[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
ITS THE OTHER WAY AROUND YOU IDIOT. If you watch Kripps videos, he says that he copied off Hearthpwn and linked THIS DECK in the description. Please go away you damn fanboy.
Damn you're stupid. Kripp took a decklist off of Hearthpwn, and this deck in particular has been around long before Kripp posted his gang up video
Had to login just to downvote u.
Vanished
I would make the argument that in a Mil deck you yourself do not want to draw cards. Therefor Kobold Geomancer would be a better card for this deck than Bloodmage Thalnos and the same goes for Ogre Magi against Azure Drake. Just a thought, might be total wrong, have very little experience with Mil or Rogue decks.
You're generally OK with drawing cards, very rarely run into a scenario where you are taking fatigue damage that is near fatal. The closest I have ever come was against a Fatigue druid.
Generally you use Azure Drake with a combo card to remove some board control before either a Vanish or Sap.
Even in a fatigue deck, you need cards in your hand to make a combo.
Well, it's not exactly a huge sample size, but I have gone from rank 19-14 with 10 straight wins since picking up a slightly altered version of this deck.
-1 Prep, + 1 Sabotage
-2 Drake -1 Mukla, +2 Swords +1 Belcher
Unfortunately I'm missing a prep and Mukla, but so far I have definitely liked the Swords in the deck more than most report. Especially against priests, which I saw 3 of.
I haven't found myself missing the Drakes at all. I'm definitely thinking I'll keep Sabotage and a second Belcher over them, and trade the 2 Swords for Mukla and Prep when I get them.
I've never had more fun in Hearthstone playing this deck. I like that it basically has 2 different playstyles against aggro and mid/control, focusing on deathlords/belchers/healbots or oracles respectively.
I haven't run into the dreaded Mechmage yet, but a Secrets mage went down fairly easy.
Most importantly, nothing is more satisfying than overkilling someone by 10 with their own draw.
I couldn't agree with you more. People who are getting wrecked using this deck are probably not doing it right. I'm also anti drake. I run si7 instead of swords though. Easily my favorite deck to use. No other deck is quite as satisfying. Oh, and I use BGH instead of sabotage. Mostly because I don't have sabotage, but I think there is an argument to be made for both of them. It might be worth swapping in bgh and seeing how it works for you.
Can't stop playing this deck, it's awesome and so much fun!
yes, depends of combo with oracle, but it's such nice to relax and just enjoy the game!
great deck until some jerk throws out a malganis after you've used both saps and vanishes. Immune means they dont even take fatigue damage; It's awful.
In a game i just played a guy took about 55 fatigue damage but it was negated by the malganis. Since then ive put a BGH into my variant of the mill rogue.
BGH is too situational, I prefer running Sabotage, even though it's random, usually does the trick.
True, but unless you're playing another mill rogue or face hunter, you're almost definitely going to run into something you can kill with bgh. This is just a wild guess, but I'm guessing you're probably holding that sabotage for a fatty half the time anyway. I'm not saying bgh is better in the deck than sabotage, I'm just saying it is a viable alternative. I just want to defend bgh because I haven't spent a dime on hearthstone and I've been playing since last august and I don't have sabotage... :(
People, you have to realize that this is a fun deck for players that play right. You have to do a lot of thinking and keep track of a lot of things. Most people who lose too much or find it inconsistent are probably making wrong decisions and losing value on their cards.
The fun of the deck is solving the puzzle and piloting it right. You cant just pick it up and think that its impossible to have fun with or to win.
Most opponents start wih the "thank you"s arround turn 5 when the millage begins and they dont even realize the game is probably more than 10 turns away from ending.
Do your mulligans right. Dont be to happy ganging deathlords or healbots. Most of the time you are doing it out of desperation. The fun of the deck is in the high level of thinking and the awesome controling you can do against opponents who think they have won because they see good cards sitting forever on their hands.
This list is good. Played the Trump one too. Both are pretty good. Also emperor instead of mukkla works well too. Playing correctly most lists are pretty fun.
So many of my games so far don't draw Coldlight Oracle in the first 20 cards... threw in Shiv to try to make it more fluid but I'm still left with a hand full of Gang Up on like turn 15
Bad luck, bro. Try, try, try again. All I can say is that there is nothing more satisfying than playing 3 coldlights on the last turn when you're at less than 10 health and it hits them for upwards of 20+ fatigue damage. No one expects the spanish inquisition!
i replaced mukla with emperor because i dont have him. so far it has been working INSANELY WELL 5 mana vanishes 1 mana saps 4 mana heal bots 2 mana coldlights are all INSANE! you guys should seriously try it out
played 4 of these so far not 1 has been a problem it a nice fun deck but yeah i hate to say it FUN deck wanna play rouge stick with oil
you cant do the math. its impossible in a case like this... plus, unless you are absolutely stupid, you wouldn't play a deck from rank 4 all the way down to 19. I highly doubt that youre even a legendary player -_-
Not every deck's about winning, brah.
This guy get's it. And then when you do win, it is sooooo sweet.