[Tesla] Oil Rogue
- Last updated Feb 13, 2015 (Undertaker Nerf)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 2/1/2015 (Undertaker Nerf)
- MBK_Tesla
- Registered User
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- 8
- 8
- 23
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Battle Tag:
Tesla#2190
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Region:
EU
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Total Deck Rating
589
Hello guys, its me once again with a new deck that I found really good and really consistent. The goal of this deck is to clear the board and heal untill you can burst the enemy for 20+ dmg in 1 turn, its basicly what the old Miracle Rogue did but this deck does it in a different way.
The thing that makes this deck super strong is the fact it doesnt really have any counters... except Control Warrior, but you can deal with that aswell if you get a good hand.
If you guys are interested in some more information chech out the Deck Talk i did with TheChiv
Lets go over some matchups with this deck
Control Warrior - The hardest matchup in the game, if he gets to a huge amount of armor you cant deal that much damage. After cutting Assassins Blade this matchup is based on trying to get Violet Teacher and Control the board, its a super hard matchup but its still winnable
Face Hunter - Not that popular right now (thank you lord for that. A super easy matchup, you have a lot of heals for his direct damage and more than enough damage to deal with his minions. There is basicly no way for him to win. Watch out for Unleash if you have a lot of Violet Tokens
Midrange Hunter - Not as easy as Face Hunter but still fine, with the Undertakernerf this matchup is not as hard as it used to be since you can clear the Undertakers with Eviscerate,Backstab, Si:7 ....
Just try not to waste your removal and you should be golden.
Fatigue Mage - This matchup is really good if you get a good Blade Flurry on his taunts, try to save your Sap for his Doomsayer or when you have lethal. Just try to build up and burst him in 1 turn
Early Aggro Decks - There are way too many to write a matchup for every single one. Just use your AoE clears early and you should be able to win if they dont get a crazy start. Not much to talk about you are favored in every Aggro matchup.
Paladin - Mulligan for the Fan of Knives for his Muster and just wait for your combo, if its Aggrodin than you should be able to shut down his early game. Save Sap for his Tirion and for when you have lethal.
Handlock - Save your saps for when you have lethal, this matchup is about 50-50, depends on the draws entirely. Save your Saps for his taunts and try to make use of your Oil + Southsea Deckhand combo
Druid - Midrange Druid is really hard to play since they can kill you turn 6-7 with 3 minions on the board and Savage Roar, try to clear everything you can and stay above 14 turn 7 if they havent used Innervate, 9 if they have. Ramp is kinda easy to beat, try to save your Sap for his Ancient of War since you can deal with his other taunts kinda easy.
Shaman - Just clear everything you can and make sure they cant combo you down, max DMG they can do from hand is 18 but thats usually not gonna happen since they will use thier Rockbiter to clear your stuff. An okay matchup for you.
Priest - 80-20 for you, its super hard to lose since his deck is only removal and you have nothing for him to remove, just build up your hand and burst him down
I dont think I need to go over the cards because there isnt really a lot of explaining to do.
The main combo of the deck is Southsea Deckhand, Hero Power, Oil, Blade Flurry, its 9 mana and it does 13 damage, its not that impressive for a 4 card combo but it has a Flamestrike included. If you add a Deadly Posion to that combo it becomes 17 Damage and does 6 damage to everything on your opponents side of the field which is more often than not enough to clear his whole board and win you the game. Using your Deadly Posion or Oil on your Assassins Blade will do between 20 and 24 damage to your opponent for 6/9 mana. This deck is really consistent and I currently have about 70% win rate with it on the new patch and 65% win rate on the pre Undertaker nerf patch.
