Demon Tokenlock!
- Last updated Mar 23, 2015 (Undertaker Nerf)
- Edit
- |
Wild
- 22 Minions
- 8 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 10340
- Dust Needed: Loading Collection
- Created: 3/23/2015 (Undertaker Nerf)
- lukhipolito
- Registered User
-
- 5
- 7
- 19
-
Battle Tag:
neonpig
-
Region:
US
-
Total Deck Rating
9
Da demon tokenlock
swarm with Imp Master, Imp Gang Boss, Imp-losion and Illidan Stormrage for more fun! You will often force your opponent to AoE down useless stuff and also gives low value to potencial MCT's :)
almost everything you spawn can be buffed with Demonfire, Demonheart or Mal'Ganis
Translate very well into early-mid game with Imp Gang Bang! (I mean boss, but you know...), and the all-times loved Mistress of pain, controlling early with Dark Bomb and Imp-losion for more annoying little things xD
You can also always Power Overwhelming your tokens to remove a mid-game threat, or just double overwhelmg and dark bomb for sick finish. (does also find the board clear with Power Overwhelming + Shadowflame or just shadowflame, or trade + shadowflame or else
And also translates into mid-late game with considerable threats like Illidan, Dr. Boom, Mal'Ganis or sometimes a Jaraxxus for reaching lethal. Dont be afraid to have your boom BGH'd though cause it's there just to bait removals for safer Mal'ganis later for the win. And also the most important thing about the Boom are bots he spawns, that can also be Power overwhelmed for good trades + bots explosion
Sludge Belcher, Loatheb, Sylvannas and Big Game Hunter are there teching agains't, you know, almost everything because those little situations that you tech and turn the things around are just game-deciders. Reasonings: Belcher techs against any kind of threat, but mainly aggroCard Name, Loatheb is there to stop rogues and mages to "one turn- I didn't see that one coming - combos". Sylvanas....well it's just sylvanas, and BGH agains't Booms, Giants, Baron Gedons, Ragnaroses, and stuff
well that's it, feel free to give your sincere opinion (with no trash talks ok? we're all grown-ups - I think)
I accept suggestions as well, and your impression on how this deck may actually do if built; Thank you :)
EDIT: -2 blood imp; -2 demonfire; -2 dragon eggs +2 voidwalker; +2 abusive sergeants; +2 void terror
I actually realized (thanks to comments. thank you grimm222 xD) that blood imps aren't any good and the dragon eggs don't really make such a big difference, and also demonfire is weak as well, so the modfications stands with voidwalkers that are good for stopiing early aggresion, abusive sergeants to make your tokens trade better and void terror that opens space for more tokens while putting some threat on the field (he was actually on the original idea, didn't know why i cut him though)
I like the changes you made I was going to mention abusive sergeant but decided not to it has so many uses it can power up A minion for void terror A minion to trade and it helps shadowflame also A good turn 1 body the deck looks really fun I wonder how strong it will be.
lets wait for BRM to come and hope it brings more nice stuff too :)
What would be a good substitute for Imp Gang Boss as it hasn't come out yet?
I really wanted to make the best use of the actual known cards for BRM and i doubt warlock will have another 3 drop that is so fitting into the idea of this deck, i think you could tech a little with Mind Control Tech or maybe Sunfury Protector or Earthern Ring Farseer if you face too many aggros
There's just a whole lot of possible substitutions, none can fit the token-making role though
I think the idea is cool but you don't have anyway to activate the dragon eggs unless you use removal on them also demonfire is another weak link it doesn't do much so I would replace these cards and I don't think blood imp would be worth playing void terror or flame imp would most likely be A better choice but other then that it seems like A really cool deck keep up the cool ideas.
thank you for the feedback. well I was thinking of puting abusive sergeants in the deck so that i could use the eggs to hit on things, and maybe a hellfire as a boardclear and egg-popper, or even i could remove these eggs and add a better 1 drop, well i guess it will be Voidwalker time to shine stoping early aggression as well
and about blood imp i didn't really liked it on the deck, but i though there could be some use to it, but i actually like the idea of void terror, could open space for more tokens and is a strong "5/5 for 3 mana" (and sometimes bigger)