[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
5+6=?
Need the Emperor to make it work. Also works over two turns. Leeroy+Deathlord can be really good as well.
Preparation is essentially exclusively for the Vanishes in this deck
oh sorry forgot it's a 5-drop since nerf cause i de it. that was actually why i didnt try it myself lol. works with deathlord and preparation but yeah maybe a bit too slow as 5. too many 5's in the deck even though i use a different deck.
Don't forget the prep.
5+6-3=8
Thought i'd do the math for you ;)
Shiv is garbage and has no place in this deck, without the second Azure Drake your Fan of Knives and Blade Flurry lose significant value. I've been cutting King Mula in favor of 6 drops, Emperor Thaurisson is just insane in everything and Trade Prince Gallywix seems pretty decent as well.
I was actually really surprised that Alexstraza was terrible in this deck, not because it isn't just a generically good card, but because it was completely unnecessary as I milled Priests at 30 life to death ...
I would rather take Sprint instead of Shiv
If you take sprint instead of shiv you will mill yourself before your opponent and you can't really play anything meaningful after playing sprint this is not an oil rogue you are defending yourself every turn you don't want to spend a whole empty turn. Also you can't waste a prep to sprint there are tons of combos that can done with prep in crucial early and mid game turns. Sprint is an awful replacement for this deck. You should completely change the deck around sprint if you really want it that's the only way.
Just feeling that way. I think approx 3 outta 4 matches i'm ending up with sitting with couple of spells in the hand by turn 6 when the core combo cards are far beneath the top of the deck.
pick your favourite out of Doomsayer, Mechanical Yeti, Dancing Swords, Sabotage, SI:7 Agent
Pretty much this.
Again a deck for retard piece of shit
It's EXTREMELY satisfying when you manage to mill someone to death but this deck is just not consistent enough to climb.
I wouldn't say this is only a fun deck because someone who's very good at it could probably climb but it's based a lot on combos and when your Coldlights are at the bottom of your deck, it's pretty much gg.
I've been running BGH for anti fatties and si7 for a little better early game
i like these mill deck concepts, they add an interesting dimension to hearthstone. playing with or against them you do know you're going to be in for a long thinking game. i think this deck type is both very playable and also very beatable if you know what to expect. mill deck games will usually go in favour of the player with the deepest knowledge of their opponents deck, rewarding skill and thinking, just like it should be.
I've played many variations of mill and this is by far the best. The complexity of this deck is vast. You WILL fail if you focus to hard on your coldlights, your strongest card in this deck is your healbot for most matches (gang up gives you a potential for 64 points of healing throughout the match!) . To play it correctly you will need to anticipate what your opponant plays and adjust your style accordingly.
That being said it's viability is still in the air as the Meta is still shifting, this will be a hard counter to chromaggus. It's going to be an interesting few weeks folks!
I just beat Heroic Baron Geddon with this deck (+Trade Prince Gallywix, +Lorewalker Cho, -Sludge Belcher, -King Mukla).
Most Epic Boss Game ever in Hearthstone, it probably took me 30 minutes on my second try.
Thanks.
My buddy actually beat majordomo with this deck. I kept telling him to use it and he laughed at me. Then he finally used it just to appease me and won on the first try with it XD
I actually thought Trade Prince Gallywix was bad because of Living Bomb being used on him any time he got played. Deathlord's also had a very similar problem. But I did successfully mill Heroic Baron Geddon.
I switched out the Azure Drakes for Youthful Brewmasters because I wanted some extra Shadowstepping to really push the mill full throttle. It's working gloriously. I've started routinely using my second Gang Up on Healbot to help me wait out the fatigue damage.