[s12] Aluado's Legend Priest
- Last updated Apr 7, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6560
- Dust Needed: Loading Collection
- Created: 2/28/2015 (Undertaker Nerf)
- AluadoBRA
- Registered User
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- 5
- 7
- 29
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Battle Tag:
Aluado#1356
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Region:
US
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Total Deck Rating
198
Hello! First of all, thanks for all views and likes in my deck!!
Second, this is an old deck (from before BRM).
I recommend you to see this one, if you're looking for my deck on season 13.
http://www.hearthpwn.com/decks/223837-s13-aluados-control-priest
This is a adaption for the current meta of the deck I used for reaching legend rank in three days in season 11 in NA server.
I'm climbing ladder right now, and the atual list is probably the one that i'll use 'til legend, with some tech cards.
About the deck.. Basically, it's an anti-meta Priest.
You usually wins by overdrawing your opponent, since he will runs off steam faster than you.
It's a 'play to not lose' gameplay. Try to keep your opponents board always clean, and you probably will win. Play slowly, analyze the benefit for a more aggro approach on your moves, analyze the benefits for a control move, and then act.
Mulligan/How to play:
Mech Mages/Hunters Face -> Mulligan for Zombie Chow, Wild Pyromancer, Power Word: Shield, Northshire Cleric. Do not keep Auchenai or Injured Blademaster if you don't have Circle of Healing. Keep Sen'jin Shieldmasta if you have coin. Against Hunters Face, use the Explosive Traps in your favor to draw a lot with Circle of Healing, and be aware when you drop Auchenai, since you will not be able to use Holy Nova or heal yourself. Against Mech Mages, try to catch Mirrors Entity with Zombie Chow so you can kill right after healing yourself, and be aware of Antonidas (Mind Control it or kill with SW:Death). In those matchups I usually preffer using Circle of Healing with Auchenai instead of Blademaster, since my Auchenai dies easily and I can heal myself back, but it will depend on your board AND hand. Try to steal key minions with Cabal Shadow Priest, such as Mad Scientist and Mechwarper. They both are easy matchups, in general.
Druids, Paladins, Hunters Mid-range -> Mulligan for Injured Blademaster and Circle of Healing, Vol'jin, Sen'jin Shieldmasta, and the usual Power Word: Shield and Northshire Cleric. You should keep Wild Pyromancer against Paladins Muster of Battle (use with Holy Nova after Quartermaster). Against Druid, try to kill everything in board, Blademaster+Circle in turn 2/3 means winning. Ysera has a lot of value against Druid too. Just don't let him overflow the board and you're safe. Loatheb gives you a extra turn to heal as well. Against Paladin, destroy their minions with Wild Pyromancer, kill the big threats trading, don't put too many minions on board, steal Tirion, wins. Try to adquire the board before a Paladin drops Tirion, since most of them runs a Harrison too and will wait until you steal Tirion to use it, so even if he kills Tirion and use Harrison, his turn is over. Hunters Mid-range arent a big problem, just be aware of Savannah Highmane after turn 6, Unleash the Hounds and Freeze Traps. Basically wins the board, wins the game. Be aware of the new Feign Death Hunter. If he drops a Harvest Golem, you already now that he has it and probably will use in Savanah/Sylvana.
"Tempo" (Control) Mages -> Against the 'new' Mage that is very popular atm, you mulligan basically for Zombie Chow, Northshire Cleric, Wild Pyromancer, Power Word: Shield. Try to use cheap spells (PW:S, Naaru, Coin) to burn Counterspell and gain tempo. Try to activate Mirror's Entity with weak minions. It's not a hard matchup, but you'll need to draw and play correctly.
Warriors, Freeze Mage and Mirror Matchs -> Mulligan for Injured Blademaster and Circle of Healing, Power Word: Shield, Thoughtsteal and Northshire Cleric. You can keep Vol'jin if you want, because he can do a huge tempo gain. Draw as much as you can, so you can aswer Alexstrasza with 2x Light of the Naaru and Shadow Word: Death, which will give you a removal, 6 heal, and a 3/2+1/2 on the board. Try to trade with Dr. Boom, so you can keep your Mind Control for Grommash or top threats (Sneeds, Ysera, etc..) that will come later in game.
Against Freeze Mage, Loatheb is an amazing card, specially when the board is crowed with your minions, stopping a Flamestrike or Frostnova + Doomsayer, or with a Shadow Word: Death after Alexstrasza. Try to steal Acolyte of Pain with Cabal Shadow Priest so Warriors and Mages will have their games slowed a lot.
