[Rank 3 Legend NA] TaikiM13 Control Priest (No ...
- Last updated Apr 21, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8220
- Dust Needed: Loading Collection
- Created: 4/6/2015 (Blackrock Launch)
- TaikiM13
- Registered User
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- 4
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- 16
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Battle Tag:
N/A
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Region:
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Total Deck Rating
617
Hey TaikiM13 back(again) to take Priest to Legend(again) to make it to rank 3(again)!!
I stream at http://www.twitch.tv/taikim13/ so check me out if you want ^^
EDIT: updated with mulligan guides
So the question that everyone asks me. Why no Emperor Thaurieidfihssen(however you spell it)?
Emperor is only good when you are ahead on board but very bad when behind on board. Wasting 6 mana for a 5/5 that does not even affect the board is a huge tempo loss as a Priest. A Priest with board control usually wins games anyways so Emperor is very bad in the standard Control Priest.
tl;dr: it's a win more card.
Another question. Why no Resurrect???
Resurrect is a fun card and can be insane when you build a deck around it. However, as a believer that two Light of Naarus is a must in a deck with two Blademasters and Auchenai Soulpriests, Resurrect is sometimes too random. Space is too tight for a card like Resurrect to make the list.
EDIT: Mind Control Tech is so good against Zoo's(which is the best deck in the game) and Paladins(which will probably see more play due to the new Dragon Consort). Cut one Thoughtsteal because since this deck is so greedy, you won't need a second Thoughtsteal to win the control match.
Piloted Shredder is the best 4-drop in the game. I'm still iffy about it but it makes you curve out nicer.
Toshley trades with Emperor Thaurissaun with VALUE and can kill two Sludge Belchers without dying. The spare part has synergies with Shadow Word Death and Cabal Shadow Priest. You can get some serious value off the spare parts in a control match. Not saying this is the best list, but I've had some success with it on ladder.
For example, you can Reversing Switch a 5-2 minion and take it Cabal or something. Whirling Blades a 4-attack minion to kill it with SW: D. All the other spare parts are pretty decent as well, even the taunt. It gives you more spells for you to use it with Pyro in the late game. A 6-mana 5/7 is hard to deal with for most. If your meta is super controlly, add a Black Knight so you can combo it with the Taunt Spare Part.
Two Nova's for Zoo and Paladin.
Vol'jin wasn't performing well and sometimes it just sat in my hand too long when my opponent didn't play any minions. If Vol'jin does not make the list, Holy Smite has no place in the deck.
The replacement is Shrinkmeister and SW: P. I'm not really a huge fan of these two cards but it proved to be pretty good in testing. I didn't want to have Shrinkmeister to only have synergy with Cabals, so Pain has made a place in the deck.
With the diminishing popularity of Druids(at least in my meta), TBK is no longer good enough. Dark Cultist has always been a questionable choice for me so I included Piloted Shredder and Loatheb. Shredder is the best 4-drop in the game and I included it in the deck to smooth out my curve. Loatheb is in because Loatheb is Loatheb! 5/5 for 5 and a very solid battlecry,
Replacements:
Sneed's, Emperor Thaurissan, Vol'jin, Harrison Jones, TBK, Zombie Chow, Shadow Madness are good/okay replacements
Mulligan Guide:
Hunter: Keep Northshire Cleric, Power Word: Shield, Wild Pyromancer, Shadow Word: Pain.
Keep Blademaster if you have Circle or Cleric. Keep Auchenai only if you have circle. Pyromancer wins you games in this match-up. Don't just throw it down as a minion. Auchenai + Circle is not as good vs Face Hunter because by turn 4 you take too much damage. However, it is still a decent keep.
Mech Mage: Keep Northshire Cleric, Power Word: Shield, Wild Pyromancer, Shadow Word: Pain, Circle of Healing, Injured Blademaster(only with circle and/or cleric), and Auchenai Soulpriest. Board clears are very important
Druid: Keep Thoughtsteal, Auchenai Soulpriest, Circle of Healing, and Injured Blademaster.
Keep Northshire Cleric only if you have Power Word: Shield in hand or the Blademaster+Circle combo.
Warrior: Keep Auchenai Soulpriest, Piloted Shredder, Thoughsteals, and Circle of Healing. Auchenai+Circle against a Grim Patron board is how you win against Grim patron warrior. If it is a control warrior, you are very favored anyways.
Rogue: Keep Injured Blademaster, Auchenai Soulpriest, Piloted Shredder, and Circle of Healing. Keep Northshire Cleric only if you have Power Word: Shield in hand or the Blademaster+Circle combo. Be greedy with Auchenai+Circle. That combo is one of the only ways Priest can ever gain board control in this match-up.
Shaman: see Mech Mage
Priest mirror: Keep Auchenai Soulpriest, Injured Blademaster, Circle of Healing, Sylvanas Windrunner, and Thoughtsteal.
Warlock: see Mech Mage(if you do not know which variant your opponent is running). If you know that it is handlock, go for Shadow Word: Death, Thoughsteals, and cards that give you Cleric value(drawing an insane amount of cards against handlock is one of the only ways you can win this match-up).