If you dont have Bloodmage Thalnos you can replace him with Kobold Geomancer, its in this deck for the spellpower more than the draw, you have plenty of draw, and if you dont have the Sabotage you can replace it with another Shiv
Hope you guys like this deck im having a ton of fun playing it and it really reminds me of the old Miracle Rogue that we all love. If you guys love the deck feel free to check some of my other decks and follow me on Twitter where i post my deck updates and much more https://twitter.com/MBK_Tesla
CHANGELOG: I feel like the Harrison just ruins your game when played on the assassins blade so I took it out for another oil, some people advised me to put in Loatheb and after some play found it amazing as well as 1 more Sprint in favor of the Shiv
The 5/5 stealth tiger, Loatheb is there so you can Oil it next turn, its hard to remove with spells and it also serves as a minion that can just block Druid turn 9 or FreezeMage after Alex, also Brawl, the Tiger servers only as an Oil target but it can still win you tons of games
What do you think about Ogre Ninja vs Stranglethorn Tiger? Ninja is RNG but also just a better body overall. I've seen some Oil decks use it, but I think the Tiger could work too. What's your thoughts on it?
The ogres are only good in arena. In constructed the 50/50 is too much of a downfall for the +1/+1 stats. It would take too long to explain, so just stick with the tiger. 5/5 is good enough anyway.
Ogre Ninja is an awesome card. The fact that it has stealth changes the RNG drastically in the fact that it will almost always trade 2 for 1. I'm not questioning the validity of the card, I'm questioning whether it's viable in oil rogue.
Is preparation or bloodmage needed for this deck to work well.
Prep is a must, there is no playing this deck without it, bloodmage can be replaced, its not that big of a deal
I don't think Prep will break your deck though if you don't have them. I mean, it helps a lot overall, but I could definitely see this deck work fine without Prep.
This deck cant work without prep, there is no way in hell it can, that card is so amazing, its the best Rogue card in the game, its free tempo, its amazing, its like a 3 mana Innervate in a way, there is no way in hell it can be replaced by anything else, its a must and if you think it can be replaced try doing it and seeing for yourself
I actually have tried playing ~20 or so games without Prep and with. In my opinion, Prep helps, but it doesn't break the entire deck. It still works, just not as efficient. Rank 8 Winrate about 65-75% so I'd say it's fine. Prep definitely helps though.
well prep makes oil a lot better
Yeah, Prep definitely helps a lot with Miracle/Oil decks and synergizes very well with Teacher, Sprint, Oil, etc. etc. I still think this deck without Prep could get to legend, but probably a bit harder. Bloodmage definitely not required though. I think Kobold works just as well.
I use a slower version of this deck with 1 less oil, no deckhand and added Rag and Dr Boom, and replaced farseers with shade. It makes the control warior matchup significantly better and I feel a little more consistent, at a cost of less burst. Especially without Assassin's blade, it's less about depending on a huge weapon, an flurry, and more about having good tempo an removal, while getting down important and significant threats before your opponent.
Rag is really bad in this deck since it cant get Oiled, i dont like that change, Dr Balanced is fine in EVERY deck, you can just throw it into anything, no problem, This deck works fine as is but if you want to change some stuff feel free to :)
Maximum meh deck
Dont like either, Sap is basicaly a better BGH in most cases, Farseer is just too good, its a 3 drop that can heal your minions if needed and you sometime dont have time for the Belcher
I would say boom, its a card that has place in every deck and is just op
I won my first game against a controll warroir!!! http://i.imgur.com/6HbXTi3.jpg
I hope my mother is proud.
Sorry for spam, but this prooves that it's possible, so keep trying guys! Awesome deck btw ^^
I am proud my son :')
After that first win, I finally got the feeling on how to beat them.
Currently I have won 5 out of 7 games against them after that first win. ~70% win rate.
I do know now for a fact, that my mother is proud of me :D
OK, so i played 58 games so far with this deck, starting from rank 18 or smth, currently stuck at rank 12. I faced:
Overall resulting in 55% winrate.
Everytime i face mech mage or hunter of any kind i want to cry and scream into my pillow. No matter what i do there is no way of having positive win ratio against those 2 classes. I don't want to achieve 100% win ratio because i know it's impossible with so many random factors (my draw, enemy draw, weird decks etc.) but I'd really appreciate any help/trick/strat against those 2 opponents. Cheers ;)