OTK Freeze Mage
- Last updated Apr 7, 2015 (Blackrock Launch)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5400
- Dust Needed: Loading Collection
- Created: 4/8/2015 (Blackrock Launch)
- luotian1999
- Registered User
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- 3
- 9
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Total Deck Rating
11
Hey everyone,
Some of you might've played against me at high ranks these past few seasons. For those of you who haven't, probably the majority of you guys, I'm a freeze mage main. I started Hearthstone around Season 2 and mained Mage; by that, I meant a control mage deck similar to Trump's F2P deck. I started playing freeze mage when Naxx came out and thought the deck was trash because of the hunter infestation. But I quickly came to my senses and realized that hunter is just a cancerous class and takes no skill to win. Since GvG, I have probably played 1000+ freeze mage games, either with friends, on ladder, or on casually testing deck variations. One of the biggest issues faced by freeze mage is the general trend in increasing card quality. For example, pre-Naxx, a good 4-drop would have around 4/3-attack; from a freeze mage's point of view, 4-attack for 4 mana is decently strong. But with Piloted Shredder, it's not just 4 attack; it has a deathrattle that summons a 2/3 attack minion. Another good example would be Shielded Minibot. Then you have the cards that just straight up makes a freeze mage's life difficult, Loatheb, Antique Healbot, and the old Undertaker.
Of course, with better card quality comes better cards for Freeze Mage, but the other decks benefitted more. So now, on ladder, when I Alexstrasza someone, I must plan for a 2-turn kill, whereas before, I didn't need to worry about Antique Healbot. I also found that the ice blocks will always get popped the turn you Alexstrasza; however, before, your ice block only gets popped around 40% of the time the turn you Alexstrasza. Midrange decks are, in general, a pain in the ass.
I came up with this deck as a solution. OTK to avoid Antique Healbot. And leave more room for card draw and heals. And you might find it weird how many of the staples of freeze mage isn't in this deck, it's because this deck has a different playstyle.
The Combo:
34-Dmg Combo:
Turn 9 (or whenever you have the combo in hand): Emperor Thaurissan
Turn 10: Malygos + 2x Frostbolt + 2x Ice Lance
19-Dmg Combo (when your against greedy warlocks):
Turn 10: Bloodmage Thalnos + 2x Frostbolt + 2x Ice Lance + Hero ability
How To Play:
Play like a normal freeze mage. However, hesitate to use Frostbolt to clear. If you do use Frostbolt, know that your burn will only do 26-dmg and you DON'T have Alexstrasza. DO NOT WASTE Emperor Thaurissan.
Pros/Cons vs Freeze Mage:
Pros:
- Less clunky big cards. i.e. Alexstrasza and Archmage Antonidas
- No need to worry about Antique Healbot and healing in general
- No clunkiness from Fireball
- More freeze mechanics and more card draw
Cons:
- Not extensively tested
- More reliant on certain cards
Why certain cards are excluded:
Alexstrasza: Maybe included in the future. Main reasons why I excluded it was because it wasn't necessary. Without Fireball, there is no point in having it there; with it, this would just be freeze mage. Without it, you would get rid of a lot of the clunkiness in the deck and save room for more card draw and freeze. If your going to OTK, you don't need to lower the health. It would help against Warriors though.
Archmage Antonidas: OTK doesn't need to generate Fireballs.
Pyroblast: Not apart of the OTK. Would rather include Fireballs. Extremely mana inefficient as well. Remember, all you need is the OTK combo as burn.
Fireball: This card has potential as a removal and not as burn. Maybe put 1 in the deck, but I prefer more freeze cards, i.e. Cone of Cold.
Explosive Sheep: Probably will put 1 copy in depending on the meta. But not now.
Polymorph: Great removal but takes too much mana.
Coldlight Seer: Ok, I can go on and on about why this card isn't that great for freeze mage. Generally it's fine for your opponents to draw and it is certainly better than playing minions, but giving them 2 free cards is just bad. They can draw into answers like Loathebs, silences for Doomsayers or just generally cards for board pressure. Acolyte of Pain is just a better card and generally draws 2-3 cards. Trust me, I tried Coldlight Seers a lot of times before.
Nat Pagle: Draws at the START of your turn. 50% as well. Haven't tested it, but you can probably switch out a Novice Engineer or a Loot Hoarder.
Mirror Image: Not bad, I'm not really sure. Depends on the meta I guess. 1-mana is really nice. If there's a lot of big cards, then it's actually really good and soaks in a lot of damage. I'll definitely think about this card and try it in the future.
Big Game Hunter: Now that I'm thinking about it. It might not be bad. Especially since Demonlocks are quite common now. You can take care of Dr. Boom Mal'Ganis and other big cards. I don't know what to replace though.
Dragon's Breath: I hate it when people ask about this card in freeze mage. Absolutely useless. Even if you get a full board clear with Frost Nova Doomsayer or Flamestrike, it's still only 4-damage. Absolutely useless.
Match-up and mulligans:
Mech Mage: Frost Nova Doomsayer is ESSENTIAL. Otherwise, Mad Scientist, Loot Hoarder, and Acolyte of Pain. Even Cone of Cold is pretty good. By the way, Loot Hoarder > Novice Engineer; that 2-damage is insane. When you see a secret, know that it is 99% Mirror Entity and your Doomsayer will be godly.
