[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
N/A
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
It's still something to watch out for, cause if the huntards ever get smarter....
heh. they wont
Harrison is poor because you don't want to self-mill.
The deck creator recommends mechanical yeti in place of Mukla. I think Dancing Swords would be a better substitution.
4 games is a super small sample, so it's hard to say... but when I first started using the deck I dropped 4 ranks... but after each game I took the time to ask how I misplayed, and there were a bunch of spots where I could have pulled out a win if I hadn't blundered.
Since my initially rocky start, I have been steadily climbing. Having said that if you don't enjoy playing this type of deck and aren't having fun, there are much better decks to climb right now. Face hunter is the easiest, and mid-range druid is very strong with combo + Emperor Thaurissan)... also freeze mage is quite strong as well.
The trouble with this deck, and all "puzzle decks" is there are a lot of spots where you're faced with tough decisions... it's super easy to misplay and it's pretty unforgiving.
Even in this comments section there are a ton of people flaming the deck as garbage because they tried it and got crushed... they probably got a bit of bad luck and mulliganed wrong for their matchups or made some big blunders.
To answer your question though, even if you play it perfectly (which is extremely challenging - which is why I personally find it so fun)... you're probably looking at a 60% win rate in the current meta... but the games are always quite long... so for climbing ladder, you're better off with any deck that has >50% win rate, are easy to pilot, and promise fast games (sadly this means face hunter)... having said that... are you playing for fun, or playing to get legend fast?
What about Trade Prince Gallywix ?
Don't forget, gangup can be used on every card...yesterday I ganged up 3 Dr. Boom from my opponent board, he rage quit.
Feels very clunky in comparison to Freshca's old version. Definitely needs a little fine tuning, but the addition of gang up is definitely huge.
I lost almost all my matches with this deck (And won every single match against opponents using this deck) But it is so fun to play in unranked.
Rubber game. Playing with these decks do not enjoy any player or opponent. Win ratio is weak.
Faced one of these...it took awhile, but it wore me down. Three Deathlords via Gang Up were too much to overcome.
(Do not remember what deck I used, sorry).
are there really no 4 drops that are applicable in mill? you might want some for your mana curve! ;)
Also try Nozdormu. It's really funny to watch them try to empty their hand in 15 seconds.
Your 4 drop is Coldlight Oracle + Shadowstep + Coldlight Oracle + Preparation + Gang Up ;)
I must say it seems like a cool deck. I saw it for the first time last night, some rogue played it against me and my demon deck. all that card draw helped demon synergy and unfortunately for him his deathlord brought in malganis with many demons already in play. he milled me a bit but I was invincible so I never lost any life at the beginning of my turn. gg for him. I know I may have been a little lucky, but it was refreshing to play against something different.
lol this guy
Beautiful deck. I have been playing mill decks from the start of the latest expansion trying to get them to work, both rogue and druid variants but by far rogue is the most fun. The new rogue card really does give that extra oomph needed to carry mill forward. I'm glad there are other players out there devoted to mill as well. Thank you for sharing this deck. In my experience with mill, we need to survive. I like the change you have done adding the belcher, but it costs so much. Have you tried a Doomsayer? A doomsayer can really help in those early turns.
Hi I have a Kidnapper. Should I use it in this deck? if so, What card do you suggest to replace?
It's way too slow, it's 6 mana and also needs a combo. I didn't find it useful.
what about one antique for one sludge? i find the i often have two healbots sitting in my hand all game and i could get board presence by another sludge