+55
Favorite this Deck

LEGEND (S17) Fake Death (TGT Update)

  • Last updated Aug 26, 2015 (TGT Launch)
  • Edit
  • |

Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6540
  • Dust Needed: Loading Collection
  • Created: 3/19/2015 (Undertaker Nerf)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Jinshiro

  • Region:

    EU

  • Total Deck Rating

    138

View 4 other Decks by JinshiroHS
BBCode:
Export to

Hi,

i would like to share a really strong hunter deck:

I guess this is why this heavier midrange hunter works:

As a hunter you have an  image. I see animal companions getting excecuted or knife junglers beeing fireballed. The reason is that people think that there is no bigger thread. So i found myself often in the situation, that the oppenent had no answer for the big ones in this deck. A classic example for that is this match, although that opponent was on tilt as well:

After playing around with control hunter for some months i came to the conclusion: Control hunter is not good enough, so i took what makes midrange hunter strong (highmane, knife juggler, animal companion, mad scientist etc. ) and just took the best out of control hunter: The feign death sylvanas combo. The result is this deck. It has enough early game tempo with the two freezing traps and mad scientist and it has more gas at the end than your opponent expects. I have just played and experimented with hunter for the last 4 months and i am very happy with what i got at the end :)

To master this deck you have to know when to trade and when to cash in the damage. Generell mulligan rules of thumb that help for the start: Never keep traps in the opening hand. When you have coin and mad scientist and knife juggler, coin out the mad scientist. unleash can be a keep against hunter, paladin, zoo and sometimes mech mage. Unleash is a keep then, when you have another two drop or some sort of early game, elsewise mulligan it away.

Game tips: Don`t be to greedy with feign death against aggro. If it triggers a haunted creeper while a knife juggler is on board or just for a mad scientist that is absolutely fine. Against control you can be greedy though: turn six or seven and you have a highmane on board, but feign death and sylvanas in hand? You can wait with feign death then for turn eight. You can go for an overextend on the board if you have unleash. It is the go out of jail card, when you not did not trade and your opponent punishes you for that. Sylvannas is similar in that way. When the opponent deck has no silences or it has silences but you have just seen one keeper, you can go more to the face. Play with the expectation of your opponent: When you have two unleash for example. Playing one early might bait your opponent in flooding the board afterwards.

What about other cards?

Flare is debatable. It is only a meta-call against mech mages and hunters and can be changed for a second haunted creeper or owl or whatever comes to your mind.

Sylvanas is not replacable. Sneeds can be replaced with Rag. Again, i am not a fan of Rag in this token small minion meta and my Rag is kind of a douche who prefers hitting the pala hero power :)

Two feign deaths: If you want to go for a less competitive but more fun and gimmicky version, you can cut the second haunted creeper. Combo cards like feign death or hound master are usually just run with 1 copy. As great value as they can be, if you can combo them, you dont want to have too many combo cards, but also cards that just are good by themselves. Especially in no-card-draw decks you can not afford to have a dead draw.

Have fun and enjoy

TGT Update:

Managed to get from rank 3 to legend with this slightly changed version with only 3 losses. I guess it is because people still try out really weird stuff. The deck also benefits from the slower meta, since face hunter was one of the bad match-ups.