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  • Last updated Apr 5, 2015 (Blackrock Launch)
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  • 17 Minions
  • 9 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2180
  • Dust Needed: Loading Collection
  • Created: 4/3/2015 (Blackrock Launch)
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ヽ༼ຈل͜ຈ༽ノ GET IN HERE ヽ༼ຈل͜ຈ༽ノ

 This deck is named after the "Taking damage"-card sound of the deck-defining Grim Patron.

Goal of the deck:

You want a bar-clearing combo on turn 8 which involves Warsong Commander + Grim Patrons / Frothing Berserkers.

You may execute this beer-injuring combo earlier if:

Cards' purposes:

  • Inner Rage: Inflict damage to your Grim Patrons to make more beer for the Grim Patrons.
  • Execute: Board control. Nothing else. You can't do anything else against big minions except burning valuable Combo-Enablers.
  • Whirwind: Once you have 2+ Grim Patrons of the board, this will guarantee your victory in a serious bar fight against the disgusting Face Hunters. You may also use one as removal for 1-Health minions and/or Acolyte of Pain draw engines.
  • Fiery War Axe: It's just the best weapon against early-game aggression. Definetly keep in your starting hand. Always. No exception. Never.
  • Battle Rage: One copy of this card is essential, since most of your minions you have on your board are damaged 90% of the time, so you will get AT LEAST 2 cards off it, if not more.
  • Rampage: Once you get damaged minions on your board, it is quite "ok". But paying 2 mana is too much most of the time. Doesn't sound like much, but trust me, it is too much against Aggro.
  • Cruel Taskmaster: A definite auto-include. It has an "ok"-body and an effect that is useful in ALL situations. Ranging from clearing the board from nasty Mad Scientists to killing
  • Armorsmith: Some survivabilty against Aggro decks.
  • Shield Block: This card is very good for some extra survivability combined with card draw to get yer combo.
  • Frothing Berserker: He's like a cheaper, not as effective, combo part.
  • Warsong Commander: An ESSENTIAL part of the combo with Grim Patron / Frothing Berserker.
  • Death's Bite: Another REALLY GOOD weapon which also enables your combo.
  • Grommash Hellscream: If everything sucks, you can throw him down. He's pretty strong. Not essentially needed, if you think that your luck is great. [You can replace him with Antique Healbot if you don't have him, tested and worked out okay.]
  • Unstable Ghoul: A bit against Aggro and combo trigger at the same time.
  • Acolyte of Pain: A stable card draw engine, works with other combo triggers together.
  • Antique Healbot: This card can be pretty good against Face Hunter or other aggressive decks. Currently testing him out if he's good enough to replace 1 Execute + 1 Inner Rage permanently...
  • Feugen & Stalagg: They are just "normal" creatures that deal with minions / aggresion. Feugen is good against tiny minions because of his Health and Stalagg is good against big ones, obviously because of his insane Attack value.
  • Grim Patron: Obviously the main part the deck is designed around. He's just insane once you get a Warsong CommanderInner Rage + tiny minions on enemy board.
  • Emperor Thaurissan: He's making your WHOLE COMBO cheaper by 1 mana each card. That's pretty insane.

Latest changes:

  • Removed the two Rampages because they were almost never doing anything. Dead cards.
  • Added Armorsmith for more survivabilty.
  • Added Grommash Hellscream for an alternative plan if everything goes wrong.
  • Maybe adding Antique Healbot(s) would help survive the painful Face Hunter ladder... Currently replaced 1 Execute and 1 Inner Rage with them.
  • Maybe Feugen and Stalagg aren't needed. They are for stalling and extra fear-value against your opponent.

Currently rockin' Rank 10 on EU Ladder with this deck. LOL how even.


Inspired by Kripparrian's BRM Grim Patron Combo Warrior. Modified by myself.