Pvp's [RANK 7 to LEGEND] EASY
- Last updated Apr 10, 2015 (Blackrock Launch)
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Wild
- 21 Minions
- 6 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8680
- Dust Needed: Loading Collection
- Created: 3/16/2015 (Undertaker Nerf)
- Thatloud
- Registered User
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- 7
- 9
- 18
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Battle Tag:
Pvp#1717
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Region:
N/A
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Total Deck Rating
629
DONT FORGET TO LEAVE A +1 AND FEEDBACK :D
As always... Proof Picture for March 2015:
My twitch stream: http://www.twitch.tv/pvptwitch/profile
MATCHUPS
NOTE: META IS A CONSTANTLY CHANGING THING SO THIS MAY BE STRONG ONE DAY AND WEAK ANOTHER.EXAMPLE: MORE MAGES = LESS PRIESTS ON LADDER
- Very Strong 75%+ Vs: Shaman, Mage, Warrior
- Strong 60%+ Vs: Warlock
- Decent 50%/50% Vs : Hunter (tech kezan to favor yourself), Paladin (this deck can often overwhelm the slower paladin's with QM)
- Weak 40%- Vs: Rogue, Priest
Card Description Guide
Great Video Guide by 'RubenVDB': https://www.youtube.com/watch?v=qbEgtB8DbLQ
Zombie Chow: 1 Chow is great for early game protection against aggro, maintaining a good mid game curve, and still getting value in the late game. The 5 health your opponent receives is not important because this is not a burst type deck. It often helps for better trades or burns opponents spells.
Equality: 1 Equality is a necessity for those must board clear situations. I feel 2 is too much for this mid range type of Paladin.
Argent Protector: This is a unique card I added that is not used in most lists, but I like it because it is good in early, mid, and late game. It combos well for killing belchers with shredder, can also protect your knife jugglers/cult master allowing you to get more value. It can be used to burn mirror entity vs mech mages as well.
Ironbeak Owl: A silence is a necessity to handle cards like Tyrion, Kel Thuzad, Taunts for lethal pushes, etc... it can also be used on your own Ragnaros to ensure the 8 damage attack wherever you need to place it.
Knife Juggler: This card is very valuable when combo'd with shredder and muster, a 2 mana 3/2 is just a great card overall. It works well with argent protector as well.
Shielded Minibot: One of the best 2 mana creatures in the game hands down, super valuable early, mid, and late game.
Coghammer: Another versatile card for the early, mid, and late game because of the weapon you receive to kill off minions/push for damage, taunt you might need to protect your life/cultmaster, or divine shield you can use to make very valuable trades.
Muster for Battle: Super valuable card, combos great with knife juggler, making better trades, and also has hidden value because players will often use AOE just to kill off the 3 1/1's (even though this deck doesn't run quartermaster). The weapon is great for making better trades as well.
Aldor Peacekeeper: Yet another good early, mid, and late game card for shifting tempo or dealing with big creatures.
Big Game Hunter: Must have because every deck in the meta runs Dr. Boom or other 7 attack + creatures, a 4/2 for 3 mana is still pretty good.
Mind Control Tech: This card is great for shifting momentum in a game, it's amazing vs druids and warriors that don't play around it, and also good against mech mages. It's also a solid 3 drop if you have no play or need an extra minion.
Truesilver Champion: One of the best paladin cards, great for a little extra healing, and killing off minions.
Consecration: Necessary AOE and can be used to push for a little extra damage on minions or face.
Cult Master: Paladins need a way to draw cards, some people use Acolyte of Pain but I feel that is too slow and often only gets 1 card anyways. Cult Master can literally win games if you pull off a great muster into Cult Master trade. It can be combo'd with Coghammer and Argent Protector as well. It basically acts as a taunt because opponents are forced to kill this first before any other minion. 4 attack can be really helpful as well.
Piloted Shredder: Super valuable/sticky 4 drop. 2 is necessary for maintaining board control/momentum in a game.
Loatheb: One of the best legendaries in the game, great vs combo druids, rogues, maintaining momentum, or sealing a win in the late game.
Sludge Belcher: Most valuable taunt in the game, combos well with Cult Master as well.
Sylvanas Windrunner: Super valuable legendary to help shift games in your favor or keep momentum going, if this gets silenced then Tyrion is even more safe to silence.
Dr. Boom: Dr. GG
Lay on Hands: The heal is needed vs aggro matchups, but the card draw is really the more important part.
Ragnaros the Firelord: I tested other cards in place of Rag like Captain Greenskin because we have so many weapons (not enough value IMO), Harrison (too slow because it's situational), and Ragnaros is my favorite choice because if Dr. Boom gets BGH'd then Ragnaros has the opportunity to simply win the game, also it's great for killing off big minions or winning the game with late game damage. It can be combo'd with owl as well.
"Why no Quartermaster?" - Quartermaster is a very good card in my opinion, but is often too slow or a dead card which does not synergize with what this deck is trying to accomplish. You need to be able to make plays every single turn and Quartermaster often requires you to make plays to set up for a future turn just for this card that carrys a lot of value, but not game winning value vs every deck.
Sometimes you are forced to play it to get the value even though you may need to develop other minions instead. The thing I love most about not playing Quartermaster is it carries hidden value because people are still afraid of it's powerful combo so they make questioning plays just to kill your 1/1's. (I've had people coin swipe/hellfire/consecrate/etc just to kill 1/1's)
Possible Replacements?:
Emperor vs Sylvanas: Sylvanas is the right choice here because it is a silence target and can act as a swing card / board clear. Emperor is a dead top deck and the mana gain isn't necessarily good because you don't always want to use up all the cards in your hand.
