Top 20 NA Legend: Zoo Gang
- Last updated Apr 13, 2015 (Blackrock Launch)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1320
- Dust Needed: Loading Collection
- Created: 4/10/2015 (Blackrock Launch)
- thedeadgoldfish
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Total Deck Rating
500
^^ The all important proof ^^
Hello, everybody this is the zoo list I used to climb to legend for the first time. Basically it's classic zoo with Imp Gang Boss in place of harvest golem. The deck is favored against Druids and other aggro decks (including the dreaded face hunter) because you can more or less out tempo em'.
Standard Mull is one drops and 2 drops minus Owl and egg unless you have abusive with it . Imp gang is okay to keep if you curve into it.
Warriors: Standard mull keep. don't keep egg even with abusive. Keep Imp gang
Shaman: Keep imp Gang
Rouge: Don't keep egg or abusive
Paladin: Standard Mull. Haunted creeper and abusive are extra important in this match up.
Hunter: Standard mull + Keep Owl, Impgang, and keep egg even if you do not have abusive. Keep argus if you have coin and like the rest of your hand. Creeper and Void walker is extra important.
Druid: Standard mull
Warlock: Standard Mull keep owl, Egg + abusive combo is extra potent in the mirror
Mage: Standard Mull
Priest: Standard mull + Power overwhelming to deal with Deathlord and buffed creatures/ Your 3/2s are extra important to deal with Cleric.
Grats!
Any thoughts on replacing the doomguard with an arcane golem? a few times i would have had lethal, but by throwing out the Doomguard first it discarded my either Power Overwhelming or abusive? Also, I took out clockwork gnome and put in Dr. Boom increased my win ratio. I've had great success with this deck so far. Lots of fun.
Any idea what would be a good replacement for 2 Gang Bosses? Harvest Golem Maybe?
Imp Gang Boss is almost the very reason Zoo has seen a reemergence - personally they have won me the game on multiple occasions. But as a replacement I guess Harvest Golem is ok, being similarly sticky, having the same manacost and being run in traditional Zoolocks ^_^ give it a shot.
climbed from 12 to 7. 7 is the best I have been. Great deck and fun to play
lol same.
This deck is actually pretty good (Y)
Any tips vs grim patron warriors?
get one hellfire obviously
I'm worried honestly that when the times comes hellfire will more counter my own deck rather than be used to deal with the singular threat.
I'm yet to vs GP warriors yet but I could see how this deck may possibly struggle. A little RNG maybe
Do you think Demonwrath will be good in this deck, and which card would you replace?
Personally I would take out a Dark Iron Dwarf for it. Or maybe a Haunted Creeper. People love that card but I just don't like it.
In general Demonwrath should be played in a demon-heavy deck as a tool to deal with Aggro matchups and stall out for the Big Boys (Lord Jaraxxus, in particular). Without removing any warlock cards, you have 10 Demon or Demon-generating minions, and some of your staple neutral minions have dangerous anti-synergy with Demonwrath. Knife Juggler and Dire Wolf Alpha are big enough targets as they are without being in danger of death by your own board-clear.
If you're running into trouble against other non-Demon-reliant Aggro decks, I would consider taking out a single Dire Wolf Alpha, the Dark Iron Dwarf pair, or a single Imp-losion. Dire Wolf WILL die to Demonwrath, the DI Dwarves would gum up the mana curve a bit, and Imp-losion has a similar place in the deck.
Ideally, this deck doesn't want Demonwrath because it wants to win before your opponent can out-damage you; Even Darkbomb feels like a better choice due to its ability to target players. 'Wrath doesn't even help against the rising trend of Grim Patron Warriors, where Hellfire becomes the better choice.
TL;DR: Don't use Demonwrath in this deck. It's doesn't work with anything except the Deathrattle minions and clears your two most important 2-mana minions, meaning if you have to 'wrath and you're on-curve you will be doing your opponent a big favor.
a haha lol =D
Unleash the Hounds is still not fun to deal with. :(
Thoughts on adding a Bane of Doom
I think its to slow.
If you think this build is good against the current facehunter builds, that it can tempo them, your fucking high. Perhaps with perfect draws on your end and shit draws on theirs.
it actually works quite well! Some games are very very close but i faced 4 face hunters so far and won 4 times. this deck sucks against handlock though.
Thank you ! :) great deck :) .