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Oil Golem

  • Last updated Feb 15, 2015 (Undertaker Nerf)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3600
  • Dust Needed: Loading Collection
  • Created: 2/15/2015 (Undertaker Nerf)
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  • Kython
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    14

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This is my own personal take on the idea of Oil Rogue. I personally prefer to play more control oriented decks and the issue I had with the normal version of Oil Rogue running around is that if you could easily run low on damage if you spent too many of your cards trying to control the board rather than going for combo plays.  By adding in Arcane Golem and cards like Cold Blood and Shadowstep that combo off of it, you can get even more burst out of nowhere, while still being able to spend damage on controlling the board. 

I feel like there is definitely something here to the idea of using Arcane Golem combos with Oil, but the deck feels incredibly complicated and I don't think I'm the best person to test it out. Even so after 10 games (I know not the largest sample size) the deck is showing promise. I'm not gonna sugar coat it, It has a horrible match up against Mech Mage, at least from my experience having yet to beat one with this deck, however so far the only other decks that own a victory over it are Mech Shaman (1-1 record) and Handlock, and even with the Handlock game I felt a few different draws could have changed the results easily.