Paladin: Keep Northsire Cleric, Power Word: Shield, Injured Blademaster(only with circle), Auchenai Soulpriest, and Wild Pyromancer.
Match-ups:
This deck destroys: Control Warrior, Paladin, Shaman, and Priest mirrors.
If you play your cards right it is almost impossible to lose against these match-ups.
Against warrior you just out-value them with your cards and pally just dies to Wild Pyro and Auchenai.
This deck runs more strong minions than other Priest decks so when they run out of answers you blow by them most of the time. Shaman just gets rekked by priest.
Good match-up against: Hunter, Zoolock, Druid, mech/tempo mage
Aggressive decks gets wiped by board clears so as long as you mulligan for them and get them, the priest late game+heal should win against these aggressive decks. As long as you draw decent against druid and they don't open Wild Growth and/or a perfect curve, it's around 60/40.
Bad against: handlock, rogue
these match-ups are just bad. Priest can't deal with 4/9 minions and handlock's endless threats. Rogue's bladeflurry wipes any of priest's board and it's kind of hard to kill them because priest runs no burst.
Hey, still waiting for that Mulligan guide :P The deck is even better after the changes. Nice stream btw.
updated with a mulligan guide and thanks!
Hi! I would love to try this deck when I have enough cards for it. I also main Priest and I would like to have a second opinion about my deck, since you seem to understand this game pretty well... Tell what you think ;D http://www.hearthpwn.com/decks/228141-baron-geddon-and-emperor-thaurissan-priest
broken link :c
Whoops, copied the wrong link XD
Try this one: http://www.hearthpwn.com/decks/228141-baron-geddon-and-emperor-thaurissan-priest
If you still can't find it go one the newest priest decks, must be on the second page now.
It's hard to critique the deck because you're missing some vital cards. I would cut the Harvest Golems for 2 Pyro's and Smite for Blademaster. you also need good 5-drops so maybe cut the Silence for that?
Ok, ty :D Still dont have Pyro's or another Blademaster, but I'll add them when I get them.
Btw, should I replace one of the Harvest Golems with 1 Earthen Ring Farseer? And for 5 drop - Sludge Belcher?
Completely disagree with your analysis of thaurissan because a 5/5 body that doesn't affect the board right away sounds oddly familiar and similar to another 5/5 legendary everyone including u play. In a super slow control deck like this reducing the cost of 4-6 cards can win u games you have no business winning. It forces your opponent to deal with it right away which means it'll trade one for one and pays for itself.
i actually meant loatheb. Both cards operate in a similar way. except thaurissan left unchecked creates a huge advantage. I understand he's cheaper but thats because thaurissan at 5 cmc is broken. They both are win more when already ahead and are kinda mediocre when behind but will one for one no matter what with minor upside. Not saying thaurissan necessarily belongs in the deck but it still is a powerful value card that could still be good in the deck.
I keep losing to mech decks etc. on rank 10-12.
No idea what Im doing wrong, but I have bad draws and my opponents just seem to overrun me.
Its like I have a winstreak for like 3 games and then I keep losing.
Can anyone give me some advice please?
two SW: D is a must because you need an immediate answer to cards like Dr. Boom, Rag, ET, etc...
I would replace Mind Control before I replace Death
You run 2 Wild Pyro because you need to draw into it. You will most likely need only one Pyro to clear a board but if you don't draw into it you just lose against certain match-ups.
U don't need 2 pyromancers add in another shrinkmeister to get bigger minions from cabal
Hello! I have a question; how do you handle early agression without Holy Smite, Shadow Madness or Zombie chows? Is not that I don't trust you, but if you run in to a hunter that deals a tons of damage early on or an oil rogue that doesn't play much on the board while building up advantage how you do expect to catch up?
Please help.
Pyro+ spells, Cleric, Auchenai/Blademaster Circle is great against aggro.
Against Rogue, you want to Auchenai+Circle to board clear and play big minions the turn after. Rogue is one of Priest's worst matchups so it is very hard
I literally have no idea why this deck is so incredibly powerful. Good job, TaikiM13
Make sure you read the description before asking if a card that was trashed for this play style is a good option. ; )
Emperor Thaurissan is a really great card (certainly top 5 among legendaries) but it is situational. To make best use of him you need to be either a Combo deck(Midrange Druid, Malyrogue, Oil/Miracle Rogue, OTK Priest, OTK Shaman, Day 9's Combo Mage, etc.) or be able to pump large minions late game while still keeping board control(Control and Midrange Paladin, Ramp Druid, Control Warrior, Control Shaman, Control Warlock, etc.) As you see, this deck doesn't belong to any of of those two categories. It's centred around reacting to your opponent and 'stealing' the board control from him/her whilst withering him/her of his/her resources and sustaining yourself with heals.
@noobar_dog Off topic,do you maybe have the decklist of that Day9's Combo Mage?
Really cool deck man I like it