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[Legend] Shaman Deck Wins

  • Last updated Feb 20, 2015 (Undertaker Nerf)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1580
  • Dust Needed: Loading Collection
  • Created: 2/16/2015 (Undertaker Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    146

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Hello, my name is Pluffles and welcome to my first guide! I've consistently reached legend every season with all sorts of decks peaking at rank 8 with scumbag miracle. However this season I decided to take a cancerous turn and it worked surprisingly well so I thought I'd share the deck with you all.

Proof: http://puu.sh/fYnmn.jpg

Introduction:

This deck is CANCER INCARNATE. Based off the popular "Red Deck Wins" from MTG, this deck aims to go all face all the time. How much face damage you're able to do with your minions will greatly influence the outcome of the game.

Playstyle:

Mulligan exclusively for minions (Nightblade, Arcane Golem, Coldlight Oracle aside) and Powermace. The only spells that you might want to keep are Earth Shock and Rockbiter Weapon. Keep Earth Shock if you suspect the opponent is taunt heavy and Rockbiter Weapon if you suspect Zombie Chow, Knife Juggler, or Mechwarper.

You may have to make face damage vs. board state decisions in the early stages of the game, however when in doubt just go face because that's what this deck is built to do. 90% of the time it's correct to go face and let your opponent do the trading.

Try to save your damage spells for when you pull a spell power totem out after you inevitably lose board control. This usually happens around turn 5. Do not ever use damage spells on minions after you lose board control, at that point it's time to face race.

Card Explanations:

Rockbiter Weapon: Great synergy with Doomhammer but sometimes must be used to remove problematic minions.

Earth Shock: Saved almost exclusively for minions with Taunt. There will be times you might have to silence a minion that freeze locks your hero as well.

Worgen Infiltrator: Almost guaranteed 2 damage, has great synergy with Flametongue Totem.

Powermace: Despite the deck having no mechs whatsoever, this card is still a double Wolfrider. I opt to play 1 due to the fact you don't want to have this and Doomhammer at the same time ever.

Coldlight Oracle: Very powerful draw engine usually played to find cheap spells to finish off your opponent. Don't be afraid to play this on turn 3 if you have no other play. Same thing applies to Arcane Golem.

Nightblade: They'll never know what hit them...

1 Nightblade can be replaced with Leeroy Jenkins. I haven't tested Leeroy Jenkins before since I don't own the card but it seems like a reasonable fit.

Matchups:

Strong against: Priest Control, Midrange Paladin, Handlock, Demonlock, Oil Rogue, Freeze Mage, Fatigue Mage, Secrets Mage

So-so: Warrior control, Midrange Hunter, Ramp Druid

Weak: Mech Mage, Mech Shaman, Face Hunter

Mechwarper and Annoy-o-tron is the bane of this deck.

Good luck~