Secrets mage legend rank last season
- Last updated Mar 6, 2015 (Undertaker Nerf)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 2/10/2015 (Undertaker Nerf)
- Ochevidnotapwnz
- Registered User
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- 3
- 4
- 7
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Total Deck Rating
101
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Sup. I took legend last season this deck. But in carrent season this deck show good results, 7 rank, but now I play not much. I want to hear your suggestions to improve the deck, if you try it. As I can tell mulligan, though it is obvious against each class. Sorry for my worst english.
Upd. I replaced 1 mirror entity for 1 ice block, 1 mad scientist for acolyte (one drake is not good draw, scientist give duplicate in worst time ;( ) I don't know, what better - echo or two Kirin Tor Mage or piloted shreder. Early game - sick - Rexxar and Valeera - two bad match up now.
Rag replaced for stupid.
Incredible deck! Thanks for posting. I tried it out in causal yesterday untill I was confident, then took it for a whirl on ranked for a 7 win streak from 0 star seven to 2 star rank 5. Crushed 4 Druids, 1 mech Mage, 1 handlock, and one deck that was pretty much a mirror. I was super stuck with mech Mage, mech shaman, and zoo at 7. This deck is pretty much perfect for the combo druid/mech Mage meta.
Really enjoy playing this deck. Thanks!
I am playing this deck without echo and it is still doing pretty well. This deck doesn't need card draw. It's build to fill your hand with cards off of secrets. I need to play it more but so far I'm about 65-70% Win rate right now against a variety of decks. A few of my loses I credit to a misplay. Part of learning the deck.
guys i'm having very hard time with this deck vs ramp druids / combo druids it's impossible for me to survive if it goes to late game i can't handle the pressure and most of the time i'm dying to the combo..... any ideas ?
For me the matchups pretty easy, mulligan for proactive cards like mad scientist, portal, wurm, and kirin tor, to apply some early pressure, while using secrets to get value. with fireball polymorph ect for the big guys, you should have better board controll than them, and as long as you draw sludge belcher, healbit loatheb or counter spel. You should be able to stay out of combo range. Be careful not to play into mind controll tech as that's pretty standard right now. Frost elemental is also an MVP if you get it going, and it takes 2 damage off their combo.
IMHO while bgh isn't as versatile as polymorph, it has synergy with echo, costsess and leaves behind a body. theres also fireball for removal, but as long as Dr. Boom is in basically every deck I think the split is correct.
2nd Polymorph?
I got from rank 16 to rank 11 without a loss. Thank you for this deck +1
Thoughts on switching 2x mana Wyrms for sorcerer's apprentice? They help the flow of spells at certain points and help with early game.
Also subbed Dr. Boom for Echo, not really the same concept but duplicates if played correctly can get me the cards that I need.
Great deck man, respect.
P.S. It's hilarious how @amade4us tries to advertise his sloppy deck here because your deck is top page w/ 14k+ views. Hey @amade4us it's one thing if you just mentioned having a similar deck, but to go out of your own way to link your own deck on this page...it's a little desperate. For your own sake guy, don't be such a leech.
P.P.S. Once again, great deck Ochevidnotapwnz, got me to rank 10 from 17 in a day. It'd be nice if you put up a mull guide for this deck.
That deck looks pretty trashy to be honest. Don't advertise on other people's pages, it's frowned upon.
I am a huge fan of off meta decks and I love making my own quirky decks that can be successful.
And I don't doubt that this deck can reach legend, but I have a few concerns.
What exactly is the win condition of this deck? You got some combos with secrets but aside from that, what else is there? You got some control cards and some late game to back it up. But how is this build any better than any other control deck? This deck clearly isn't rushing for face, and like most decks that are not face decks,you would be fighting for board control. What makes this deck any better than any other control deck? It has less late game threats and hardly the mid game to compensate for that. Unless you can get your combos off, you are pretty dead when facing any control deck with a mass amount of late game, and this deck doesn't seem to hold up against aggro decks with much early game options. What's left is what you can do in mid game, and it seems to be combos that require specific cards the set up and combo.
Granted I only have played the deck 6 times at about rank 8 and went 3-3, but i am wondering what makes this deck great compared to other decks? And worthy of climbing ladder?
Skill is a part of this game as well. I'm sorry you can't get to legend with it.
Good job, this is a really solid deck.
I made a few changes to it though. I took out the Echo of Medivh since it is usually a dead card in my hand. I also took out 1 duplicate for a sorcerer's apprentice as I feel this deck lacks early game and really runs into trouble against mech mage and hunter.
I need a replace for Sylvannas windrunner.
hi i win ok thx i look so ty r u my frend? plz let me know sun
Pyroblast may be
Secrets mage, always a fun deck. Good job man!