Rogues -> Mulligan for Zombie Chow, Sen'jin Shieldmasta, Wild Pyromancer, Northshire Cleric, Auchenai Soulpriest, Circle of Healing, Holy Nova, Loatheb. Rogues are a big problem for Priests, since they do a lot of damage too fast and we need time to heal, so try to burn their Sap with early minions. Never put a lot of minions on the board if the Rogue have high attack on his weapon and havent used Bladeflurry yet. Try to play healing your self while battle for the board. If you can, start agressive, so rogues will get low value from Blade Flurry, Tinker's Sharpsword Oil and even their Preparation. Be aware of Sap when droping big minions and Injured Blademaster + Circle of Healing. Try to exhaust their resources fast, so they will lose because they will not have any other win condition (if you ever played Control Warrior against the Oil Rogue, you know what i mean). It's a hard matchup, but not impossible.
If you're have trouble with a specific matchup, post something and I will try to help.
Tech Cards:
The tech cards should took the place of one Thoughtsteal.
Shadow Word: Death -> I don't recommend two SW:D because heavy and slow Control decks are not so popular these days. But, if you are having trouble with them, you can use a second SW:D (instead of Holy Nova, i suggest, except if you're having trouble with Paladins).
Big Game Hunter -> Same as SW:D, but in that case, just use BGH if you're facing A LOT of Handlocks or Ragnaros. Big Game Hunter misses some threats that SW:D can kill (like Sneeds, Kel Thuzad, Tirion, etc..)
Earthen Ring Farseer -> Why? Because it have amazing effect with Auchenai, can heal you against aggro, and its a good body on turn 3.
Harrison Jones -> The 'fashion' card of the last seasons. Why i don't use it as a staple? Because I have a bad winrate against Rogues even with Harrison, and Paladins and Warriors are not a big problem. But, if you are facing a lot of Rogues and Warriors.
Kezan Mystic -> Amazing card against those Control Mages that are around there lately. It works against Mech Mages and Hunters as well.
Velen's Chosen -> Its a good card, but i took it off because many times i was like.. three turns with a dead card in my hand because i have better drops/plays or don't have a minion to use it.
Tech cards that i don't recommend using: The Black Knight (Why?), Shadow Madness (Too slow against aggro - Wild Pyromancer do a better job), Dr. Boom (I GOT THE BEAST IN MY SIGHTTT!!!).
Replacements:
Ysera for Sneed's Old Shredder or Troggzor the Earthinator - Both good threats and are off the range of BGH. If you don't have any of them, use Ragnaros the Firelord or Dr. Boom. In case of any, a second Mind Control.
Sylvanas Windrunner for Harrison Jones or Gaslowe or Toshley. They all have different functions, but are good cards. Gaslowe synergys well with your spells, and Toshley is an amazing body and effect for it's cost. If you don't have any, a second Cabal Shadow Priest or a second Sludge Belcher can be used.
Vol'jin for a second Shadow Word: Death. If you cant have a removal and a threat in the same card, you keep the removal. Quite simple.
For more replacements, just post what you don't have and what you have and I answer you.
Here's a video of the user EvilQoo playing my deck (before update) against a Mech Mage in the early ranks.
If you have any doubts, please ask! I'll try to answer as soon as possible.
See you!
Update 17/03/2015: -1 Holy Fire, -1 Velen's Chosen, -1 Holy Nova, +2 Zombie Chow, +1 Lightbomb. Shorter deck and most effective against aggro AND control, since Zombie Chows provides better early and Lightbomb owns control.
Update 06/03/2015: -2 Zombie Chow, -2 Dark Cultist, -1 Sludge Belcher, +1 Holy Smite, +1 Velen's Chosen, +2 Sen'jin, +1 Vol'jin.
Update 03/03/2015: I got a lot of views in these 3~4 days, so i decided to rewrite the guide with more precise information, tech cards and stuffs.
Update 02/03/2015: I changed one Cabal Shadow Priest for Loatheb, because i'm facing A LOT of Druids and Rogues in the early ranks. You can use Antique Healbot if you don't have it.
Seeing as I dont have some cards
I replaced
-1 injured blademaster
-1 Auchenai Soul priest
- Cabal Shadow Priest
+1 Shadow Madness
+1 Earthen Ring Farseer
+1 Sludge Belcher
In the case of the legendaries (which I have none of) I took ur suggestions and added
+1 Sludge Belcher
+1 Mind Control
+1 Shadow word Death
Although I'm not sure if theyre outdated now :/
Opinions?