Kezan Vs Shredder: Kezan is the right META choice if you are facing a lot of Mages and Hunters, Shredder is the right choice other wise.
Coghammer Vs Healbot: Coghammer is the right choice again because of the taunt, divine shield, extra damage push, and availability for more efficient plays. Healbot might save you in the late game but you if you need saving then you probably lost anyways. This deck can race / beat aggro easily so it's not needed.
Mind Control Tech Vs 3 Drop: If McTech is replace I would suggest putting in another 3 drop to even out your curve and have a stable minion to play (even if the effect isn't used) to counter early game minions or to have a median sized creature later on for a smaller amount of mana.
Cult Master Vs ?: Cult Master is honestly a great 4 drop because the 4 attack can be used quite nicely especially when combo'd with Argent Protector, it can also win games if you follow up with a muster/cult perfect curve. You need a form of card draw other than Lay on Hands and this is the best option for this type of deck. Removing this changes the whole deck IMO. Once again, combo'ing this with Coghammer is amazing too.
i disagree, i started with MTC, and had hardly value from it. why? 1) this card is random. its almost impossible aim with it. 2) this deck. you see its very agressive, best scenario is you have constant board presence and hit face a lot. it is very uncomfortable to wait for opponent to drop 4 minions. on the other hand you have 5 cards that can give you divine shield for blood knight, from experience i can tell that often you get to trigger it on turn 3, which gives insane value. it wins me game all the time, try it at least
MCT is good if you are 1% of players using it.
If many people use it (like it happened last week on EU) then it's bad.
I changed [card]Sylvanas Windrunner[/card] with [card]Emperor Thaurissan[/card] and also changed Coghammer for Antique Healbot what do you think about this?
I think Emperor is better in slower / combo decks so Sylvanas is better (it acts as a board clear or silence target along with Tyrion), changing coghammer for antique might be okay to counter a meta but I like Coghammer better.
I always use Sylvanas as a probe. Play it turn 6 or 7 and you can tell by how the enemy reacts if they have a response to her. And then a turn 8 Tyrion followed by a turn 9-10 onwards Rag.
Also what I like to do is Coghammer + Loatheb and they usually get like a Hex for 8 mana or something.
Emperor is not really helpful since you're not running combos like Pyro+Equality or Muster + Quartermaster.
Emperor is only good on decks that can benefit of the -1 cost on the next turn. Since it will hardly be alive for 2 turns in a row.
Not working at all. Getting totally overwhelmed during early game, no matter how hard I mulligan for early game. Most often I can never catch up to fast decks.
I disagree. This deck got me to rank 5 again this season but I don't want to get legend with this again because I am going to use a different class. The deck is still very stong / competitive. You might be playing it wrong.
hey guy, u seem like an experienced player who has got to legend. Played dis deck from rank 15 to rank 5 ezy pezy but then i just get stuck at rank as if it is where i belong. However for the past few season ive played 11point5ft's shaman deck and it ges me to rank and then i run out of time in season,lol. Could u possibly help me get to legend dis season and give me a few tips. Would be nice if u could reply here Thatloud but if u can add me and give me advice personally, the battle tag is vikas#1693. If any of u guys coudl give me support, would be great ty.
Really enjoy playing this deck. I put emperor thaurissan in replacement of cult master (have no issues with card draw), removed one knife juggler for an antique healbot, and it's been working well for me, since I usually can only pull off the combo once per game. I'm still playing around with a version of this deck with quartermaster / the version without ~ still hard to determine if it's worth it or not. :)
It's more favored towards paladin because of the constant flood of minions, and equality / aldor to maintain control. Really just be mindful for combo and swipe
Looks like TayZondayGames is enjoying the deck as well! Watching him climb the ranks very quickly with this list!
gotta say that this deck still rocks
im not a big fan of quartermaster(i consider him a tech card)
the changes i made this time is that i replaced sylvanas with emperor thaurissan and so far no probs
I was wondering, Why it is 7 to legend? which deck did you use before to reach rank 7
I play every class, I think I mainly climbed with Control Warrior and Freeze Mage to rank 7 at the very beginning of the season (to counter all the crazy facetards)
Good deck~ Argent Protector ~ is really nice.
Note: I don't run two Aldor. only one do the work-> hammer of wrath
What is a good replacement for zombie chow its the only card i dont have
It is hard to replace since it has the stats of a 2 mana drop minion... but i would say [card]Argent Squire[/card] or some [card]Knife Juggler[/card] is good (since the Argent have shield and the Knife Juggler has a hidden feature, the "you must kill this minion immidiately cause it will cause trouble" feeling you get when you face one.)
EDIT: the deck already has Knife Juggler so Sunfury Protector is my other guess: has the stat of the Zombie Chow and gives taunts late game.
There is no replacement for Zombie Chow. Just put a different card in your deck. An extra equality maybe, or an argent protector.
I have every card but Tirion, and although I'm sure its been asked a hundred times, what is a good replacement?
I was think quartermaster or emperor thaurissan, or even kel-thuzad? please help, I really want to play this deck.
Ya KT would work pretty well as a replacement, Sunwalker, Emperor Thaurissan are also decent. However i recommend replacing Loatheb for the emperor.