[BRM] The Brute Squad
- Last updated Apr 12, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 4/2/2015 (Blackrock Launch)
- YourDailyDevil
- Registered User
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- 8
- 17
- 54
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Battle Tag:
UrDailyDevil#1547
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Region:
N/A
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Total Deck Rating
217
Major Update: Credit where credit is due, shoutout to Spark for giving some massive input on this deck. For those who unaware he's a talented and prolific deckbuilder here on Hearthpwn, and his advice has helped this deck phenomenally. The fact that it's now significantly cheaper is just an added bonus.
Let's throw one wildly successful barfight.
(remember to "like" if you, well, "like")
Arite stranger, so this is the deck I've been wanting to craft for so. damn. long. But with the pleasant additions of Grim Patron and Emperor Thaurissan, I can finally gift you The Brute Squad, an absolute damage-funnel of madness guaranteed to show you a full board of Grim Patrons, Berserkers doing well over 10, the fun true power of the Bouncing Blade and madness everywhere.
Oh, and the best part is that it works. Took it right out to ranked after building it and I'm 5 for 5 so far, so let's get you some wins as well.
Wing 2 Edit:
My my how this deck has changed. From Aggro to Control and back again, the inclusion of Axe Flinger really has changed a lot, and now the deck has nestled into something absurd and unique; an odd balance of control and aggro that allows you to shave off the weaker minions (a Paladin's and Beast Master's nightmare) all while pushing forward rather successfully. In I'm 4 for 5 in just the short time I've had it at its current form, charging past Freeze Mages, burning up Totem's and catching Hounds and Snake Traps in Whirlwhinds.
Being that this concept is still fresh, PLEASE by all means give whatever input you have; it's helped get this fun bastardish deck to where it is now, and I'm sure we can push it further.
You're going to have a damn good time with this deck, and you're going to have quite a few wins with this deck, so have fun and please post any questions or ideas you could have.
-YDD
Mulligans (sorry this took so long):
Vs Hunter - Fiery War Axe, Armorsmith, Unstable Ghoul, Whirlwind.
Vs Paladin - Whirlwind, Armorsmith, Acolyte of Pain, Frothing Berserker, Unstable Ghoul
Vs Priest - Execute, Fiery War Axe, Warsong Commander
Vs Druid - Armorsmith, Execute, Bouncing Blade, Unstable Ghoul
Vs Shaman - Warsong Commander, Wild Pyromancer, Fiery War Axe, Unstable Ghoul
Mirror- Armorsmith, Acolyte of Pain, Execute, Axe Flinger
Mage - Fiery War Axe, Unstable Ghoul, Armorsmith, Death's Bite
Vs Rogue - Unstable Ghoul, Armorsmith, Warsong Commander
Vs Warlock (current meta) - Armorsmith, Acolyte of Pain, Frothing Berserker, Warsong Commander
Armorsmith Edit 4/09/2015:
The girl's back. A half-hour ago I played against someone using this exact deck while I was using that dumb popular face Hunter, and I still managed to skirt by him. It was the most infuriating win I've ever had. Emotions everywhere.
Anyways after a few matches of testing with some friends, yes, Armorsmith still can work in this deck, and certainly fits the meta better, but mind you it's going to take a bit more skill to juggle the fine line this runs between aggression and control.
Warsong nerfed. Is it dead?
I've been using the deck as it is now (abomination in place of baron geddon) and I've been losing more frequently than winning.
I'm not saying the deck is bad, when I do win, it's usually great. Good combos and all that. But in almost every game, I find I rarely have board control. You really have so few tools for early removal and board advantage that by the time I can afford to do any good combos to regain tempo at turns 8+, I've already either lost or have been put in a bad position. I've been playing this deck like most of the other grim patron decks: trying my best to keep the board clear without wasting too many combo cards. The deck is listed as aggro, should I be going for face more? I just haven't had as much success with this deck compared to the other patron decks.
I love this deck, its so fun.
After playing this deck a ton, I think commanding shout is awesome - essential for warsong + grim patron, or when using bouncing blade.
So many combos, love the synergy!
Why did you remove a Grommash Hellscream? And how can I replace a Baron Geddon?
Thanks for sharing the deck, looks amazing!