You can always add Thaurissan if you have it.. It's not THAT outdated, but I preffer playing with Ressurections because its has a funny effect, and if used correctly, it will win a lot of matchups.
I'm on a hangover, but I guess your deck seens pretty solid with the replacements.
I see wat would i replace for Thaurissan and ressurections tho?
thanks! :D
Put one or two shadow word: pain and Cairne, if you have it..
Wow man, i'm glad that you got there!!
Its an amazing rank for a new player by the way..
In my first season (it was easier when i started) i just got rank 5, and on the second I hit rank 3.
The way for legend is a consistent deck and play focused. It will come!!
Greetings!
Hahaha, no problem! Feel free to ask here or in-game, if you play on NA and i'll try to help you!
I would recommend you to wait until tomorrow, since the rest of the cards are going to be revelead in a few minutes.
Ysera is probably the best Dragon Legendary up to now, since Alexstrasza is quite situational and Nefarian IMO is not that good.
However, Sylvana is one of the most useful legendarys in the whole game, and i think it will still be used, because of the curve and effect..
It's hard to know.. So keep that dust safe a few more days.
I really don't recommend you to took Mind Control, since you don't have enough removals/silences and threats.
Shadow Madness without Shrinkmeister is not that good. And Deathlord is good against aggro, but its terrible against heavy decks.
Kezan is OK.
I actually don't have any trouble playing Priest against those three decks, but i would put Kezan in the place of Thoughtsteal as a tech.
Playing without taunts is really dangerous against Rogues, Druids, Face Hunters, etc..
I do not like twice Cabal because its slow, and quite situational...
I hit legend by playing only this deck, but I cut off 2 x Zombie Chow for Dark Cultist and the second SWD and I replace Ysera with Dr. Boom
Didnt you suffered aggro? And about BGH on Dr. Boom? I'm not playing too much this season.. Just waiting for BRM.
It's getting harder to deal with face hunters but you still have Northshire Cleric and Wild Pyromancer which win games. Luckily almost no one playing mech mages anymore and zoo just not scary at all. I don't like playing Zombie Chow because it doesn't do any good against not aggro decks but usually heals opponent. About Dr. Boom, it's pretty useless there because of BGH and I would've replace it with Ysera or Sneed's Old Shredder but I don't have them.
Why the senj'ins and no sludge belchers?
well, actually sen'jins are better against aggro, because they're faster and the 1/2 from belcher don't do much.
another problem is that you can't heal the 1/2 from belcher.. in my opinion, just don't worth it.
Thanks mate! Troggzor for Ysera is OK. Just try to have the board before droping him!
Yeah, I have to say that I preffer Troggzor for a more mid-range approach, which is quite difficult for Priests since the nerf of Undertaker. Hope we see another archetypes for Priest after BRM.
And that's right, playing if you're too salty, tired or keep playing like 3~4 hours w/o a break is not a good idea, because your chances to missplay are higher. When I go for legend, i usually play 4~5 matches and rest 5 minutes to go for the bathroom, drink a beer or something like that.. My winrate is considerable higher!! Try to do that!! :D
Hello! Well, any of them is good, vol'jin mostly if you're facing a lot of control matchups. But i guess the replacements are better if you craft Ysera. DrBoom will just get BGHed and a Shadow Word: Death works fine instead of Vol'jin.
Actually, if the Hunter play Abusive Sargent, Wolfrider and Glaivezooka, its must be a Face Hunter. Webspinner, Belchers, and stuffs like that, probably Mid-range.
About Mages, usually the early drops of a Mech Mage are Mech (Gnome, Mechwarper, etc..), and a "tempo" Mage use Sorcerer Apprendice and Mana Wyrm.
Hope it helps you!
Nice deck, beat warlock, mage, shaman and paladin rather easily with it so far. Lightbomb utterly destroyed paladin after he thought he was winning with muster for battle/quartermaster combo and some other big minions on his side, killed like 6 guys at once with it, he couldn't come back from that big a tempo swing.
Thanks!!! Yeah, i was having some trouble with Paladins, and Lightbomb is very usefull in Control Matchups (even against Druids).
Hello, Aluado!
Deck is very good, but i'm stuck at ranks 5-6, cuz i don't know how to play vs Druids. It's the worst matchup for me.
I dunno how to deal with 3-3 shade of naxxramas. If you haven't auchenai+circle combo = you suck :>
Any tips, please? :P
P.S. Sorry for my bad english :< i hope you will understand my question.