[v1ci0us] Warrior "Rage" - s13 / [Grim Patron] ...
- Last updated Apr 6, 2015 (Blackrock Launch)
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Wild
- 16 Minions
- 10 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3440
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- v1ci0usss
- Registered User
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- 58
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Battle Tag:
#2163
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Region:
EU
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Total Deck Rating
252
Intro:
"Rage" is your basic enrage Warrior with one card added: Grim Patron.
This new card allows this deck to be played in ranked as it counter some of the most popular deck used out there: Paladin mid range, Oil Rogue and any Mill deck.
Is strong against Priest, Druid and Shaman and has a very solid matchup against face Hunter.
The one deck it really suffer from my personal experience is Warrior Control.
Cards:
Inner Rage: Your utility card, should often be used to surprise your opponent during turn 8 with Grommash Hellscream. Keep it in your hand, consider using it on Grim Patron, avoid using it for removal or on Acolyte of Pain.
Execute: This deck rely on cheap removal to gain Tempo, use Execute in key situation to mantain board control and remove major treats.
Whirlwind: The deck is fueled by this card. It has synergy with almost any minion in the list. Consider using it on turn 6 after playing Grim Patron if you don't have the second Death's Bite charge available. Play it on full board with Battle Rage for the best result.
Fiery War Axe: Used both for early control or face damage depending on the matchup. One of the best card in the game.
Battle Rage: This card is now amazing, sometimes I feel like playing Miracle Warrior. Often a 3 for 2, sometimes will result in a 5 for 2. Play it after a Whirlwind on full board and you'll draw an insane amount of card. Abuse it in the right situation, this card has no limit!
Cruel Taskmaster: Good to have during mulligan against Face hunter, this card target will be Acolyte of Pain, Grim Patron and Grommash Hellscream.
Bouncing Blade: Better than I expected, very usefull to gain board control back when your opponent trade, clear board and play a big minion as Tirion or Rag. Of course it loves Grim Patron too.
Frothing Berserker: This card shines is this list, work great with Warsong Commander, Whirlwind and Grim Patron. Play it on a full board, release the Whirlwind and see all hell break loose. You'll be able to buff it with the Grim Patron / Warsong Commander for insane value!
Warsong Commander: Very important and delicate card, knowing when to play this is key. I often play it on turn 8 together with a Grim Patron, you'll need a Death's Bite charge for optimal results.
Death's Bite: Another core card that gives strenght to the general concept of the deck. I often use one charge on opponent face before releasing the Patron combo. Overall your goal will always be to put your opponent in range of the Inner Rage / Grommash Hellscream combo.
Crush: People didn't like this card, but I think is just great. Instead of running Shield Slam you will run this two as extra removal. You'll almost always have a damaged minion on board so a pure removal for 3 mana sounds pretty good. Great for gainin tempo.
Grommash Hellscream: Your finisher, this card handed me easy turn 8 win when paired with Inner Rage.
Amani Berserker: Solid early game card that allow you to put pressure on your opponent. It has good synergy with Warsong Commander and can give you extra reach when played as a finisher together with Whirlwind.
Acolyte of Pain: another key card for this deck, a needed draw engine, works well against aggro and can be manipulated in many ways.
Piloted Shredder: Added to balance the curve and give you board presence, is a strong card that everyone knows well.
Grim Patron: The star of the deck, the card that one handed gave power to this new type of Warrior. Can be used on turn 5 only if you have a Death's Bite equipped and ready to be discharged. Otherwise you'll have to play it on turn 8 together with Warsong Commander. If you don't have a way to activate it, don't play it on board.
Loatheb: Core card for this deck, helps againt Freeze Mage and Rogue Oil while protecting your board or life total when facing Face Hunter.
Strategy:
The deck strategy in not complicated, if you like crazy finisher you'll love this list.
It often happened to me to burst 20+ damage on a single turn out of no where.
Your goal is to damage the opponent hero, bring it down to 15 / 10 Hp and finish the game with Grommash. To do this don't be shy on Execute, use them as you would use Sap in Rogue. Try to look for ways to express damage while gainin Tempo.
If you have initiative and got a Piloted Shredder on board, don't be shy, slam down that Loatheb try to deal that 9 damage turn and go All in.
Mulligan:
It changes from match up to match up, if you are against a control deck, consider keeping that Death's Bite and Grim Patron in your hand, if you are against Face Hunter keep that Cruel Taskmaster to get board initiative.
Versus Aggro decks just race, they will leave your Warsong Commander uncontested and you'll have an easy win.
Grim Patron loves Haunted Creeper. [!]
I had a Warsong Commander on board facing a Haunted Creeper. Played Frothing Berserker and Grim Patron. You can imagine what happened :)
Normally I would always keep: Fiery War Axe / Amani Berserker / Acolyte of Pain in my starting hand. Then you can consider keeping Frothing Berserker / Cruel Taskmaster / Whirlwind.
Of course the Coin will be playing a big role during your Mulligans.
My advice, use good sense.
Are you against Druid? Keeping a Execute might be a good idea to counter Innervate play.
Facing Pally? Hold on to that Whirlwind & Acolyte of Pain
Against a Face Hunter? Keep Cruel Taskmaster and Death's Bite.
Conclusion:
I hope you'll try this list out! Feedbacks are welcome, I'll post a video soon and will keep the list updated :)
Updates:
I've been watching streams and trying the deck out.
I saw people running Commanding Shout.
