Razor's Hobgoblin MechWarrior (71% win-rate to ...
- Last updated Apr 8, 2015 (Blackrock Launch)
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Wild
- 24 Minions
- 2 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3460
- Dust Needed: Loading Collection
- Created: 4/1/2015 (Undertaker Nerf)
- RazorHS
- Registered User
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- 4
- 3
- 6
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
487
New! - Highlights: https://youtu.be/t6IPDaFAgYs
Full VODs: youtube.com/playlist?list=PL5T7rBNp6CUOgAF5z4wby6VyM_8G9C2EP
Twitch: twitch.tv/badrazor
Twitter: @RazorHearth
Youtube: youtube.com/razorhearth
Still working on this guide, more updates soon...
Playstyle
It is important to understand that this deck is a tempo deck and is not really a face or combo deck. The main idea with this deck is that you continuously play cost-efficient minions and weapons that make it progressively harder for your opponent to compete on the board, while also introducing ‘recurring’ threats that give you additional value or utility each turn it remains in play (Warsong Commander, Jeeves, Frothing Berserker, Hobgoblin, Mechwarper). The end result is that your opponent eventually falls behind and can’t kill all the recurring threats, allowing you to gain substantial advantages from the ones that stay live. As a result, a lot of this deck is about making smart and efficient trades rather than being straight up aggressive.
Mulligan Strategies
Because of the various synergies in this deck, mulligan priorities shift greatly based off of what's already in your hand and whether you're going first or second. That said, here are some broad strategies (in order or priority):
Mech Mage - Fiery War Axe, Cogmaster, Mechwarper, Warbot
Oil Rogue - Fiery War Axe, Death's Bite, Mechwarper
Face Hunter - Warbot, Mechwarper, Annoy-o-Tron, Cogmaster, Cruel Taskmaster, Fiery War Axe
Ramp Druid - Mechwarper, Fiery War Axe
Shaman - Cogmaster, Mechwarper, Fiery War Axe
Zoo - Fiery War Axe, Cogmaster, Mechwarper
Priest - Fiery War Axe, Death's Bite, Mechwarper
Paladin - Cogmaster, Fiery War Axe, Mechwarper
Control Warrior - Annoy-o-Tron, Mechwarper, Fiery War Axe
Match-up Strategies
Face Hunter (+60%) - The key to this match-up is contesting the early game. Warbot and Cruel Taskmaster are excellent responses to turn 1 Leper Gnome and an early Annoy-o-Tron or Mechwarper can gain you a lot of tempo. Don't be afraid to take a little more damage in the first few turns to secure a stronger board state, you'll take less damage later on because of this. Their main catch-up play is Knife Juggler - Unleash the Hounds so if you can force either of these cards out independently, you're in great shape.
Oil Rogue (~50%) - Contrary to what my stats suggest, I do believe this is one of the most difficult match-ups. You tend to want to play this match-up much slower, often opting to not play your 1 or 2 drops unless you feel they can stick or get a little more value (like waiting until turn 3 to play Mechwarper + Annoy-o-Tron as opposed to playing Mechwarper turn 2). Because of this, you mulligan for weapons to control the early game until you can drop stickier threats (Piloted Shredder, Hobgoblin + Warbot/Annoy-o-Tron/Cogmaster). Death's Bite is critical for keeping Violet Teacher under control. The card you are most scared of is Blade Flurry. The main goal of this match-up is to put pressure on them while making Blade Flurry as inefficient as possible. Oftentimes, if Blade Flurry fails to full clear, you're probably going to win the game.
Control Warrior (~60%) - This match-up is played slower than most unless you have a very explosive Mechwarper opener. The main idea is to multiple threats in one turn to make their Fiery War Axe less effective. For example, instead of playing turn 2 Mechwarper, you might want to play turn 3 Mechwarper + Mechwarper/Annoy-o-Tron. Similarly, instead of playing turn 1 Cogmaster, you often will play turn 4 Hobgoblin + Cogmaster instead. Between Warsong Commander, Hobgoblin, Acolyte of Pain, Frothing Berserker, Mechwarper, and Jeeves, the opponent will often be extremely taxed for removal and you can often posture to play a Jeeves for multiple cards that can't be removed immediately easily. Because of this, you're actually able to often survive and compete into the late game and don't need to feel pressured to go all-in early every time.
