Top 3 eu Legend Zoo deck
- Last updated Mar 10, 2015 (Undertaker Nerf)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 1820
- Dust Needed: Loading Collection
- Created: 3/7/2015 (Undertaker Nerf)
- user-17981021
- Registered User
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- 3
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- 11
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Total Deck Rating
278
Legend Zoo Deck
Hi guys this is the deck I used exclusively to ladder from rank 11 to legend rank 4 its a variation to the deck giantkiller uses with some significant changes.
Although "Zoo" is considered a 4th tier deck right now I find it to be ridiculously strong in the current meta of midrange hunter / druid. Mech mage. The hardest match for this deck is most definitely rogue ofc, paladin is a coin flip.
Changes to the deck:
-1 Mortal Coil
+1 Harvest Golem
-1 Dark Iron Dwarf
+1 Loatheb / +1 Enhance-o-Mechano
-1 Dark Iron bomb / +1 Void Terror
EDIT #1
Shattered Sun Cleric is out so is Coil for 2 Harvest Golems. Win rates gone up with these sticky 3 drops in. Great synergy with taunting up turn 4. Finding druids who boom turn 7 much easier to finish with them in.
I also sometimes play around with a hellfire or a second bomb depending on the amount of rogues I am running into
EDIT#2
Currently playing around with dropping loatheb completely and picking up Enhance-o-Mechano and im absolutely loving the results!!!! Feeling less restricted when it comes to trading, rather than have to avoid triggering your death rattles you can pop them all on a boom and slap this little fella out.
Out of 13 games tested and drawing him in only 5 of those, I won all 5 he was drawn. 3 of those directly because of divine shields/taunts. Will test more and let you know
EDIT#3
Ok after tinkering around all evening ive decided to drop my copy of dark bomb and in replacement add a void terror.
Both are solid choices, dark bomb offers more utility on bigger value trades its awful when your behind as you lose tempo not playing a minion. With that said its fantastic when trading sludge belchers etc.
Void Terror- Basically the amount of times ive been falling behind on board with only a few petty 1/1's left and a very awkward turn coming up having to play a dire wolf into certain death is noticeable. and void terror fills this gap perfectly! As long as your not greedy and don't try and POW / eat 2 minions for no reason other than to see a big void its a fantastic 3 drop. eating just 1 spider its a 3 mana 4/4 which you just cant complain about.
Yeah bro...zoo isn't aggro at all. LMAO
Lmao. What ever you say buddy.
You're just wrong stop making yourself look like a moron. Zoo is about board control not aggro.
How the hell do you mean to summon Mal'Ganis on turn 3?
Don't be suprised you lost 10 games in a row, if you play it like an aggro deck. ;)
I keep getting rekt by hunters using explosive traps, also oil rogues. Other than that, this deck is great. It took me from rank 10 to rank 6 with 5 stars.
:3
Yea that is my strategy, but as you said that unleash combo is really the turning point, he always seem to have that combo at the best time possible, and after that I'm really having trouble recovering. But as I said before, this deck is great, thanks for posting it!
Replacement options for enchance o mechano?
Loatheb, but Enchance o is kind of a unique card, recommend it for Aggro decks.
Great decklist and congrats on Legend, I've been playing Zoo since the nerf and this is basically the same as mine except I run -1 Elven Archer -1 Darkbomb +1 Loatheb +1 Dark Iron. Glad to see Enhanco is working out for you too, that card is insane in this deck. Gonna try your list tonight and see how it works, I never thought of using Elven Archer but your explanation for it makes sense.
im loving this deck! thanks for posting! i was playing zoo, and i also found it strong. however i think your list is better than mine was lol
Bascially an exact copy of Giantkiller's list. At least have the curtesy to give him credit~~
First time I'm looking at this. You might have made further amendments along the way but the list you present here differs by exactly 2 cards from his (1 Harvest + 1 Enhance-o for a Coil & DID).
I'm not being rude (no clue how my comment could possibly qualify as such, you might be overly sensitive). All I'm saying is that credit should be given where it's due.
Oh wow hey . I actually played with you yesterday and won as a freeze mage . Nice to see some new ideas ! Might try it:)
Дека не заходит :(
Заходит.
What would you think about adding: Milhouse, Sea Giant, or Hellfire? What would be the existing cards to remove for them?
I know that Hellfire sounds bad for zoo -- however in my experience it is useful in case of losing the board -- then it is possible to somewhat restart and flood it again. It has saved me many games which would be lost otherwise.
Thank you for your reply. I will have to learn how to use Imp Explosion properly then :) Do you have any more specific advice? Good point with BGH which I did not realize.
Zoo is all about using small minions and lots of buffs to control the board. You want to also mantain tempo, and kill off most of the minions your opponent plays. The Face Damage comes in after you clear the board. Zoo can do lots of damage, so you always should add up the damage you have on board, and from hand before you play your turn.
this is the type of aggro decks that is healthy for the game.. they go for early board control and finish you off with nice doomguard+PO or something.. i really like zoo compared to face huntard and mechmage.. upvote for you friend for taking this to legend!