Freeze Mage: You can't win. 95% lose ratio. Early game minions are great: Mad Scientist, Loot Hoarder, and Acolyte of Pain. Put in a Fireball and your win rate will go up a lot. But you don't see freeze mage that often so I think its fine.
Control Warrior: Don't even try. Insta-concede please.
Hunter: As much early game minions as you can. Frost Nova Doomsayer isn't that great in this matchup by the way because you can probably hero ability the charge minions. Don't be afraid to use Frostbolt in this matchup.
Druid: Early game minions. Frost Nova Doomsayer and Arcane Intellect if you don't have an Acolyte of Pain in your starting hand. Freezes are really important in this matchup. Don't expect your Doomsayer to proc.
Paladin: Explosive Sheep might come in handy. Otherwise, Frost Nova Doomsayer can replace Explosive Sheep. Just know that paladins have literally 0 burst.
Priest: Frost Nova Doomsayer is pretty important but you don't need it in your starting hand; half of the combo should be fine. And card draw in general. Don't worry too much about this matchup, your an OTK, heals don't matter.
Mech Shaman: Mad Scientists are really good. Otherwise, just use the Mech Mage list. And heal ASAP, don't get greedy.
Regular Shaman: A bit harder than priest, but same mulligan as Priest. Same playstyle as well.
Oil Rogue: Early game minions. Save your Frost Nova Doomsayer until he has like 3 good minions on the board, i.e. Azure Drake Violet Teacher Piloted Shredder
Zoo: Early minions. Frost Nova Doomsayer is really really good. Less emphasis on Arcane Intellect I think.
Handlock/Demonlock: You would not believe how good early minions are. Just go to the face with them. Lower the warlock's health until like 20ish, then don't attack anymore. You want to bait them to not use the healing and then sneak in the 19-damage combo. Frost Nova Doomsayer is not as good. Rely on freeze effect to stall game. Be careful of Demonlock's burst.
haha I use exactly your deck, except I have alexstraza except for flamestrike (so I can finish if 1 of my combo cards is the bottom card of my deck before I die by 1 fatigue not activating my secret)
You are the first player I see using the same deck, so Im gonna read it now!
edit: I like your explanation, Im not 100% sure about Alex, as you said, control warrior is a loss anyway (its so frustrating that alex + fb fb il il only does 29 damage :p). I mainly use alex so I can use emperor when I am still missing 1 frostbolt or an icelance (still 26 damage, healbot won't help them).
Note that Alex + Iceblock is viable if both are in your hands after playing emperor.
Very well explanation, the only thing im not fully understanding is the freeze mage matchup. This OTK mage has like 4 carddraw more, so I would assume the odds of getting our combo is faster than them getting are their necessary cards?
The reason why the freeze match-up is a auto loss is because freeze mage has ice block, and we only have 1 set of burn. So we'll pop 1 block and run out of dmg.... Thx for the review
I have played well over 50 games with this deck and reached rank 10 purely with it, and here is my take:
- This deck is actually not boring, you actually have to manage a couple of things, like your card draw and planning what happens during fatigue, playing this deck is about handling fatigue. Be careful when you play your acolytes to make sure you don't overdraw. I modified the deck to swap out one acolyte for one coldlight, which I mainly use to get the last few cards or to overdraw the opponent when they have a lot of cards (e.g. priests). Don't use coldlight too early..
- If you are at 1 health and have ice block with the combo ready and about to play emperor make sure to plan to have at least 1 card left to draw, I got fatigue killed a lot of times because of this.
- I've tried this deck with and without alex (swap with cone of cold) and I strongly believe that alex is needed in this deck for a couple of reasons:
a. If for any reason your frostbolt/ice lance is the last card, your opponent will bring you down to 1 health and fatigue-kill you even with ice block. This happens a lot more often then I am comfortable with. Alex allows you to combo earlier.
b. Against warrior, there is at least a small chance of winning as long as they keep their armor below 20.
c. Related to this, if emperor is your last card, then you are really screwed. For this reason if emperor comes up during mulligan I usually keep it.
Bad Matchups:
- Decks with kezan, I usually don't bring out ice block until at the later stages or when I see kezan played, it is actually ok for them to steal your ice barriers.
- Warriors, but with a small chance of winning.
I don't think you realize, u have more stall and heal. 90% of the games, I go into fatigue... and have like 19-20ish health left
After trying this deck a lot of times I find it to be surprisingly quite consistent with the amount of card draws. On paper yes, you can say that it is inferior but I believe the consistency makes up a lot for it.
Think you mean coldlight oracle, not seer.
Just made and played nearly the identical deck tonight. It worked out better than I expected.
Instead of Novice Engineer's and Healbot, I kept in the Fireballs (for single target removal) and added a Coldlight Oracle for some extra card draw.
Hunters and Warriors were of course very difficult / impossible matchups. But mostly everything else seemed favorable.
Was fun to play for the night, but I could see it getting stale after not too long. Very repetitive style.
Majordomo Executus is trash. Please don't use it.
Atta boy luotian1999 fuck bitches get money
Get to legend first scrub. U BAD
nice deck though