Cry Me A River
- Last updated Mar 15, 2015 (Undertaker Nerf)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5520
- Dust Needed: Loading Collection
- Created: 3/4/2015 (Undertaker Nerf)
- HermiesL
- Registered User
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- 14
- 24
- 46
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Battle Tag:
HermiesL#1489
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Region:
US
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Total Deck Rating
2570
When I first went into queue this season, I was pretty salty when I saw a bunch of aggro decks beating me left and right. i had enough and decided to make them cry....
On a serious note, I made this deck for fun and wanted to counter the aggro decks, while also being capable of beating control decks. I thought the fatigue mage deck had a nice concept, but it turns out it worked better than expected!
Rather than only tailoring my deck to a fatigue mage concept, I also ran some elements of a tempo mid-range deck so that I also have the potential of beating my opponents around the mid-game, rather than the late-game.
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GAMEPLAY VIDEO, DECK TECH AND SUBSTITUTIONS
1x Kezan Mystic for 1x Big Game Hunter
I do not believe I need to run Kezan Mystic anymore since I don't have a problem playing against mech mage or hunters w/o it. You do however, need to watch out for other Kezan Mystic users stealing your iceblock, but you do have another for insurance.
POSSIBLE SUBSTITUTIONS
1x Mana Wyrm for Ethereal Arcanist
I am not a big fan of this card, since this card is conditional and just dropping it down as a 3/3 body does lose you tempo. I would rather have a stronger early game with mana wyrm to fend off early aggression from aggro match-ups.
This substitution is preference since Ragnaros is a BGH target, but imo I would rather run 2 BGH targets than just one since I can bait out the BGH and follow up with another big threat that my opponent cannot handle.
AGGRO MATCH-UP (Skip to 5:34 or click the button at the side)
[3/7/2015]
CONTROL MATCH-UP
How Do I Fatigue?
This deck runs a lot of sticky creatures, where your opponent will need to waste a lot of resources to handle them and the more resources they waste, the less they are going to comeback late game.
In order to have them do this all game, we run cards like Echo of Medivh and Duplicate to gain card advantage and make our opponents react to our threats.
Cards we like to have more of (listing them accordingly to priority)
I love this card because it pisses off the opponent the most and if we are capable of dupping and echoing several of copies, while also having Ice Block on the board, we can literally heal for days. Your opponent can probably handle the first wave of illuminators, but as more come, the more they will cry.
Very similar to the Illuminator, very annoying, but a lot harder to take out since it has 5 health and spawns a deathrattle. If you feel like you don't require anymore healing, opting to duplicate or echoing Sludge Belcher is a great choice.
These are just big threats that would not be wrong to either echoing or dupping, however due to their high curve, it is pretty hard to set-up so it is not ideal to figure out how to make copies of them in game.
This card is quite adequate to make copies of, but not ideal since there are better options. You usually copy this if you do not have a choice because sometimes, Piloted Shredder's RNG can swing to either player and copying this card isn't really as game breaking as either the Sludge Belcher or Illuminator
MULLIGAN
AGGRO - Frostbolt, Flame Cannon, Illuminator, Acolyte of Pain and Mad Scientist
- You will not want any secrets in your hand because Mad Scientist is literally a 2 for 1, and needs to be used at its full potential
- These are just early creatures and spells that helps with board control and stall long enough so that the aggro match-up runs out of steam.
- I would keep the Illuminator in my hand until I have a secret to heal with and to make copies of
CONTROL - Frostbolt, Polymorph, Flame Cannon, Acolyte of Pain and Mad Scientist
- You do not require Illuminator because the game lasts long enough to draw into it
- We keep Polymorph this time to get rid of big threats, esp when druids like innervating Dr. Boom in like turn 3
IF YOU FEEL THE LADDER IS TOO AGGRO!
I have a variant of this deck that takes out 1x Piloted Shredder and 1x Blizzard for 2x Mana Wyrm
This version opts to counter the aggro match-ups really well since the mana wyrm really helps fending off a lot of early aggression.
TIPS
- You never want secrets in your hand because mad scientist does the job for you
- Never play Illuminator early on the board unless you really need to
- Do not be afraid to use Fireball to clear a minion for board control
- You can take your opponents secret with kezan mystic and heal yourself with illuminator trolololol
Feel free to make adjustments to this deck, since I believe this deck has a lot of potential and not exactly perfect. This deck is really fun to play in general because you are playing this deck like a puzzle similar to freeze mage!
HAPPY GRINDING!
What would you recommend instead of the echo of medivhs?
Super fun deck. Took out a Senjin for a Blood Knight, don't have Rag so used Sylvanas instead. Like Grapedrink's idea of Ethereal Arcanist - will try that next
I don't do very well with this deck. The opponent always develops a full board before I can do much. By the time I get a flamestrike (if i even do), I'm often already too close to death.
Love the deck, one suggestion though: I replaced the mana wyrms with frost novas and I think this works out way better. The synergy is better because you can set up combos, stall for removals, and all kinds of stuff.
For instance, turn 8 Loatheb + Frost Nova to lock spells and freeze the board.
Turn 9 double Illuminator + Frost Nova. It's a bit risky, but nice way to set up a mediv combo next turn, best used when your opponent's card count is low. And if you've already duplicated an illuminator or have duplicate up this play is amazing. I was able to win a game against zoolock which I would have lost without the frost nova. He didn't have any removals left for the illuminators because he had emptied his hand, thinking he could rush me down. The extra turn and 8 health gave me exactly what I needed to turn the game around.