I removed Grommash HellscreamCard Name because, even though he's a powerful heavy hitter, he had very little synergy in this deck and rarely got good use. Replacing him with card draw has made the deck far more viable and has been treating me much better on ladder.
Baron Geddon's a hard replacement. Possibly Abomination? He was in earlier versions of the deck and worked quite well.
So i see you tested the deck quite intensively on the ranked ladder, Great job! I wish everyone would do the same.
Why thank you!
Yes, I love updating my decks until they really reach fruition, and I really attribute a lot of this decks success to constant feedback and said updates. It's a pleasant cycle; deck is fun to play, deck draws in more players, advice makes deck get more wins, wins make deck more fun to play.
Had issues with a mech/freeze combo. Couldn't pull out any weapon damage because of Chugga and Water Ele. But other than that, was doing well.
Yes I always hate freeze Mages; it more or less forced me to stop playing Oil Rogue. Apologies, but there's really no strong counter to that.
I dropped the Bouncing Blade for a second Battle Rage. Yolo BB never works for me and Patrons already have better activators in this deck. Battle Rage is extremely situational so I'd rather have two to increase the odds of having one in hand when I really need it.
BB also tends to leave the dwarves too susceptible to 2 damage board clears as well. I will miss empty board Axe Flinger BB for 10 face damage however.
I have played all kinds of variants with this deck. The fascinating issues that arise are these: (1) priming the pump: you have to have a way to feed more cards into the deck or you will lose a GREAT DEAL more than win. The acolytes are essential and I am contemplating where we might add one more card, like an Azure Drake; (2) sequencing with Mana. Thaurissian might be essential too. I have been playing without him but yes I can see where his inclusion might be essential to more consistent wins; (3) debating whether 1 or 2 blades are important in the deck. So many ways to spawn the Patrons already.
I love Grom. I find the deck is so primed to cause Enrages that he fits in perfectly. Kelthuzad? Not sure. I threw a Dr. Boom in for fun because the enrages also prime the mines heh.
So many synergies in the deck its a beauty when it works....
Dropping Grom, really? I'd rather give up a Commanding Shout, two feels like overkill for something you'll probably only use once per game.
I'm actually going staunchly defending the exlusion of Grom; he was really dead weight in the deck for a while.
The idea for a second Battle Rage came from testing out various Warrior decks, Senfglas being the one I'm most interested in. Whereas it's not going to survive the upcoming inclusion of the new cards and lacks the control of this deck, its draw capabilities added a ton to the concept.
On top of that Grom has been easily taken down in past attempts, and with BGH and other easy minion kills about to become near-mandatory, his slot is needed for a more viable card.
I dunno, Grom's worked well for me. I feel like he synergizes really well with the deck and without him it's too reliant on the Grim Patron wombo-combo. Like if you're playing against a mage or priest and your dwarves eat a board clear, you can still pull something off with a 12 or 14 damage Grom combo. He's only one card and he adds another win condition to the deck.
Currently I'm playing the same as your decklist but -1 Commanding Shout, +1 Grom. Senfglas' deck is interesting too, but I like the control/lategame ability that yours has instead of going all in on aggro Grim Patrons. I'm not really feeling the Slams and Gnomish Inventors in Senfglas' either.
Wow...bold move. Even if he gets countered by BGH, you should have gotten 10 damage with him at the bare minimum. I'm with the others on this one...Grom seems like such a staple. But I don't have him yet anyway, so what do I know?
Oh I know, but I would much rather post an effective deck than a deck that has the staples.
The biggest problem this deck had initially was draw and dead weight. With the inclusion of a second battle rage and another Cruel Taskmaster, we have a deck far less dependent on lucky draws (more consistent) and a deck that has a more fluid synergy. Grommash will always be one of my favorite legendaries, but until the meta shifts dramatically or unless a new card benefits from him, I think it's best I keep it as it is.
What rank are you with this deck?
It got me to six.
I'm now trying to work on various dragon decks really. Rogue Dragon was an absolute bust and pulled me back a ways, but now I've got a Shaman Dragon working disturbingly well that might get me to legend.
I still adore this deck, and believe it's going to be incredible with the upcoming inclusion of Revenge and in the next Dragon meta. Time will tell, though.
Warlock mulligan?
Whoops so sorry!
Ya put up the Zoo mulligan. Please feel free to swap around as the meta changes.