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Deadly Secrets

  • Last updated Mar 7, 2015 (Undertaker Nerf)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1280
  • Dust Needed: Loading Collection
  • Created: 3/7/2015 (Undertaker Nerf)
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  • Total Deck Rating

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This is a Pre - GvG deck that combines Deathrattles and Secrets to create a nasty control deck that lets you control the tempo of the game. The object of the deck is to keep feeding Secrets to your Eaglehorn Bow so you can maintain board control while your minions do your dirty work. The usual staples - Exploding Trap and Freezing Trap - appear here, but two of the lesser used ones appear here, Snipe and Misdirect. When used against a class with a weapon available, like Warriors or Paladins for instance, you can fool your opponent to destroying a minion of his, or receiving the business end of one of his minion's attacks!

This deck is chock full of removal to help you control the game. Snipe can weaken a high health minion, or destroy it altogether before it has a chance to do some damage. With a board with only one creature out, Deadly Shot can neutralize critical minions that the opponents has, while Multi Shot can help you take out pesky minions by weakening them first. Abomination doubles as an AOE removal if he is taken out. It and Sludge Belcher can slow the game down so you can set up your next move. Loatheb will be guaranteed at least one swing if he is summoned on turn 5 or with a turn 4 coin.

The main weakness of the Hunter is card draw. Loot Hoarder acts as a reliable card draw when he is taken out, and Mad Scientist acts as a pseudo - card draw to help fish for the secrets that you need. Your finishers are Loatheb, Stalagg, Feugen, and Savannah Highmane. If running against either Shaman or Mage, try and trick them into targeting the Highmane so you have the chance to summon Thaddius if both Stalagg and Feugen bite the dust. Remember that Baron Rivendare doubles all of your Deathrattles, so use him when you need the deathrattle potential!

Notes

- Your best hand that you can start with if you get the coin is a Secret/Mad Scientist + Eaglehorn in the opening hand. Be wary that it can be targeted by Harrison Jones or Acidic Swamp Ooze.

- Summon Loatheb as early as you possibly can to mess up the rhythm of the opponent.

- Hang on to the Eaglehorn Bow as long as you can, and look to completely use it up if A) you get the other Eaglehorn in your hand or B) you are cabale of finishing off the opponent.

- Misdirection works the best if you have an empty board. However, you can use Misdirection to attack one of your minions at an inopportune time, like attacking Stalagg  or Savannah Highmane.

- Snipe typically works the best earlier in the game, since people who know the trap will anticipate it and plop down a Leper Gnome or Nerubian Egg when you least expect it.

- Do not let yourself fall victim to Deadly Shot RNG. It is preferable to play it when the opponent only has one minion available.