Gazzoo [Gazlowe Mech Zoo]
- Last updated Mar 10, 2015 (Undertaker Nerf)
- Edit
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 2/16/2015 (Undertaker Nerf)
- user-18991578
- Card Design Champion
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- 7
- 35
- 49
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Battle Tag:
Deegz
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Region:
EU
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Total Deck Rating
99
An experimental and fun version of Mech Zoo using Spare Parts, the recently nerfed Soulfire and other (1) cost spells for mech draw with Gazlowe
The deck plays much like a combination between mech mage and classic zoo. You want to mulligan hard for the six turn (1) drops in your deck (I dont count Abusive Sergeant) and then play a big turn 2 and turn 3 with Mechwarper.
After you have aggressively taken the board, Fel Cannon is a great value card to drop on turn 4. Considering that your deck is mostly mechs, you can engineer 2 free damage on your opponent's minions, which works well to maintain your tempo.
Gazlowe serves a few purposes in the deck:
Firstly, it counter-acts the negative side of Soulfire and Power Overwhelming, meaning that in the instances that you do run out of steam, it happens a turn or two after you would otherwise have. This gives you a much greater chance to draw your finishing cards for lethal.
Secondly, since your deck is full of low cost mech cards, the average cost of the draw from Gazlowe is going to be higher than most of the cards in your deck. Since Gazlowe is optimally payed in the mid-late game (so you can get immediate draws from him) this means that you are able to maintain pressure with the mechs he draws.
Finally, he can draw you cards that straight up win the match for you. Drawing an Iron Juggernaut or Sneed's Old Shredder can swing the game massively in your favour.
Please leave a comment if you have any questions or feedback
Hi I love your deck i did some edit it seem magic work like holy shit better! u could try this if u like to but i want say thank you for build this awesome deck!
http://imgur.com/Ium8NoO
Check out my deck
let me know what u think or why did i use that
i find it better in some way due u kept get more spare part with clockwork gnome and toshley if they kept die with kel. where u can have field control all time with alot mech such piloted shredder and egg come back more stronger army too. i normal saving least 1 return to your hand for kel if he die soon. from what i see if u have some least mech on field with almost 85% coming from gazlowe gave mech buff alot since army on field haven't die thanks to kel.
sorry for bad english
The deck does look fun there is no doubt and am sure it has a decent win rate but this would be 10X better in a Midrange Warlock type deck. The longer the game goes on with Warlock Aggro the less chance you have to win, it's always a battle against time. Depends on the situation but many times the mechs you get from him won't even matter because it's way to slow to establish especially if your already behind or at a draw it's a huge tempo lose to get going.
I'm not understanding the Fel Cannons...it seems they are just as likely to harm as to help you.
This looks like it has the potential to be pretty spectacular. How is it working out for you so far?