Mech Mage (+60%) - You have as many ways to contest the early game as they do, if not more. Weapons can buy you a lot of tempo and your early drops can make Annoy-o-Tron and Mirror Entity a lot less effective. You should favor towards clearing your opponent's mechs every turn as it makes it difficult to play their main tempo building card, Goblin Blastmage. Warsong Commander is an MVP in this match-up because you create extremely efficient clears. Their main ways to win are to either have an explosive start that you can't deal with which tends to be rare, or to deal just enough damage early and Fireball you to death (typically with Antonidas) before lategame kicks and you can Hero Power out of range.
Deck Modifications
Dr. Boom can be replaced by Piloted Sky Golem or Emperor Thaurissan or Hogger
One Execute can be replaced by Loatheb if there are a lot of Rogues
Armorsmith is worth adding if there are a lot of Face Hunters
The following are generally worse or untested but worth trying:
Micro Machine
Junkbot
Demolisher
Haunted Creeper
Well I guess this deck is officially outdated with the warsong commander nerf... Geez, right after I spent a ton of dust to create it. :( Guess I should read my Hearthstone Inc-Nerfs Weekly magazine.
Thanks so much for posting this! So far got 20 wins and 10 losses with this, and I'm finally climbing the ladder (currently lvl 13) after going back and forth for ages in the 17~16 range.
However, I don't have Dr. Balance so I'm wondering what I should replace it with? So far I've gone with Sneed since it's both a Mech and has a useful deathrattle, but perhaps something else? is the piloted really good enough?
Also, do you guys think there's any way to improve this with TGT cards?
man. this is one of the best decks i have ever played. iam pwning people with +10 win streak till now. really great job man. my respect
this deck is shit, played 3 games, good opening hand, lost them all, and dont say its my fault
R u kidding me? i have +10 streak till now with this deck with only 1 lose total. i almost played every deck and this deck one of the best decks i have ever played. just keepg trying. its only yr bad luck
what did you change?
ok, well I've done very well with this deck. I had made something similar, but this one has way more synergy than mine and it had 2 jeeves which is is central to the deck. I love how many people thank me for the jeeves until they lose. With only 2 spells in the deck I was thinking about running Cho for some control or extra fire power. I had him in my deck that I made and it helped out immensely especially against rogue and mage. When they start giving me freeze and damage spells it just helps the deck out. Any thoughts on Cho or am I off. Just started playing this one last night so I haven't done any experiments, just learning the deck.
Still workin'?
No, just 4fun.
there is no hogger here(
I like playing this deck but I have no idea how you muster a 50% win rate with this deck against oil rogue. I lose easily 4/5 against that match. I dont have dr broken and have replaced with Sky Golem. Maybe that's the difference, idk?
I came across this guide and had pretty much all of the required cards, only had to craft a few of them. But I don't have the expansions so I had to replace Death's Bite with a Whirlwind and a Cleave, and it's been working out well for me so far. I've played about 25 games so far with it and won 17 of em, giving me a 68% win rate so far which is pretty close to the 71% in OP's post.
Other than that, this is also a really fun deck to play. There's some great synergy between these cards that can lead to some really powerful minions out on your board. Looking forward to tweaking this deck as I get more cards. Thanks Razor!
Fun deck. These are the decks I enjoy playing.
Nice, just beat a mech mage with it easily.
Naxx and BRM are must buys for the meta, and they're very fun, very needed to stay competitive, or even advance on the ladder. Unless you want to be playing Face Hunter or Zoo every game I'd invest in the game, even then Nerubian Egg is a staple card in Zoo.
I like this deck. Only Legendary is the mandatory Dr. Broken and only epic is Hobgoblin and I like the playstyle too.
What's the strategy with Handlock?
This! i have a really low win rate against handlock, but against almost anything else, I have a really decent win rate, loving the deck!
Good deck, very quick too. Playing with 2 Micro Machines instead of the warsong commanders which I was finding a little slow.
What's the strategy with Control Priest? I see from your mulligan list it's Weapons and hopefully explosive Mechs, but is that it? Do we just concede the late game or can we Armor out of trouble and wait for Fatigue?