Blackrock Launch)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1300
  • Dust Needed: Loading Collection
  • Created: 4/12/2015 (Blackrock Launch)
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legendHi i'm Patton i reached legend few moments ago with this deck just pretty similar to other zoos and it is using the new card gang boss....if you like it and you enjoy it i can write a mulligan guide bb kiss

 

GUIDE

1.MULLIGANS

The initial choice of cards for zoo decks is really important but easy to do.
->BAD VALUE DRAWS = Power Overwhelming,Ironbeak Owl,Doomguard,Loatheb,Imp-losion,Defender of Argus
Explanation[power and owl are just dead cards at start cause they don't create board or game
doomguard,loatheb,implosion and argus obviously for the high cost,sometimes
i hold argus against hunter but only if i have the coin]

->AVERAGE VALUE DRAWS = Elven Archer,Darkbomb,Dire Wolf Alpha,Imp Gang Boss,Knife Juggler,Shattered Sun Cleric,Nerubian Egg
Explanation[these cards are holdable with no problem if you have the coin,the egg and wolf are
really good draws in mostly cases,the darkbomb btw doesn't create board or game]
->GOOD VALUE DRAWS = Abusive Sergeant,Argent Squire,Flame imp,Voidwalker,Young Priestess,Haunted Creeper
Explanation[these cards are really good,the abusive can buff easily and clear the board at start or
you can simply put it down at first turn,flame imp and void are just op 1 drop cards,
the young priest is really good with the coin for example flame + priest etc,haunted
creeper are really good to take board control in the early game,one of the best cards at start]

-PRIEST = top deck (Flame imp, Knife juggler)
Explanation[the priest will run often the northshire Cleric,the thing is that if the priest start drawing cards
you have just lost,imp and juggler also good counters for injured blademaster]
->BE AWARE OF COUNTERS:first of all(Wild Pyromancer+coin,circle),(Achenai soulpriest+Circle of healing),Holy nova,Lightbomb.

-HUNTER = top deck (Haunted Creeper,Voidwalker,Argent Squire)
Explanation[Hunter is always a coin flip to play,he can run the leeper gnome or haunter creeper/mad scientist,
then your goal is to preserve the control and avoid as much damage as possible,attention to tap!!!
sometimes only if i have the coin at start i keep the argus,cause really strong against his rushing minions]
->BE AWARE OF COUNTERS:pay attention to (unleash the dogs+juggler),they often run (explosive trap 100% if face hunter,freezing trap 100% if mid range) or (juggler + snake trap)
then your goal is to have good board but with not many minions on it.
-DRUID = top deck (Flame imp,voidwalker)
Explanation [Druid has not really good removals against zoo; at start he will run probably a zombie,wrath or the combo (wild growth +Keeper of the groove)
you just need to put down minions and create faster as you can a huge value attack,and be prepared for turn 4 swipe]
->BE AWARE OF COUNTERS:the only weapons for druid to counter the zoo are swipe,force of nature and his taunts,and if he doesn't swipe on turn 4 gg you won.
-ROGUE = top deck (Voidwalker,Nerubian Egg,Haunted Creeper,Argent Squire)
Explanation [Rogue is really difficult to play,cause you don't know what he's going to do,you need to have a board that you can burst easily with average value attack,
i mean like for example egg+creeper+imp (abusive power in the hand etc),at start he will use spells like backstab,trowwing knives,
but don't be afraid to sacrifice minions just let him consume himself]
->BE AWARE OF COUNTERS:rogue has a lot of counters to zoo,first of all (trowing knives+thalnos),blade furry,sap etc then your goal is to have always minions on the board
with egg creepers gang imp etc,sometimes i like to not trade directly the egg,but just to keep it like an assicuration against blade furry.
-WARRIOR= top deck (Voidwalker,Argent Squire,Haunted Creeper)
Explanation [Warrior at start can run fairy war axe,cruel tankmaster,that are not so relevant in the play,you can also go with imp first turn basically
you have a wide mulligan choice to be honest, the only thing is that you must kill the armorsmith and acolyte of pain with less attacks possible and mantain his armour low]
->BE AWARE OF COUNTERS: like with the rogue i like to keep egg sometimes cause warrior 90 per cent will run brawl on 5th turn,and pay attention to have 1 health minions down cause weak to whirlwind
another thing attention to take damage with important minions(like doomguard) cause of execute and attention to his armour due to shield slam, precisation (gang boss
executed doesn't create a 1 1 imp).
-MAGE = top deck (Flame imp,Voidwalker,Haunted Creeper)
Explanation [Mage usually is really easy to own,cause i encoutered a lot of mech mages that don't run good counters for zoo,the mulligan choice is wide,you just must fill up the board rapidly
and trade everytime the mechs cause of the goblin blastmage,against tempo mage is pretty the same just pay attention to mirror entity and counterspell,if freeze mage you can just surrender
cause the winrate is like 10%]
->BE AWARE OF COUNTERS: usually mage hasn't good removals,the only cards you may worry about are frostbolt,fireball,flamestrike(not often used),goblin blastmage,the advice is just to put everything down
and trade always keeping control until free to go face cause he will probably run out of cards.
-SHAMAN = top deck (Flame imp,Voidwalker,Haunted Creeper)
Explanation [I don't see often shamans,btw are really easy to play against also there your mulligan choice is wide, basically all the good value draws,at start he will just try to fill the board
with totems or mechs idk,you just need to be faster then him and try to mantain the board as clear as possible(yes kill his 0 2 totems)]
->BE AWARE OF COUNTERS: the only counters you must consider are lightning storm and feral spirit,btw the guy will get overload and next turn will be easy to refill,your goal then is to have average/high value
on board cause it is easy to refill the board if he uses an aoe.
-PALADIN= top deck (Argent Squire,Knife Juggler,Voidwalker,Haunted Creeper,Elven Archer)
Explanation [Paladin at start is just too much predictable,he will run shielded minibot/juggler,muster of battle,and weapon or consacration in most of the cases,
like do you see you must remove a lot of 1 1 from the board then cards like creeper voidwalker elven and juggler become fundamental for a good play]
->BE AWARE OF COUNTERS:basically paladin has 2 counters equality and consacration,you must be aware of that on turn 4 and on turn 6,like in the 80% of the games i played against paladin he had consacration,
then don't try too much the luck lol.
-WARLOCK= top deck (Flame imp,Voidwalker,Nerubian Egg,Haunted creeper)
Explanation [Usually now warlock are of 3 types zoo,demonlock and handlock -> if you are against a zoo you must take control immediatly if you lose control at start you just lost basically
against demonlock and handlock i suggest to fill fast the board with high value attack minions -> the choice of mulligans is just wide all good value cards are good]
->BE AWARE OF COUNTERS: if you are against a zoo the only thing you must worry about is implosion then always keep counters for the 11 minions,against demonlock and handlock pay attention to hellfire
and shadowflame (4 mana cost).


2.POSITIONING

The position of your minions in zoo decks is really important,i like to put deathrattles minions on my left side and to keep togheter minions that i will argusize.
In the early game you will often have the wolf,ok think about it if you have the wolf down and you put the egg on his rightside if you get an implosion the imps will be on the rightside like this all their value
will be lost.
Good minions to argusize are Gang imp boss,creepers,egg,argent squire,btw depends on the situation.

3.SINERGIES

The deck is basically built for board control like 80% of zoos,good plays can be priestess+ flame imp,priestess+ gangboss,shattered+ argent/gangboss or juggler + implosion,juggler + gangboss,i mean there are a lot of
"mini combos" that can be easily played while in game your goal is just to trade maintaining a good board and when free just go face.

video of random play ->