[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
Good deck so far
read the description?
Is it just me, or do I suck with this deck? Every time I play the oracle and gang it up, I never get the oracle back from card draw.
You might be playing it too early or you may want to look at how you're shadow stepping your cold light. I try to hang onto the cold light if I can until I can at least step him back into my hand. That way I can hang onto him for a bit while waiting for a second one.
Like all good Rogue decks, you have to really focus on your timing to make it fire off well. Try holding onto cold light for longer and applying other pressures before you mill and see if that helps at all. Or, try only to cold light before you prep/vanish to get more out of the one you have in hand.
lol. don't play this deck if winning is your intention. good god this is shit. even when it's working good it's still awful. 30 minute game where you're praying for one card to show up = not fun.
You know, it could always be that you're not good with the deck.
deathlord always bites you in the ass, watch archmage antonidas pop into play or ragnaros or anything else and get faceroilled instantly.
Sap isn't a card guys
I simply swapped shiv for chromaggus works splendidly. But my worst enemy is Mal´ganis
It's fun, but if your goal is winning, then it's horrible. There is way too much reliance on Vanish and Coldlight oracle. In fact, it's probably one of the worst decks you can play in a competitive environment, just like mill Druid was.
There is still no place for mill decks in competitive Hearthstone which is a shame really.
So i don't have King Mukla or Bloodmage Thalnos... i added a second Sludge Belcher and Chromaggus... i think i played 15 Coldlight Oracle a match... got one free Gang Up, one [card]Coldlight Oracle [/card] and one Shadowstep from Chromaggus... so yea...
I wouldn't add Chromaggus you might just mill yourself lol
Chromaggus will duplicate each card you draw, so you might get a full hand and lose cards, but it won't increase the damage you take from drawing cards
Ah I wrote that wrong I meant to say that you'll destroy your own cards. Woops. But yeah, I still wouldnt add Chromaggus because I would definitely not want to blow my own cards in a Mill Rogue deck, especially if its Gang Up or Coldlight Oracle.
Trying out Nerubian Ambusher right now and I find this card very useful in mill. What do you think guys?
I tried it, I don't really like it. Granted, my mill deck has a few differences from this list (2x azure makes me slower), but I don't like how it was a completely dead card when I had any deathlords on the board against aggro, and after the deathlords are dead there are too many minions to plop down a 5/5 and expect any result (so it's still a dead card). Otherwise it's extremely difficult to set up because it has to die on your turn to bounce anything useful, usually it will just die to removal (which is fine but not really the point). I don't think it's a really bad card for mill but I'm definitely preferring SI:7 agent for the moment.
Good against control because you can play it slow and gain value from emperor, pretty useless against aggro since you have to focus on survival from the very beginning of the game.
This deck should be called Solitario Spider Rouge Kappa
Very fun deck. It's definitely satisfying when you do win.
A deck basing on mill rogue is very good vs some of the brm heroic bosses. Didn't think about it before, but in the third wing I managed to beat both the 1st and the 3rd boss in the first 3 tries.