[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
Really hard to play, sucks against aggro but very good against control :P
Why isn't replacing King Mukla with Dancing Swords viable?
Because dancing swords is shit
Great idea! I am playing this in the tavern brawl it is so much fun.
Why not both?
here try this out.. click link
•NOT MY DECK•
Great deck 8-80 so far. It's best against all classes. Gone 5 ranks up from 25 to 20!!
why do you draw so many cards on your own and didn't add imperial thaurissan and lorewalker cho?
looks good, but i think tinkers sharpsword oil instead of shiv works better.. you have a blade furry, deadly poison and preparation so why not have sharpsword oil instead?? Worst case scenario you can use preparation with the oil and blade furry for a giant clear if you fall behind w/o vanish.. also great for ending the game on a huge weapon buff..
shiv is an ok card at best and you already have 2 minions which draw a card.. I have a deck which includes more minions, but only draw is from oracles and it works well so losing 1 weak spell that draws a card for a much stronger combo spell would help a bit.
I find this iteration of the deck is very good.
Lot of people wonder why Betrayal is in this, thing is. This deck suffers heavily from not only luck based draws, but an extremely non existent tempo swing set of cards. Some decks YOU HAVE to be able to answer to a set play or it will 90% of the time cost you the game. Betrayal is an amazing card to swing tempo from having to focus on a multitude of enemies to perhaps 1 or 2, and Rogue excels at dealing with 1 minion at a time. 1 is all you really need because the game will be decided regardless around turn 5 or 6, it really depends on if you have the cards you need.
Mana Wraith is a great two drop specifically for this deck. Your entire goal is to let your opponent kill himself, and with Coldlight Oracle costing 3, it's especially a great card for early game synergy, it works wonders against Token Druid and Mech Shaman, same with Handlock and Demonlock. Don't have a card for a few turns? Mana Wraith is great at solving that. Not only does it not affect you in literally any way, it can really ruin a combo for your opponent.
Burgle nothing really special, it's a great situational card, be weary this card can really ruin your Vanish combo as some cards are just not playable in certain situations. However this card can get you out of some sticky situations and push you further into the game.
Youthful Brewmaster again nothing too, too special. Great low cost combo rectifier. Make sure you're using it on curve and not extremely late into the game, this is what Shadowstep is used for.
Arcane Nullifier X-21 great tempo swing. Can't kill it with spells or hero powers, probably one of the better taunts for this class, other than Deathlord.
Rest of it is really self explanatory, its a budget deck. This pretty much relies on a good Mulligan, however not getting Coldlight Oracle early wasn't as a hindrance as with most decks, this deck provides you with some good early game swings and some really good mid to late game budget combo starters. Have fun!
I enjoy adding one Lorewalker Cho It combos well with Shiv and Fan of Knives to give your opponent more card draw or dead cards. He also works very well in a Vanish + Preparation combo, He will fill your opponent's hand with the 2 spell cards before vanishing the board. Same Ideal with Sap.
When i meet mill rogue as an oil/miracle rogue, i be like thank you very much for the cardss , one turn 30hpto 0 ez.
I'd like to see it, if its not too much trouble. Maybe just an imgur link would be fine.
can u post this deck for me plz i am new to mill rogue and looking at all decks ty :)
Beneath the grounds is not that good in mill rogue! You GIVE him cards instead of TAKE. And you're unlucky if you mill them.
It is just not good in mill rogue, trust me i tried it. If you mill him, the chance is big that you will burn the ambushes and you actually give him 3 cards that fatigue the mill.
Hmm. Do you all think Beneath The Grounds will be good in this deck? It would be pretty good for establishing board control and filling their hand with useless cards, but I know board control isn't terribly important in this deck.
what card can i use to replace king mukia?
alright thank you
Just tried this deck, lost 3 times *cry cry*, tho that was due to me facing 3 aggro decks (Zoo, Face huntard, Aggro rogue). Is there any way of dealing with agro decks, because you cannot really mill them since they have very cheap cards? Otherwise, this deck won't really work anymore :(.
I also have some problems against aggrotards.. Then, since a while I prefer 2 Blade Flurry and +1 Azure Drake, just for a more wide board control; -1 Shiv and -1 something-that-I-don't-remember.