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[S11] [70% Legend] WE WILL NEVER BE SLAVES !!!

  • Last updated Nov 7, 2016 (Yogg Nerf)
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Wild

  • 15 Minions
  • 10 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Warrior
  • Crafting Cost: 3960
  • Dust Needed: Loading Collection
  • Created: 2/11/2015 (Undertaker Nerf)
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  • Poach
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  • Battle Tag:

    Poach#11498

  • Region:

    US

  • Total Deck Rating

    920

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I'm a 4x Legend player playing mostly Aggro Warrior. Surprisingly after the Undertaker nerf more players are playing mid-range and aggro decks. Notably Rogue and Mech-Mage and Mech-Shaman. This is my response to that meta.

Mulligan: Fiery War Axe, Leper Gnome, Faerie Dragon, Bloodsail Raider, Shade of Naxxramas, and Frothing Berserker

Against Paladin and Hunter I also Keep Whirlwind for Muster for Battle.

Combos: Use the Death's Bite deathrattle effect and Whirlwind to damage our minions to activate Battle Rage for 2-5 cards. This will also pump up Frothing Berserker quickly for additional burst damage.

Card Choices:

x1 Upgrade!: With only 5 weapons 2 upgrades is too unreliable to put in the deck. This is also why Captain Greenskin didn't make the cut. However when put onto a Death's Bite or Arcanite Reaper Upgrade! will do an additional 5 to 8 damage for 1 mana :D

 

x1 Whirlwind: Decimates Face Hunter and Shockadin. Effectively deals with Paladin's Muster for Battle. Pumps up Frothing Berserker and Combos with Battle Rage. All for 1 mana :D 

 

x2 Battle Rage: Card Draw is vital for an aggressive deck to stay relevant in the late game. At worst it's a 2 mana draw a card. Without an activator it's usually 2 cards. With an activator it's 3-4 cards :D

 

x2 Bloodsail Raider: It's a huge threat if combo'ed with a weapon. It's also a 2/3 to get through the early game.

 

x2 Faerie Dragon: Great 2 drop vs. Druid, Mage, Rogue, and Priest. 

 

x2 Frothing Berserker: OP

 

x2 Shade of Naxxramas: Sticky minion for Battle Rage Combo. I usually wait until it's a 5/5 to attack. It's really a judgement call, you can also reveal it and trade if you are being swarmed.

 

x1 Dread Corsair: With only a 3/3 body this is a one of in the deck, since it doesn't do enough to stop aggression. But with this card you can flood the board and protectFrothing Berserker. It also combos easily with Battle Rage Combo. 

 

x1 Spellbreaker: This is in the deck over Owl only because it has more than 1 health for Battle Rage Combo.

 

x1 Brawl: When things just don't go your way. 

 

x2 Sludge Belcher: Great card vs. Aggro. Protects our big attack minions. Can give you a little more time to draw into our burst.

 

 The deck went 30-5 today from ranks 14 to 4. Here are the stat distributions.

Druid        50%   2-2
Hunter    100%   1-0
Mage       100% 10-0
Paladin      75%  6-2
Priest       100%  2-0
Rogue      100%  4-0
Shaman  66.7%  2-1
Warlock   100%  3-0
Warrior     N/A    0-0.

Changes Made: 1 Faerie for Dr. Boom. 1 Dread Corsair for an Arcanite Reaper. Dr. Boom is too good not to play in every deck this is no exception and Faerie Dragon is a nearly a dead card late in the game.

[Day 2] Stats with changes: from 6 to 2 [31-11]. (I played a little Shaman before returning to this deck)

Druid       66%     2-1
Hunter     33%    1-2
Mage       81%     9-2
Paladin    50%     2-2
Priest     100%     5-0
Rogue      80%     4-1
Shaman     0%      0-2
Warlock   83%      5-1
Warrior  100%     3-0

Next round of Changes: I was inspired by NayrSlayer13 to use Slam. Giving us another activator for Grommash Hellscream. Slam is an excellent board control card at any point of the game and it cycles itself which is pretty nice. Mech-Mages are not 50% of the meta, so bye-bye Faerie Dragon. For Grommosh take out Arcanite Reaper since they fill the same spot. Finally take out Upgrade! cause with only 5 weapons it's kind of a dead card. 

Stats are probably too good to continue like this.

Day [3] Andd... I didn't get Legend on Day 3 :( [40-29] was the final count for the day. 

Druid 70% 7-3
Hunter 41% 7-10
Mage  69% 11-5
Paldin 100% 4-0
Priest 75% 3-1
Rogue 60% 3-2
Shaman 50% 1-1
Warlock 40% 2-3
Warrior 33% 2-4

With the return of Hunter, the stats have finally straightened out

-1Brawl -1Spellbreaker +1Whirlwind +1 Amani Berserker. I made changes to fight the emergence of Hunter for next season. The changes also make the deck more stable in the early game, and can fight aggro much better.

Possible Changes: -1 Dr. Boom , +1 Loatheb
                                -2 Shade of Naxxramas, +2 Harvest Golem
                                 -1 Arcanite Reaper, +1 Arcane Golem