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SAD BOYS ROGUE (DELICACY)

  • Last updated Mar 25, 2015 (Undertaker Nerf)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6640
  • Dust Needed: Loading Collection
  • Created: 3/22/2015 (Undertaker Nerf)
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  • Battle Tag:

    LunarPhobia #1530

  • Region:

    US

  • Total Deck Rating

    1464

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Full Deck Writeup coming soon...

This deck has been doing great for me so far (Rank 9)! It can handle most decks fairly easily, and only has a few bad match ups.

Card Explanations:

Southsea Deckhand: Similar to Leeroy, back when Miracle Rogue was still alive and well. This damn pirate is a great oil target and can also remove bastards, if you're in a sticky situation.

Fan of Knives x 2: Faggro is everywhere and it sucks ass (particularly Facial Huntard). This card helps you out in your struggle. It's also very nice to use this to eliminate Violet Teacher's god damn students.

Edwin VanCleef: EdWIN is a great guy that helps you win games. Just be smart and don't save cards exclusively to power up VanCleef. If you need to use a backstab to save yourself, do it! Also, be cautious of BGH. I typically only power Edwin up to 6/6, but in some situations I get him to 69/69 (facial hunter).

Piloted Shredder x 1: Rogue don't have many minions in their deck. Piloted is two minions in one! We also benefit from an extra four drop, as this deck only has two of them (without Piloted).

Tinker's Sharpsword Oil x 1: Tinker's lubricant is a great way to KO an opponent! Although it is good, it's not THAT consistent. There's a lot of bastard faggro decks out there, and their kill potential is higher than yours. It's more important to include other things such as Earthen Cockring Farseer. That's why I only run one of these babies.

Antique Healbot x 1: More healing than the Earthen Ring Farseer. Losing a three drop is fine, because we have Edwin VanCleef.

Loatheb: This guy can save your ass from getting rekt, or he can help you win by preventing enemy spells. I've won countless times because of this lovely bog creature. Great against flamestrike, FoN + Savage Roar, and many more!    

Gallywix: "Hey pal! Trade Prince Gallywix here!" 
I consider Gallywix to be one of the best legendaries in the game. Not only is his ability amazing, but also his bulky 5/8 body! If he get silenced, he's still a 5/8 inbred goblin. If he gets molested by hard removal, you get yourself a copy of the molesting card. Here is a list of some other things that he can do: Give your opponent aids, give your opponent cancer, fuck shit up, steal enemy spells and secrets, kill Loatheb and live to tell the tale, and survive fireball.

 Match Ups:

Warrior:
HOLY, NAT PAGLE! This is probably the hardest match up for Rogue. Gayrrosh's armor makes killing his ass super hard and his removal is very effective against the few minions that we have. Try to keep his armor stacks under control and annihilate his Acolyte of Pain, to stop his card draw. I usually attack immediately after weaponing up on turn 2. Don't try to out control him, just remove what you can as efficiently as possible. Prep + Sprint is gr8 against Gayrrosh because it gets you closer to drawing your combo so you can kill him.

Mulligans: Violet Teacher, Drake, Sprint, Preparation, and maybe Oil. SI-7 and Farseer aren't as good because he'll use his bastard 3/2 axe on them. 

Paladin: This is one of the easier match ups. Your AOE is splendid against his bastard 3/3 recruit combo. Play around his truesilver butter knife, equality, and consecration. Avoid letting him fill his board with recruits. Try to save sap for Tirion, if at all possible.

Mulligans: Fan of Knives, backstab, Si-7 Agent, Earthen Ring Farseer, Deadly poison and maybe eviscerate. 

Hunter: You really need to draw good cards against him or you're gonna have a bad time. Unlike Warrior, you aren't looking to kill him ASAP. You're main priority is surviving past turn 1. They can burst you down so fucking quickly. Clear his inbred animals and play around his Unleash the Hounds. Violet teacher's students do not help at all with this. I try to make the students commit suicide, if there are already two of their classmates on the board. Always remember, Rexxtard can burst you down at like 15 health. It's better to play it safe and heal at 12, rather than to risk it and summon Azure Drake. You should also avoid taking damage when possible. While fearless hitting with your dagger is great, doing it against Rexxtard is not a smart idea. Every bit of health is very important in this match up.

Mulligans: Backstab, Si-7 Agent, Earthen Ring Farseer, Deadly poison, Fan of Knives, and maybe blade flurry.

Druid: Druid can either be a very tough or very easy, depending on what type you're playing against. He's somewhat similar to Warrior, except without all of the hard removal. Watch out for his silences (VanCleef and Gallywix), 14 damage FoN + Savage Roar combo (I usually heal and/or play Loatheb if I'm in his combo range), Shade of Naxxramas (save AoE for that guy if at all possible), swipe, BGH (van cleef), MC Tech (Violet teacher and students), and his innervate turn one Deathwing (Sap that fool)!

Mulligans: Sap, Violet Teacher, Azure Drake, Eviscerate, Preparation, Sprint, Earthen Ring, and Si-7 Agent.