You can also turn 10 Frost Nova + Dr. Boom to set up an advantage against a board that flamestrike can't clear.
Nice and funny deck dude :) I appreciate your work!
Doesn't Kel'Thuzad seem like a nice fit over Ragnaros?
I've tried a lot of decks with Echo's in them now and it seems like a horrible card. If I've got a board worth copying and 4 mana spare, chances are I don't actually need to copy it and I'm winning anyway, that 4 mana is probably better spent on a fireball or another 4 drop because chances are you can't use those copies that turn, it's like a really expensive duplicate that most of the time sits in your hand and is unplayable. Even in the vids I see of people playing it, when they used it, it rarely turns a game around for them more than any other number of 4 cost spells or minions, it's simply a win harder card. Case in point, the tryhard below playing casual with 30HP against a hunter on turn 10+ I'm betting echo wasn't needed, and if he had 2 early in hand he'd have been slaughtered.
In fatigue mage it is your "Draw" mechanic. Combo minions with freeze effects to reduce chances of them dying when you have echo in hand then echo when you have 3 or more minions on the board, with 2 minions it is already worth it as it is then the same as "draw 2 minions and put 2 cards back in your deck" at 3+ minions it is far superior to arcane intellect. Because it is situational however it is better to run arcane intellect if you know you will not run out of cards but with any fatigue type deck echo should be better.
I LOVE this deck :D
I'd great success with it.
Subbed 1x Mana Wyrm for 1x [card]Ethereal Arcanist[/card]. It always eats a silence or removal or trade up with a filled board.
Here is a picture vs aggro Hunter.
Update: played 20 games so far and I am 18-2 (loose against a Kelthuzad, Sylvannas + taunt board, and due to a bad starting hand against Zoo.)
I'm also curious if unstable portals can be put in this deck. Any ideas what to switch out?
Loving this deck, Hermies. Well done! I'm not one for netdecking - but I loved the concept of this too much not to try it out.
I made some tweaks that have worked out really well so far. Until Boom gets nerfed, a deck without BGH is almost like sleeping with a pro without protection. :( As someone mentioned earlier in the thread - adding an Ethereal Arcanist is nice and adds another sticky creature for them to deal with. Traded out Rag for Troggzor. And I dropped the Acolytes for AI's because too many classes will remove them too quick to ever see the full value of them, or silence them (which is really a bummer). Would rather get a guaranteed 2 draw. Plus, you put less stuff out there on the board that you wouldn't be stoked if it got duplicated.
+ 1 Big Game Hunter
+ 1 Ethereal Arcanist
+1 Troggzor the Earthinator
+2 Arcane Intellect
-1 Mana Wyrm
-1 Kezan Mystic
-1 Ragnaros the Firelord
-2 Acolyte of Pain
Actually wrecked a Handlock using this deck. Got to late game where he dropped the two Molten Giants. BGH + Echo of Medivh + BGH = Bye bye Giants.
Maybe it's happening at other ranks, but I haven't seen anyone running Kezan Mystic. Maybe if this deck stays popular we might see it. But even then - an aggro deck drawing a 4 drop 4/3 with no other benefit is a big setback for them against too many other classes.
I definitely love your substitutions and the BGH really brings out the potential of the deck! The Arcane Intellect and Acolyte of Pain are really interchangeable and is based on preference, but I can see how it can easily benefit the deck.
I am not a big fan of Ethereal Arcanist since he loses you a lot of tempo if you just put him down as a 4 drop for 3/3 without any secrets and is very conditional. I would rather run a Mana Wyrm instead since it benefits you as a strong one drop and fends off a lot of early aggression. This ofc once again is preference because I am all about surviving the early game and beating out my opponents late game.
I would definitely switch out a Kezan Mystic for BGH, since most of the time I cannot handle Dr. Balance. I use to run Trogz in this deck rather than Ragnaros, but I felt that this deck couldn't deliver that extra punch that I needed without Ragnaros. I agree Trogz is a strong fatigue minion though and immune to BGH, but imo if I am going to run 1 BGH target, I might as well run another to bait out BGH and follow up with another big threat.
I really like your substitutions and will definitely credit you on the description!
Made the senJin changes from the video and subbed a worm for an anarchist and wow it turned the deck around for me. Out of 15 matches pre change I was 50/50 and now post changes I'm sitting at 9 wins one loss to a super lucky oil rogue who bling troned a gore howl. Personal opinion but I wouldn't remove an ice block at this point just due to how many times my win condition has only come from having it on the board and how many times they have both been buried deep.
Trying this with two small changes.
-1 Echo of Medivh (too slow)
-1 Piloted Shredder(not needed)
+1 Blood Knight (lots of Annoy o Trons, Paladin stuff and Zoolock is running argent now)
+1 Ethereal Arcanist(Should be an immediate 5/5)
Hey there! I run a similar deck, except it has giants http://www.hearthpwn.com/decks/151797-gnomes-and-giants
I did pretty long write-up with my thoughts on this deck, would be glad to know what you think about it
I Replaced two mana wyrm for two explosive sheep. Are much better against aggro mage, hunter and rush paladin.
Anyway deck is very good ;)...
Any room for Sylvanas?
Is it bad that I listen t Justin Timberlake when I use this deck?
Not at all
Agreed.