It looks great on paper but the truth is that the card will be used for board clear purpose only. Top deck it in critical situation and you will cry.
It is good, but to be played properly you will be forced to run Emperor Thaurissan.
If you play the Emperor you'll also be force to play Unstable Ghoul and Raging Worgen. This will give you a different, slower deck.
I personally like my solution more, I like running Fiery War Axe it gives me control, I think that one Crush is great as one Bouncing Blade (very underrated card). Battle Rage is still going strong and gives the deck an insane card draw, I really don't understand how people could play a Grim Patron deck without running it.
Bouncing Blade scenario: I had a board situation with Acolyte of Pain on board, oppo just played Innervate + Druid of the Claw in Taunt mode and I had equipped a Fiery War Axe.
I slammed the Bouncing Blade, I got 3 cards from the Acolyte and the 3 damage needed to remove the Druid. Even in worst case scenario I would have drawn 3 cards.
Long story short, play Bouncing Blade on a single target: Rag, Tirion etc, or play it when you have a single Acolyte of Pain on board, of course also Patron are good.
x1 Cards I'm considering to play: Dr. Boom / Recombobulator (Target patron? Why not?) / Commanding Shout / Unstable Ghoul.
If you want to play with Emperor Thaurissan you need a different decklist!
I'm looking for advice for cards to be used instead of the second Crush.
Last thing I would like to add:
x2 Battle Rage are core for this deck!
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[ITA] - Gameplay video on EU server
Definitely. It's easy to judge them as not conducive to your combo play, but that's not focusing on the big picture. This deck looks to put pressure on your opponent and make effective trades to carry it into a position where your combos are effective (even more so if you're running Dr. Boom). Shredders are simply great at doing that.
Yes, I agree with you. One thing is the card value, the other is the deck focus.
Shredder might not have the best synergy with the list but they are great from a strategy point of view.
I will try Dr.Boom out too :)
I'm running Dr. Boom in place of the second Crush (partly because I didn't have it in the beginning). He's working well for me so far, and I wonder if this is the more consistent pick. I don't often feel I'm in need of more removal, and, besides being a proactive source of pressure, his Boombots have some synergy with Frothing Berserker, Execute and Warsong Commander.
I like the Dr.Boom, is a solid pick :)
I've also been thinking about the Emperor.
I will allow very good play and transfrom the deck in something as a "Miracle Warrior".
1) I do like the Gnomish Inventor, always been a solid card.
2) Ghoul is a good card, nothing to say. Adding one Whirlwind effect could be useful.
3) Worgen is also good as discussed previously.
I do agree with you that the second Crush together with the Piloted Shredder are the weakest pick in the deck.
I'll also try something new and report.
I'm currently playing with a Mortal Strike instead of the second Crush
Thank you for your great feedbacks :)
Emperor sounds amazing on paper, and would likely be stronger in practice if a more draw heavy enrage deck is viable. After my own playtesting, two problems kept arising that led me away from him. Firstly, It's often difficult to hold onto some of the deck's dream combo pieces (FB in particular) and maintain enough presence in the early - mid game to enable your example scenarios down the road. Without armor, healing or taunts to fall back on, this is paramount. Secondly, Drawing into Emperor, your combo pieces and finding time to play him without sacrificing too much tempo (again, specifically in reference to this decklist) is difficult, especially against an aggressive opponent.
And that's exactly why I don't run it for this deck :)
Thank you buddy you're always on point.
Question.. Don't have Grommash currently. Would Rag do as a filler? Idk where else to go.
As DogzHS wrote before consider Raging Worgen
With a Warsong Commander on board a Raging Worgen & Cruel Taskmaster will be 12 plus 2 damage :)
As DogzHS wrote before consider Raging Worgen
With a Warsong Commander on board a Raging Worgen & Cruel Taskmaster will be 12 plus 2 damage :)
Lots of fun with this deck. I am considering to craft a bouncing blade to complete it :) Currently running a Commanding Shout instead.
Commanding Shout is quite awesome in this relative deck, I run 1 in mine, it just fits perfectly.
I personally think one Bouncing Blade is needed for this deck :)
I think 2 bouncing blade is quite worth it. If you have a warsong & grim patron on the board. Whether your opponent has minions or none on the board, playing both bouncing blades can potentially do up to 20 damage, ive used this combination to finish off my opponent early on
I also replaced both shredders for 2 madder bombers
Damn, I like that Madder Bomber replacement! Great idea m8 :)
nice deck just wondering why no commanding shout?
commanding shout warsong commander patron = full board for you , aslong he has sludge belcher / or few minions
Commanding Shout doesn't receive it's full potential unless you have a board of patrons so the card tends to sit on the side. The situation usually ends up where they'll be stuck at one health and will immediately die from any cheap aoe nor will they be able to summon anymore patrons unless they're still at 2+ health.
I found battle rage much more flexible and useful compared to commanding shout. CS would be great if you could heal or give extra health to your patrons that are at 1 health but that just increases the steps needed for the combination. Battle Rage, you can potentially draw up to 8 cards compared to just 1 with commanding shout, giving you much more opportunities for different combos.
If anything, I would take out one BR for a CS.
Totally agree with you. I'm not sold on Commanding Shout, you need the perfect setup for that card to work.
I will upload it asap :)
User are also welcome to post their material in case they have some!
I like what I'm reading.
Adding a winning condition sounds pretty good, it all depends on how much you want this deck to be Aggro.
I will try it out too, thank you for your feedback :)