[LEGEND #1]Kolento's Rogue
- Last updated Feb 8, 2015 (Undertaker Nerf)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3480
- Dust Needed: Loading Collection
- Created: 2/8/2015 (Undertaker Nerf)
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
175
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Kolento just hit legend's rank 1 playing this deck
This is one of the more solid Rogue decks without all the frills. Good deck.
i created a video guide on this: http://youtu.be/Rf3a2-x0_GY
a subtitled version for the hearing impaired: http://youtu.be/-tdAYZt7w-U
Nice thx! Short guide but all i wanted to know. ;)
Hey everyone, lets all netdeck so we can all be legendary Kappa
yeah ... you are right, let's use our own heads and shit on everything somebody discovered before us: the computer for example... I'd say: you go first!
good deck man. i love my golden sprints :) kolento god of rogues!
cobalt geomancer is better than bloodmage tbh.
You made a bunch of misplays, but congrats on the win!
This was so painful to watch..
that blade flurry on the boom bots, ouch ...
I got Shade of Naxxramas in 5/5 games in my early hand and was able to play him turn 3! This card is so fckn awesome in this deck. You can Boardclear the whole game and in a later turn u play a combo like Preparation, Oil, Oil and go face BOOM! easy win. I won all 5 games (im Rank 8 now) Love this Deck. I saw how Kolento hit Legend #1 with this Deck and so i know a bit how to use some Cards right.
I prefer 1 sprint and 1 auctioneer. Or is 2 sprint better? What do you think? ^^
i run 1 sprint and 1 auctioneer, i think you're right :)
I'd say double sprint is better. Auctioneer is so costly, only 1 mana less than casting a sprint and drawing 4 cards. You won't have to rely on your card draw engine to stay alive and you can use preps more liberally for huge tempo swings with teacher and oil rather than card draw. A greater chance of drawing prep + sprint is good too since it's generally stronger than a 6 mana auctioneer turn.
Although one auctioneer would create a minion that the opponent would be forced to remove. I think I would still prefer a guaranteed 4 cards to pull together the combo.
in a minion based tempo/control rogue one of each is better or you can just play one sprint because you rely on board control to win.
with this deck after you get a good flurry off you are just waiting for the combo to kill your opponent so ensuring the draw seems rather important. auctioneer can be too slow to play and not draw you enough cards whereas you can always play sprint even if that means losing the board if you are winning next turn with a big flurry anyways.
But… but… where's Betrayal?